Bard Spells in Baldur's Gate 3: Choosing Your Starting Crowd Control and Defensive Options


Highlights

  • The Bard is a versatile and dynamic class in Baldur's Gate 3, capable of filling multiple roles in a party.
  • Dissonant Whispers and Speak with Animals are popular choices for starting spells for Bards who prefer crowd control and gathering information.
  • Thunderwave, Faerie Fire, and Longstrider are also popular choices for starting spells, depending on the Bard's playstyle and preferences.

Starting Spells for a Bard in Baldur's Gate 3: A Guide

The Bard is a versatile and dynamic class in Baldur's Gate 3, capable of filling multiple roles in a party. When it comes to selecting starting spells, there are several options available to the Bard, each with its own unique strengths and weaknesses. In this guide, we will examine the most popular choices for starting spells for a Bard in Baldur's Gate 3 and provide insight into how to choose the best spells for your playstyle.

The first option for starting spells is to keep Dissonant Whispers and replace Heroism with Speak with Animals early on. Dissonant Whispers is a powerful crowd control spell that can be used to disrupt enemy formations, while Speak with Animals can be useful for gathering information and assistance from non-hostile creatures. This combination of spells is ideal for Bards who prefer to control the battlefield and gather information, rather than focus on direct damage or support.

Another option is to replace Dissonant Whispers with Thunderwave, which is a powerful knockback spell that can be used to control the battlefield and create opportunities for allies to attack. Thunderwave can also be used to push enemies off ledges or into traps, making it a versatile and useful spell to have in your arsenal. This option is ideal for Bards who prefer to deal direct damage and control the battlefield, rather than focus on crowd control or support.

Faerie Fire is another option that could be considered as a replacement for Dissonant Whispers. This spell allows you to see invisible creatures and highlights the outlines of other creatures, making it easier to hit them in combat. However, it may not be as useful as Thunderwave or Dissonant Whispers, depending on your playstyle and the type of enemies you encounter. This option is ideal for Bards who prefer a more balanced approach to combat, with a mix of crowd control, damage, and support.

Finally, Longstrider is another spell that could be considered as a replacement for Heroism. This spell grants the Bard and allies within range increased speed and resistance to damage, making it a useful defensive spell to have in combat. It can also be useful for escaping from dangerous situations or for chasing down fleeing enemies. This option is ideal for Bards who prefer a more support-focused playstyle, with a focus on keeping themselves and their allies alive.

In conclusion, the choice of starting spells for a Bard in Baldur's Gate 3 will depend on your playstyle and the type of enemies you expect to encounter. Each of these options has its own strengths and weaknesses, so it's important to consider your own preferences and playstyle when making your decision. Regardless of which spells you choose, the Bard is a versatile and dynamic class that can fill multiple roles in a party, making it a valuable addition to any adventuring group.

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