List of All Dagger Affixes


This is a guide that lists all the affixes that Dagger weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Dagger weapons.

How to Use the Affix List

Inherent vs Regular Affix Rolls

Diablo 4 - Inherent and Regular affixes

Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.

In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.

All Diablo 4 Dagger Affixes

All Dagger Affixes

Weapon Class
+ X% Damage to Close Enemies (Inherent) All
+ X% Critical Strike Damage All
+ X% Damage Over Time All
+ X% Overpower Damage All
+ X% Vulnerable Damage All
+ X Intelligence All
+ X Maximum Life All
+ X Life Per Hit All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X% Damage All

These are all the possible Affixes that you can obtain from Daggers that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.

All Dagger Tempering Affixes

Affixes Type Manual
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Lightning Damage
Weapon Elemental Surge - Day
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Offensive Natural Finesse
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Shadow Damage
Weapon Elemental Surge - Night
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Offensive Sharpened Finesse
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
Offensive Marksman Finesse
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons
・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons
・82.5 - 105.0% Damage when Swapping Weapons
Offensive Arsenal Finesse
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active
・77.5 - 100.0% Damage while War Cry is Active
・83.0 - 110.0% Dust Devil Damage
Offensive Berserking Finesse
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・52.0 - 70.0% Damage while Fortified
Offensive Blood Finesse
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Offensive Bone Finesse
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Offensive Worldly Finesse
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Offensive Conjuration Finesse
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Offensive Cutthroat Finesse
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Offensive Earth Finesse
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies
・57.0 - 75.0% Physical Damage Over Time
Offensive Slayer's Finesse
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Offensive Pyromancy Finesse
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
Offensive Scoundrel Finesse
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Offensive Shock Finesse
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Offensive Specialist Evolution
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage
・93.0 - 120.0% Golems Damage
Offensive Summoning Finesse
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice
・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice
Weapon Earth Augments
Druid only
・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice
・16.0 - 25.0% Chance for Trample to Deal Double Damage
Weapon Werebear Augments
Druid only
・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration
・16.0 - 25.0% Lacerate Duration
・26.0 - 35.0% Chance for Claw to Deal Double Damage
Weapon Werewolf Augments
Druid only
・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
・16 - 25% Chance for Hurricane to Deal Double Damage
Weapon Storm Augments
Druid only
・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage
・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage
Weapon Lightning Augments
Druid only
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage
・16.0 - 25.0% Chance for Raven to Deal Double Damage
Offensive Companion Augments
Druid only
・72.5 - 95.0% Companion Damage
・82.5 - 105.0% Wolves Damage
・144.5 - 185.0% Poison Creeper Damage
・144.5 - 185.0% Ravens Damage
Offensive Companion Finesse
Druid only
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance
・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration
Offensive Shapeshifting Finesse
Druid only
・16.0 - 25.0% Chance for Death Trap to Deal Double Damage
・15.5 - 20.0% Chance for Caltrops to Consume No Charges
・29.0 - 42.5% Poison Trap Duration
Weapon Trap Augments
Rogue only
・Traps Arm +0.4 - 0.6% Seconds Faster
・31.5 - 45.0% Caltrops Size
・31.5 - 45.0% Caltrops Duration
Offensive Trap Expertise
Rogue only
・46.5 - 60.0% Agility Damage
・46.5 - 60.0% Core Damage
・88.0 - 115.0% Ultimate Damage
・82.5 - 105.0% Stun Grenade Damage
Offensive Skillful Finesse
Rogue only
・26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 15.5 - 20.0% Damage
・13.0 - 17.5% Chance for Twisting Blades to Hit Twice
Weapon Cutthroat Augments
Rogue only
・21.0 - 30.0% Damage per Dark Shroud Shadow
・219.0 - 300.0% Damage on Next Attack After Entering Stealth
・31.5 - 45.0% Smoke Grenade Size
Offensive Subterfuge Expertise
Rogue only
・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice
・Invigorating Strike Cleaves for + X% Damage
Weapon Warped Augments
Rogue only
・Shadow Step Cleaves for 15.5 - 20.0% Damage
・16.0 - 25.0% Chance for Smoke Grenade to Deal Double Damage
・15.5 - 20.0% Chance for Rain of Arrows Waves to Cast Twice
Weapon Assassin Augments
Rogue only
・13.0 - 17.5% Chance for Flurry to Hit Twic
・15.5 - 20.0% Chance for Dance of Knives Projectiles to Cast Twic
・16.0 - 25.0% Chance for Dash to Deal Double Damage
Weapon Agile Augments
Rogue only
・13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
・13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
・13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
Weapon Marksman Augments - Core
Rogue only
・23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
・23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
・23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
Weapon Marksman Augments - Basic
Rogue only
・Casted Hydras Have 1 - 2 Head
・15.5 - 20.0% Chance for a Second Ice Blades When Cast
・15.5 - 20.0% Chance for a Second Lightning Spear
・15.5 - 20.0% Chance for Familiars to Hit Twice
Weapon Conjuration Augments
Sorcerer only
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・15.5 - 20.0% Chance for Meteor to do Double Damage
Weapon Pyromancy Augments
Sorcerer only
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapon Frost Augments
Sorcerer only
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・67.5 - 90.0% Damage to Frozen Enemies
Offensive Frost Finesse
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapon Shock Augments - Surge
Sorcerer only
・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice
・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapon Shock Augments - Discharge
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
・36.5 - 50.0% Teleport Nova Size
Weapon Shock Augments
Sorcerer only
・15.5 - 20.0% Chance for Blizzard to do Double Damage
・13.5 - 22.5% Chance for Ice Spike to do Double Damage
・16.0 - 25.0% Chance for Deep Freeze to do Double Damage
Weapon Frost Augments - Frozen
Sorcerer only
・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage
・13.5 - 22.5% Chance for Meteorites to do Double Damage
Weapon Pyromancy Augments - Fiery
Sorcerer only

These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.

All Dagger Legacy Affixes

Weapon Class
+ X% Damage to Frozen Enemies All
+ X% Lucky Hit Chance All
+ X% Movement Speed for 4 Seconds After Killing an Elite All
+ X% Damage with Dual-Wielded Weapons All
+ X% Critical Strike Chance Against Injured Enemies All
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites All
+ X% Ultimate Skill Damage All
+ X% Lightning Critical Strike Damage All
+ X% Damage While Berserking All
+ X% Damage to Trapped Enemies All
+ X% Damage to Stunned Enemies All
+ X% Damage to Slowed Enemies All
+ X% Damage to Poisoned Enemies All
+ X% Damage to Injured Enemies All
+ X All Stats All
+ X% Damage to Enemies Affected by Shadow DoT All
+ X% Damage to Distant Enemies All
+ X% Damage to Dazed Enemies All
+ X% Damage to Crowd Controlled Enemies All
+ X% Damage to Close Enemies All
+ X% Damage to Chilled Enemies All
+ X% Damage to Burning Enemies All
+ X% Damage to Bleeding Enemies All
+ X% Critical Strike Damage with Imbued Skills All
+ X% Core Skill Damage All
+ X% Basic Skill Damage All
+ X% Basic Skill Attack Speed All

These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.

Diablo 4 Related Guides

Diablo 4 - Affixes

List of All Affixes

All Item Affixes by Type

Affixes by Armor Type
Boots Pants Helm
Chest Gloves
Affixes by Weapon Type
Dagger Staff Wand
Crossbow Bow Focus
Totem Shield 1h Mace
1h Sword 1h Scythe 1h Axe
2h Polearm 2h Sword 2h Axe
2h Mace 2h Scythe Glaives
Quarterstaff - -
Affixes by Accessory Type
Ring Amulet
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