“Most players don’t have the hardware”: With Halo and Valorant Moving to Unreal Engine 5, A Major Gamer Demographic Faces Extinction


Unreal Engine 5 is a great tool that many game developers have been utilizing nowadays. However, there is an argument that chasing higher visual fidelity is causing more problems rather than improving video games. Certainly, better graphics are good but some elements are not properly optimized for current hardware.

Project made in Unreal Engine 5
Unreal Engine 5 takes video games to the next level (Image via Epic Games)

In order to have the best gaming experience with Unreal Engine 5, players must have the best hardware, but many gamers still around the world still don’t have that kind of high-end hardware. The demos from publishers showcase stunning graphics since there is a lot of pressure on achieving higher visual fidelity to sell more games. But in the end, the idea completely backfires as all the focus is on visuals, neglecting gameplay mechanics.

Developers Chasing Higher Visual Fidelity Is Not Good For The Gaming Industry

Project in Unreal Engine 5
Many games with good graphics aren’t optimized properly for existing hardware (Image via Epic Games)

Many video game publishers such as Riot Games have announced that they will move their existing games to Unreal Engine 5 to produce a visually-improved version of these games. Plus, many upcoming games are being produced on Unreal Engine 5 as it provides developers with tools that help in creating games with cutting-edge graphics.

The focus on improving graphics certainly makes sense but this is causing problems for publishers as well as gamers. A viral post on the r/pcgaming subreddit has pointed out that the modern games running on Unreal Engine 5 require high-end hardware to reach their full potential, however, many gamers around the world still don’t have it. As a result, games are not optimized properly for existing hardware, leading to terrible performance.

Unreal Engine 5 and its effect on the state of “AAA” gaming
by inpcgaming
Comment
by from discussion
inpcgaming
Comment
by from discussion
inpcgaming
Comment
by from discussion
inpcgaming
Comment
by from discussion
inpcgaming
Comment
by from discussion
inpcgaming

Many gamers defended Unreal Engine 5, claiming that the developers are the ones who rush the development process, instead of taking the time to optimize their video games.

Is Moving To Unreal Engine 5 A Bad Decision?

A still from Black Myth: Wukong
Black Myth: Wukong was also made using Unreal Engine 5 (Image via Game Science)

The post also claimed that Unreal Engine 5 has some features like real-time ray tracing, ultra-detailed textures, nanite, and lumen that are showcased in demos but in reality, the current hardware just doesn’t support it. That’s why many games are failing to meet their sales expectations nowadays. Visually, the games are stunning, but in some cases they are unplayable.

Consoles like PS5 Pro are definitely a step forward but it seems like the gaming community is still not ready. Developers need to stop chasing visual perfection as the majority of the community just doesn’t have the hardware to support it. If they focus more on gameplay, their games will definitely sell more. The trailers and demos made using Unreal Engine 5’s technology usually set the bar way too high and ultimately, the actual game fails to meet the expectations.

We will admit that some developers have managed to fight through this problem, like Game Science. With Black Myth: Wukong, the studio completely shook the gaming industry. The game has been praised not only for its visuals but also for its engaging gameplay, and unique storytelling.

Do you think moving to Unreal Engine 5 will slow down the industry? Share your views in the comments!

This post belongs to FandomWire and first appeared on FandomWire

Loading...