Cyberpunk 2.0 has introduced significant changes to the quickhack mechanics, which has a direct impact on the use of stealth and quickhacks in eliminating targets. Players who relied heavily on stealth and quickhacks to eliminate targets may find that the trace continues even after taking out the person they hacked. However, there are several ways to deal with this issue.
One solution is to use the Tier 4 memory wipe quickhack, which effectively stops the trace in its tracks. This quickhack is a reliable option for players who want to avoid traces altogether. However, using Tier 5 quickhacks is not recommended as they are too expensive in terms of dedicated weapon points.
Another solution is to use the Sonic Shock quickhack, which can disrupt the enemy's ability to trace the player. While this quickhack is not always effective, it can be used with caution to disrupt the trace. A better option is to use the Memory Wipe quickhack, which is more reliable and effective in stopping traces.
Players should also explore the quickhack skill tree to find quickhacks that are less traceable or even undetectable. There are quickhacks that can hinder tracking and skills that can reveal who is tracking the player. By building a setup or tactics around these quickhacks, players can adapt to the new system and make stealth quickhacking better than ever before.
In conclusion, while the changes to quickhack mechanics in Cyberpunk 2.0 may require players to adjust their tactics, there are several solutions available to deal with the issue of trace. By using Tier 4 memory wipe, Copy Paste perk, Arasaka deck, Sonic Shock or Memory Wipe quickhacks, and exploring the quickhack skill tree, players can make stealth quickhacking better than ever before.