This is a list of all the Unique Sorcerer Items in Diablo 4! Read on to see a list of all Unique Items for the Sorcerer class including info on their Unique Effect and item affixes.
List of Contents
All Sorcerer Unique Items | ||
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Weapons | Armor | Jewelry |
Equipment | Effect and Affixes |
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![]() (Wand) |
Effect: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 1,838 - 3,676 Fire damage. Item Affixes: ・+ 130 Life On Hit and Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage ・+ 153 - 225 Intelligence ・+ 8 - 12.5% Lucky Hit Chance ・+ X% Chance for Incinerate to Deal Double Damage ・+ 4 - 6 to Incinerate |
Okun’s Catalyst
(Focus) |
Effect: Ball Lightning orbits you, creating a static field that damages all enemies within for 140-180% of Ball Lightning’s damage per active ball, and granting Unhindered while the field is active. Item Affixes: ・Ball Lightning Can Be Cast While Moving ・+ 24 - 35% Attack Speed for 5 seconds After Casting a Defensive Skill ・+ 0.5 - 1.5% Damage Reduction for Each Active Ball Lightning ・+ 1 - 3 Skill Ranks of Ball Lightning ・+ 13 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice |
![]() (Staff) |
Effect: Every 3rd cast of Fireball launches 2 additional projectiles and deals 50 - 90% increased damage. Item Affixes: ・+ 170% Fire Damage ・252 - 360 Intelligence ・+ 37 - 55% Fireball Projectile Speed ・+ 57 - 75% Chance for Fireball Projectiles to Cast Twice ・+ 4 - 6 to Fireball |
![]() (Staff) |
Effect: Your casts of Charged Bolts have a 40 - 80% chance to be attracted to enemies and last 300% longer. Item Affixes: ・+ 170% Lightning Damage ・+ 252 - 360 Intelligence ・+ 57 - 75% Chance for Charged Bolts Projectiles to Cast Twice ・27 - 45% Resource Cost Reduction ・+ 4 - 6 to Charged Bolts |
Strike of Stormhorn
(Focus) |
Effect: Ball lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range. Super Ball Lightnings are larger, deal 125% more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds. Item Affixes: ・Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning ・+ 67.5 - 108.5% Critical Strike Damage ・+ 155- 250% Ball Lightning Projectile Speed ・+ 1 - 3 Skill Ranks of Ball Lightning ・+ 13 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice |
![]() (Wand) |
Effect: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. Item Affixes: ・+ 3 Maximum Evade Charges and Attacks Reduce Evade's Cooldown by 1.5 Seconds ・+ 126 - 180 Intelligence ・+ 470 - 650% Teleport Damage ・+ X% Chance for Teleport to Deal Double Damage. ・+ 8 - 12 to Teleport |
![]() (Staff) |
Effect: Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal 30 - 90% increased damage. Item Affixes: ・+ 16% Lucky Hit Chance ・+ 198 - 270 Intelligence ・+ 26 - 35% Core Attack Speed ・+ 114- 150% Non-Physical Damage ・+ 2 - 4 to Basic Skills |
All Sorcerer Unique Items | ||
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Weapons | Armor | Jewelry |
Equipment | Effect and Affixes |
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![]() (Pants) |
Effect: Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (150% - 600%) Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain Item Affixes: ・+ 13.5 - 22.5% Chance for Chain Lightning to Hit Twice ・10.5 - 15.0% Damage Reduction ・23.5 - 32.5% Resource Generation and Maximum ・+ 2 - 3 to Chain Lightning |
![]() (Boots) |
Effect: Your Critical Strike Chance is increased by 20 - 40% of your Movement Speed bonus. Item Affixes: ・Evade Grants +125% Movement Speed for 3 Seconds. ・+ 12.5 - 18% Movement Speed ・+ 8 - 12.5% Movement Speed for 7 Seconds After Killing an Elite ・+ 57 - 75% Critical Strike Damage ・+ 8 - 10% Resistance to All Elements |
![]() (Gloves) |
Effect: Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing 30 - 100% increased damage. Item Affixes: ・+ 7 - 9% Attack Speed ・+ 31.5 - 45% Firewall Size ・+ 13.5 - 22.5% Chance for Fire Bolt Projectiles to Cast Twice ・+ 1 - 2 to Pyromancy Skills |
![]() (Gloves) |
Effect: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70 - 100% of normal damage. Item Affixes: ・+ 9 - 11% Critical Strike Chance ・+ 10.5 - 15% Fireball Attack Speed ・+ 1 - 2 Mana when a Fireball Explodes ・+ 2 - 3 to Fireball |
![]() (Pants) |
Effect: Enemies that die while Frozen have a 21 - 40% chance to unleash a Frost Nova. Item Affixes: ・+ 974 - 1,427 Maximum Life ・+ 57 - 75% Frost Nova Size ・+ 57.5 - 80% Cold Resistance ・+ 4 - 6% to Shatter's Damage Echo |
![]() (Chest Armor) |
Effect: After using Teleport, Close enemies are Pulled to you and Stunned for 2 - 3 seconds, but Teleport's Cooldown is increased by 20%. Item Affixes: ・+ 99 - 135 Intelligence ・+ 1 - 2 to Glass Cannon ・+ 1 - 2 to Elemental Attunement ・+ 1 - 2 to Shocking Impact |
![]() (Gloves) |
Effect: Casting Familiar now summons all three elemental variants at once. Familiar's duration is increased by 25 - 50% and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1. Item Affixes: ・+ 47.0 - 65.0% Non-Physical Damage ・+ 31.5 - 45.0% Familiar Explosion Size ・+ 13.5 - 22.5% Chance for Familiar to Hit Twice ・+ 1 - 2 to Familiar |
![]() (Helm) |
Effect: Meteor's Mana cost is replaced with a 10 - 3 second Cooldown and 3 total Charges. Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead. Item Affixes: ・+ 126 - 180 Intelligence ・+ 18.5 - 27.5% Meteor Size ・6 - 8% Cooldown Reduction ・+ 4 - 6 to Meteor |
All Sorcerer Unique Items | ||
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Weapons | Armor | Jewelry |
Equipment | Effect and Affixes |
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![]() (Ring) |
Effect: Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing 19 - 37 Cold Damage. Triple this chance if the enemy is Frozen. Item Affixes: ・+ 10% Resistance to All Elements and + 10% Cold Resistance ・+ 9 - 11 Critical Strike Chance ・+ 129.5 - 170% Cold Damage ・+ 251 - 350% Ice Spike Damage ・+ 26 - 35% Chance for Ice Spikes to Explode Twice |
![]() (Amulet) |
Effect: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing 42 - 86 Lightning Damage, increased by 60% for every 100 Intelligence you have. Item Affixes: ・+ 25% Resistance to All Elements ・+ 10.5 - 15% Intelligence ・+ 365 - 500% Crackling Energy Damage ・+ 16 - 25% Movement Speed for 4 Seconds After Picking Up Crackling Energy ・1.4 - 2% Damage Reduction per Crackling Energy Charge |
![]() (Amulet) |
Effect: Casting Frozen Orb has a 35 - 65% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-90% chance to launch a Frozen Orb at Nearby enemies. Item Affixes: ・Conjuration Cooldowns are Reduced by 0.1 - 0.3 Seconds when a Frozen Orb Explodes ・+ 57 - 75% Non-Physical Damage ・+ 13 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice ・+ 25% Resistance to All Elements ・+ 3 - 5 to Conjuration Mastery |
![]() (Ring) |
Effect: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10 - 25% for 85 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element. Item Affixes: ・+ 10% Resistance to All Elements and + 4% Resistance to All Elements ・+ 6 - 8% Lucky Hit Chance ・+ 57 - 75% Non-Physical Damage ・6 - 8% Cooldown Reduction ・+ 2 - 3 to Potent Warding |
Unique Items by Class | ||
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List of Other Uniques | |
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Mythic Uniques | Malignant Rings |