This is a guide that lists all the affixes that Staff weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Staff weapons.
List of Contents
Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.
In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.
Weapon | Class |
---|---|
+ X% Damage Over Time (Inherent) | All |
+ X Main Stat | All |
+ X% Critical Strike Damage | All |
+ X% Damage Over Time | All |
+ X% Overpower Damage | All |
+ X% Vulnerable Damage | All |
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource | All |
+ X Maximum Life | All |
+ X Life Per Hit | All |
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource | All |
+ X% Damage | All |
+ X Resource on Kill | All |
These are all the possible Affixes that you can obtain from Staves that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.
Weapon | Class |
---|---|
+ X% Damage to Injured Enemies | All |
+ X Ranks of Claw | Druid |
+ X% Critical Strike Damage with Werewolf Skills | All |
+ X Ranks of the Inner Flames Passive | Sorcerer |
Lucky Hit: Up to a +X% Chance to Slow | All |
+ X% Lightning Damage | All |
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites | All |
+ X% Ultimate Skill Damage | All |
+ X% Lightning Critical Strike Damage | All |
+ X% Damage While Berserking | All |
+ X% Damage to Trapped Enemies | All |
+ X% Damage to Stunned Enemies | All |
+ X% Damage to Slowed Enemies | All |
+ X% Damage to Poisoned Enemies | All |
+ X All Stats | All |
+ X% Damage to Frozen Enemies | All |
+ X% Damage to Enemies Affected by Shadow DoT | All |
+ X% Damage to Distant Enemies | All |
+ X% Damage to Dazed Enemies | All |
+ X% Damage to Crowd Controlled Enemies | All |
+ X% Damage to Close Enemies | All |
+ X% Damage to Chilled Enemies | All |
+ X% Damage to Burning Enemies | All |
+ X% Damage to Bleeding Enemies | All |
+ X% Critical Strike Damage with Imbued Skills | All |
+ X% Core Skill Damage | All |
+ X% Basic Skill Damage | All |
These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.
Affixes | Type | Manual |
---|---|---|
・57.0 - 75.0% Shadow Damage Over Time
・41.5 - 55.0% Darkness Damage ・82.5 - 105.0% Desecrated Ground Damage ・72.5 - 95.0% Corpse Explosion Damage |
Offensive | Shadow Finesse |
・41.5 - 55.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance ・62.5 - 85.0% Shock Critical Strike Damage ・155.0 - 200.0% Teleport Damage ・82.5 - 105.0% Crackling Energy Damage |
Offensive | Shock Finesse |
・26.0 - 35.0% Damage per Combo Point Spent
・26.5 - 40.0% Chance for Rain of Arrows Waves to Cast Twice ・21.0 - 30.0% Stun Grenade Size ・16.0 - 25.0% Shadow Clone Duration ・26.0 - 35.0% Inner Sight Duration |
Offensive | Specialist Evolution |
・41.5 - 55.0% Storm Damage
・144.5 - 185.0% Hurricane Damage ・114.0 - 150.0% Cataclysm Damage ・82.5 - 105.0% Lightning Bolt Damage ・4.0 - 6.0% Storm Critical Strike Chance |
Offensive | Storm Finesse |
・41.5 - 55.0% Summoning Damage
・62.5 - 85.0% Skeletal Damage ・82.5 - 105.0% Golems Damage |
Offensive | Summoning Finesse |
・144.5 - 185.0% Shadow Step Damage
・144.5 - 185.0% Dash Damage ・114.0 - 150.0% Shadow Clone Damage ・82.5 - 105.0% Stun Grenade Damage |
Offensive | Trickster Finesse |
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies ・65.5 - 85.0% Damaget to Close Enemies ・72.5 - 95.0% Damage to Distant Enemies |
Offensive | Natural Finesse |
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Lightning Damage ・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Cold Damage ・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Shadow Damage |
Weapon | Elemental Surge |
・41.5 - 55.0% Fire Damage
・57.0 - 75.0% Fire Damage Over Time ・9.0 - 11.0% Pyromancy Attack Speed ・62.5 - 85.0% Pyromancy Critical Strike Damage ・62.5 - 85.0% Mastery Damage |
Offensive | Pyromancy Finesse |
・47.0 - 65.0% Damage to Cursed Enemies
・82.5 - 105.0% Macabre Damage ・98.0 - 125.0% Iron Maiden Damage ・219.0 - 300.0% Corpse Tendrils Damage |
Offensive | Profane Finesse |
・41.5 - 55.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance ・62.5 - 85.0% Marksman Critical Strike Damage ・114.0 - 150.0% Rain of Arrows Damage |
Offensive | Marksman Finesse |
・41.0 - 55.0% Damage while Berserking
・82.5 - 105.0% Damage while Wrath of the Berserker is Active ・62.5 - 85.0% Damage while War Cry is Active |
Offensive | Berserking Finesse |
・41.5 - 55.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance ・4.0 - 6.0% Earth Critical Strike Chance ・62.5 - 85.0% Earth Overpower Damage ・72.5 - 95.0% Boulder Damage |
Offensive | Earth Finesse |
・41.5 - 55.0% Damage with Two-Handwed Bludgeoning Weapons
・41.5 - 55.0% Damage with Dual-Wielded Weapons ・41.5 - 55.0% Damage with Two-Handwed Slashing Weapons ・82.5 - 105.0% Damage when Swapping Weapons |
Offensive | Arsenal Finesse |
・41.5 - 55.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed ・4.0 - 6.0% Cutthroat Critical Strike Chance ・62.5 - 85.0% Cutthroat Critical Strike Damage |
Offensive | Cutthroat Finesse |
・72.5 - 95.0% Conjuration Damage
・98.0 - 125.0% Hydra Damage ・98.0 - 125.0% Ice Blades Damage ・98.0 - 125.0% Lightning Spear Damage |
Offensive | Conjuration Finesse |
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies ・62.5 - 85.0% Imbued Damage ・72.5 - 95.0% Trap Damage |
Offensive | Scoundrel Finesse |
・9.0 - 11.0% Blood Attack Speed
・41.5 - 55.0% Blood Damage ・62.5 - 85.0% Blood Overpower Damage ・41.5 - 55.0% Damage while Fortified |
Offensive | Blood Finesse |
・41.5 - 55.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance ・62.5 - 85.0% Bone Critical Strike Damage ・103.5 - 135.0% Bone Spirit Damage |
Offensive | Bone Finesse |
・13.5 - 22.5% Chance for Dust Devils to Cast Twice
・21.5 - 30.0% Dust Devil Size |
Weapon | Sandstorm Augments
Barbarian only |
・Bash Cleaves for 82.5 - 105.0% Damage
・13.5 - 22.5% Hammer of the Ancients Size ・13.5 - 22.5% Upheaval Size ・251.0 - 350.0% Kick Vulnerable Duration |
Weapon | Furious Augments
Barbarian only |
・13.5 - 22.5% Rend Size
・21.0 - 30.0% Rupture Size ・26.0 - 35.0% Flay Duration ・1 - 2 to Pressure Point ・1 - 2 to Expose Vulnerability |
Weapon | Bleed Augments
Barbarian only |
・13.5 - 22.5% Double Swing Size
・13.5 - 22.5% Whirlwind Size ・29.0 - 42.5% Frenzy Duration ・31.5 - 45.0% Berserking Duration |
Weapon | Berserking Augments
Barbarian only |
・26.5 - 40.0% Ground Stomp Size
・31.5 - 30.0% Leap Slam Size ・21.0 - 30.0% Earthquake Size ・23.5 - 32.5% Earthquake Duration |
Weapon | Wasteland Augments
Barbarian only |
・144.5 - 185.0% Kick Damage
・72.5 - 95.0% Charge Damage ・82.5 - 105.0% Death Blow Damage ・114.0 - 150.0% Damage while Iron Maelstrom is Active |
Offensive | Demolition Finesse
Barbarian only |
・23.5 - 32.5% Chance for Wind Shear to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice ・31.5 - 45.0% Hurricane Size ・29.0 - 42.5% Lightning Storm Duration ・29.0 - 42.5% Hurricane Duration |
Weapon | Storm Augments
Druid only |
・28.5 - 37.5% Maul Size
・13.5 - 22.5% Pulverize Size ・16.0 - 25.0% Grizzly Rage Duration |
Weapon | Werebear Augments
Druid only |
・4.0 - 6.0% Shred Critical Strike Chance
・29.0 - 42.5% Rabies Duration ・13.0 - 17.5% Lacerate Duration |
Weapon | Werewolf Augments
Druid only |
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice ・13.5 - 22.5% Chance for Boulder Projectiles to Cast Twice ・36.5 - 50.0% Petrify Duration |
Weapon | Earth Augments
Druid only |
・72.5 - 95.0% Companion Damage
・82.5 - 105.0% Wolves Damage ・144.5 - 185.0% Poison Creeper Damage ・144.5 - 185.0% Ravens Damage |
Offensive | Companion Finesse
Druid only |
・9.0 - 11.0% Werewolf Attack Speed
・144.5 - 185.0% Rabies Damage ・144.5 - 185.0% Trample Damage ・114.0 - 150.0% Lacerate Damage ・4.0 - 6.0% Werewolf Critical Strike Chance ・62.5 - 85.0% Werebear Overpower Damage |
Offensive | Shapeshifting Finesse
Druid only |
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice ・26.0 - 35.0% Bone Spirit Explosion Size ・16.0 - 25.0% Bone Storm Explosion Size |
Weapon | Bone Augments
Necromancer only |
・28.5 - 37.5% Hemorrhage Explosion Size
・13.5 - 22.5% Blood Surge Nova Size ・29.0 - 42.5% Blood Lance Duration |
Weapon | Blood Augments
Necromancer only |
・13.0 - 17.5% Decompose Explosion Size
・28.5 - 37.5% Chance for Blight Projectiles to Cast Twice ・13.5 - 22.5% Blight Size |
Weapon | Shadow Augments - Decay
Necromancer only |
・13.0 - 27.5% Chance for Sever Projectiles to Cast Twice
・29.0 - 42.5% Reap Duration |
Weapon | Shadow Augments - Execution
Necromancer only |
・9.0 - 11.0% Minion Attack Speed
・13.5 - 22.5% Chance for Skeletal Mage Attacks to Cast Twice ・31.5 - 45.0% Skeleton Priest Effect Duration |
Weapon | Summoning Augments
Necromancer only |
・23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
・23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice ・23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice ・29.0 - 42.5% Invigorating Strike Duration ・29.0 - 42.5% Heartseeker Duration |
Weapon | Basic Augments - Rogue
Rogue only |
・Traps Arm 0.4 - 0.6 Seconds Faster
・31.5 - 45.0% Caltrops Size ・31.5 - 45.0% Caltrops Duration ・29.0 - 42.6% Poison Trap Duration |
Weapon | Trap Augments
Rogue only |
・Twisting Blades Returns 21.0 - 30.0% Faster
・13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice ・13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice ・13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice ・13.5 - 22.5% Flurry Size |
Weapon | Core Augments - Rogue
Rogue only |
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice ・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice ・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice ・36.5 - 50.0% Teleport Nova Size |
Weapon | Shock Augments
Sorcerer only |
・41.5 - 55.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage ・62.5 - 85.0% Damage to Frozen Enemies ・72.5 - 95.0% Blizzard Damage ・82.5 - 105.0% Ice Spike Damage |
Offensive | Frost Finesse
Sorcerer only |
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice ・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice ・18.5 - 27.5% Blizzard Size |
Weapon | Frost Augments
Sorcerer only |
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice ・13.5 - 22.5% Incinerate Size ・13.5 - 22.5% Meteor Size ・18.5 - 27.5% Firewall Size |
Weapon | Pyromancy Augments
Sorcerer only |
These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.
Affixes by Armor Type | |||||
---|---|---|---|---|---|
Boots | Pants | Helm | |||
Chest | Gloves | ||||
Affixes by Weapon Type | |||||
Dagger | Staff | Wand | |||
Crossbow | Bow | Focus | |||
Totem | Shield | 1h Mace | |||
1h Sword | 1h Scythe | 1h Axe | |||
2h Polearm | 2h Sword | 2h Axe | |||
2h Mace | 2h Scythe | - | |||
Affixes by Accessory Type | |||||
Ring | Amulet |