All News

Marvel Deleted a Dark Avengers Scene That Explained Why Captain America Ditched His Helmet
Captain America was seen fighting without a helmet back in Avengers: Age of Ultron. Although the reason was never revealed, one dark scene that was deleted from the movie explains why Cap was fighting without a helmet. The deleted scene in question saw Captain America, Hawkeye, Quicksilver, and Wanda descending from a jet. Cap sees […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

Why One Piece Stopped Being Shonen After Epstein Island Expose
Alright, so there was a moment when One Piece stopped pretending the world was safe just because it was all colorful. Somewhere in the Grand Line, Eiichiro Oda gently pushed the series from a fun pirate adventure to something much more disturbing – a series that is not afraid to confront the dark horror of […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

Arknights: Endfield Guide – How To Create, Share, Import, And Use BlueprintsLearn all about creating, sharing, importing, and using Blueprints for your AIC Factory with this guide for Arknights: Endfield.
Feb 4

Huh?! Jigglypuff is Warming Up For a Pokémon 30th Anniversary 'Special Video' at The Super BowlPokémon will air a "special video" to mark the franchise's 30th anniversary during this weekend's Super Bowl LX.
Feb 4

Nioh 3 Review
The Path to Shogun, Fired in the Heat of the Crucible
Having seen hardy success in the action RPG landscape, the most recent title by Team NINJA aims to drastically expand the scope of the Nioh series, featuring an open world and forgoing the more linear, mission-based structure the series been known for. In doing so, there are some successes, but a good handful of failures too. Nioh ’s hallmark aspect, its intense and hardcore combat, is still present, with incredible customization and plenty of engaging thrills along the way, albeit watered down from the previous entry, largely due to the open world aspect and recycled assets. Nioh 3 is defined by its open world, which serves its purpose well but never comes off as anything more than fine, occasionally working against the game’s other elements, which mostly range from mediocre to good.
With Nioh 2 serving as a prequel to its predecessor, Nioh , Nioh 3 follows the events of both previous titles. Taking place in 1622, Nioh 3 is set at the dawn of Japan’s Tokugawa dynasty, with players taking command of Tokugawa Takechiyo, the fictional grandchild of Tokugawa Ieyasu. Being a player-created character, Takechiyo’s only real defining quality is being quite artsy and, initially, not combat-oriented, but is nevertheless set to be coronated as shogun. Ieyasu’s faithful retainers take the soon-to-be shogun to begin training, but the castle is suddenly attacked by armies of yokai, who players quickly find out are led by Takechiyo’s envious younger brother, Tokugawa Kunimatsu. With the era of peace ushered in by Ieyasu wholly destroyed, the ill-prepared Takechiyo is forced to confront their brother, but before being killed in a lopsided duel, they are transported to the past by their guardian spirit, Kusanagi.
Nioh 3 ’s plot effectively conveys its overarching themes and ideas. One of its core concepts concerns Spirit Stones, shining yellow stones that are born of powerful emotions and grant their owners' wishes, regardless of morality, often leading to abuse by powerful warlords. A particular form of this, Crucinite, begins appearing across time in the various periods players travel to, and it can grant immortality should the user consume normal, yellow Spirit Stones. Seeing the power of Crucinite is genuinely fascinating, whether it’s driving powerful daimyō like the Lion of Kai, Takeda Shingen, to even greater heights of barbarity and madness or manifesting into horrific city-consuming hellscapes known as the Crucible. Despite its unfortunate brevity in the main plot, the Crucinite-fueled jealousy of Kunimatsu stands out as a thematically compelling extension of this plot device.
[caption id="attachment_183845" align="aligncenter" width="640"] The hellish interior of the large Crucible looms over the engulfed city.[/caption]
Unfortunately, Nioh 3 suffers greatly from overextension as it spans multiple scattered time periods. Japanese history is extraordinarily dense and complex, and whereas Nioh and Nioh 2 fixated on briefer periods , the scattershot approach of Nioh 3 only increases confusion and prevents players from becoming attached to characters. As the story progresses, Takechiyo feels like an oddly jarring interloper rather than an organic participant in its events, leaving their desire to rid the world of the Crucinite and enmity toward Kunimatsu as as their only real characterisation. This serves as a good enough stimulus to drive the plot, but Nioh 3 ’s fleeting approach to so many characters and political complexities with its strangely short list of main missions significantly dampens its potential, especially when the featureless and largely silent Takechiyo has no real input into the surrounding events.
That said, the real appeal and draw of Nioh 3 is its riveting combat, which retains the core Samurai mechanics from previous Nioh titles while also adding the new Ninja form. In Samurai form, players have three core stances with an appreciable variety of movesets. By attacking, guarding, and managing Ki (stamina), players can fill Takechiyo’s Arts Proficiency meter, allowing them to unleash powerful moves known as Martial Arts. On the other hand, Ninja form focuses primarily on evasiveness and is more powerful when attacking from the back. It also gives players access to Ninjitsu skills, which include throwing weapons, evasive maneuvers, bombs, and magic. Players can seamlessly switch between forms at any time, which is the primary way to perform Burst Counters that quickly cancel and parry powerful enemy attacks with proper timing.
While the Samurai form and its three stances remain foundationally excellent, the addition of Arts Proficiency does a fantastic job at rewarding and encouraging proper guard deflects and aggressive play. The anticipation of building the meter and subsequent rush of successfully unleashing long Martial Arts combos is an insane adrenaline rush, though the game nicely balances this, as players must utilize timely Ki Pulses to regenerate their Ki to reap this form’s full potential, or risk being left defenseless afterwards. The Ninja form performs amazingly well, too, drastically increasing the pace and intensity of combat while also maneuvering with snappy, tight precision. Both forms have access to six different weapon types, and not only do the forms synthesize well with each other, they also mesh nicely with other combat staples from the series. Whether it’s the Onmyo Magic mechanic that allows use of yokai abilities, the deeply layered equipment system, form-specific skills, Guardian Spirits, or stat allocation, Nioh 3 gives players a dizzying amount of customization options, and almost no action RPG better rewards mastery and effective utilization of its overlapping systems.
[caption id="attachment_183846" align="aligncenter" width="640"] Wow, look at all those weapons![/caption]
Unfortunately, Nioh 3 ’s implementation of combat is slightly held back by a lack of new enemies and aspects of its open world. There are an astonishingly large number of enemies and bosses from prior Nioh titles scattered throughout the world. While new players won't notice, series veterans may be disappointed in finding many of the same bosses and enemies. With multiple large maps to explore, even with the entire roster of Nioh and Nioh 2 ’s yokai and this game’s unique bosses, there are still multiple instances of repeat yokai like Kamaitachi across them all, which forms part of the concerns about the larger implementation of its open world.
While Nioh 3 ’s combat remains great despite the limited enemy variety throughout the various periods, interactive elements sadly don’t fare as well. Its open world has its good points. It successfully serves as the driving force behind how players grow stronger, and gives players plenty to do: finding skill books, fighting powerful enemies, purifying Crucibles, capturing enemy bases, helping stray Kodama back home, or shooting Chijiko out of the sky with the bow to receive bonuses. All these activities and general exploration directly empower Takechiyo in various capacities. This is just one neat way Nioh 3 rewards exploration, with it being just one of many categories that contribute to earning Titles, which are various records of gameplay that, when achieved, earn points that can be spent to increase various stats, allowing players to consistently get stronger.
Unfortunately, Nioh 3 ’s open world also has issues. Each world is thoroughly devastated by the Crucible, which is initially interesting but quickly wears thin and becomes repetitive, as does having the same activities across succeeding time periods. Many of the sidequests aren’t particularly interesting, either, with many being given by faceless floating apparitions that don’t have much personality in an already thinly populated, ruined world, and they ultimately serve as window dressing to fill space rather than as memorable stories. When players reach the final area, there isn’t much new aside from the special Master enemies, each of which specialize in a specific weapon type and are a genuine joy to find, discover, and fight – but that gets to the root of the problem with Nioh 3 , which is that its best element is fighting, not exploring, and the latter drastically overstays its welcome.
[caption id="attachment_183847" align="aligncenter" width="640"] Nioh 3 has some really snazzy, stylized watercolor-like cutscenes.[/caption]
Visually, Nioh 3 struggles to fully express itself. While the actual world design, with its ruined battlefields, Japanese landscapes, and Crucible-infected zones, is outstanding, the display and performance hold back its artistic intent. The yokai, armor, weapon, and location designs are fantastic, and the game bursts with effective use of color, animation, and effects. However, on a base PlayStation 5, textures sometimes load slowly, and simple, fast camera rotations can catch models before their textures fully render. In addition, the mid-game suffers from persistent frame rate issues, jitters, and stutters, at times even becoming a nuisance in combat. Other performance issues include a handful of crashes and being unable to interact with objects until the game is reloaded. The game’s visual direction is gorgeous at times, with some story cutscenes showing some real flair, so it’s a shame that the performance doesn’t allow the world to shine as it should.
Nioh 3 ’s strong sound comes via an outstanding soundtrack and solid-to-good English voice acting. The game’s score effectively incorporates Japanese instruments throughout, with quieter, exploratory moments that drone soothingly or ominously using the shō . The battles, especially the bosses, use taiko with sweeping, intense string sections, rumbling, blaring brass, and even some throaty woodwinds to create a bizarre, booming, and demonically intense sense of urgency that raises the stakes and creates the sky-high excitement Nioh is known for. The English voice acting is quite good for the main characters, with Kunimatsu standing out as particularly venomous in his limited screen time, though if players are looking for a more immersive experience, the Japanese voice acting is outstanding. As a final note, the vocalizations and sounds of the yokai are as vicious and enthralling as ever.
All in all, Nioh 3 feels weighed down by its own scope. There’s a lot of space, and not quite enough content to fill it all adequately. If Nioh as a series was going to move towards an open world, there definitely could have been a better balance between scope and content. This is a game that could have benefited had it traded at least one of the time periods for more unique yokai and more missions. If it had to be this big, the performance issues and eventual repetition indicate it needed a bit more heat and time in the crucible. That said, it does maintain ferocious, ruthless, fast-paced action combat, punctuated by blood-pumping compositions, and it has a generally competent story and world built around it. Just don’t expect it to excel in every dimension.
Disclosure: This review is based on a free copy of the game provided by the publisher.
The post Nioh 3 Review appeared first on RPGamer .
Feb 4

Todd Howard’s Subtle Dark Souls Easter Egg in Fallout 4 Is Proof That Game Recognises Game
It’s safe to say that Fallout 4 is no stranger to Easter eggs. However, there is one hidden reference in the Nuka-World DLC that stands out as it’s a salute to Dark Souls. Rather than being a throwaway joke or visual gag, this easter egg gives a nod to the game’s iconic mechanics: the bonfire. […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

Beloved PS5, PS4 RPG Series Sadly on Ice for NowA fan-favorite PS5, PS4 RPG series won’t be getting a new entry anytime soon after its latest release missed the mark. Obsidian Entertainment has told Bloomberg that there are no plans for The Outer Worlds 3 in the coming years. Why RPG fans shouldn’t expect The Outer Worlds 3 on PS5 2019’s The Outer Worlds […]
The post Beloved PS5, PS4 RPG Series Sadly on Ice for Now appeared first on PlayStation LifeStyle .
Feb 4

Grand Theft Auto VI Launch Marketing Is Set To Begin In Summer 2026, Confirms Take-TwoTake-Two has revealed in its latest earnings report that marketing for Grand Theft Auto 6 will kick off in summer 2026.
The post Grand Theft Auto VI Launch Marketing Is Set To Begin In Summer 2026, Confirms Take-Two appeared first on PlayStation Universe .
Feb 4

Is Chris Pratt Following Mark Wahlberg’s Career Path With Next Upcoming Movie?
Chris Pratt‘s next movie is Way of the Warrior Kid, and it’s making people question if he’s using the same strategy as Mark Wahlberg to move forward in his career. In the upcoming drama film, Pratt will play a Navy SEAL who mentors a bullied nephew. Chris Pratt doing the Mark Wahlberg career trajectory (going […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

Robert Pattinson’s The Batman Was Always Going to Divide Fans
Robert Pattinson‘s turn as the Dark Knight in Matt Reeves‘s 2022 movie, The Batman, will always stand out from your typical Batman movies. It was much darker and grittier, and offered something more than an action flick. It was a noir-driven mystery thriller movie that tapped into one aspect of the Caped Crusader from the […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

Pokémon To Celebrate 30th Anniversary With Super Bowl Commercial, Special Merch, TCG Collection, And More
The very first Pokémon games launched in Japan on February 27, 1996, meaning the series' 30th Anniversary is this year. Ahead of an anticipated Pokémon Day stream later this month on February 27, The Pokémon Company International has announced that a yearlong campaign to celebrate the 30th Anniversary will begin this weekend with a Super Bowl LX commercial. The company released a quick teaser for the Super Bowl LX commercial on its YouTube channel today, showing an excited Jigglypuff sitting backstage on a couch, presumably waiting to perform the halftime show of her dreams. This commercial will be the "campaign debut" of yearlong details, announcements, and more. "The Pokémon community has been the foundation and inspiration for the brand since the very beginning, and the passion of our fans is what has allowed Pokémon to have a lasting impact on pop culture around the world and across generations," Pokémon Company International president Kenji Okubo writes in a press release. "As we look to the next 30 years and beyond, we invite trainers to join in celebrating this landmark milestone, starting with Super Bowl LX, where they'll see themselves and their fandom reflected in unexpected ways." Alongside the Super Bowl commercial, The Pokémon Company International has already shared some details about what to expect for this anniversary celebration. Available now at participating retailers, the Pokémon TCG: Pokémon Day 2026 Collection celebrates Pokémon Day, and you can also soon pick up Pokémon TCG: First Partner Illustration Collection cards from Series 1, which spotlights first partner Pokémon from the Kanto, Sinnoh, and Alola regions. Series 1 of the set will be released on March 20, and more regions will be featured in new First Partner Illustration Collection cards set to release in the future. Starting today, you can visit the Pokémon Center online to purchase exclusive 30th Anniversary-inspired merchandise that includes apparel, TCG accessories, home decor, and more. And finally, The Pokémon Company International says to keep an eye out for partner merchandise from companies like Lego , Jazwares, and more for additional 30th Anniversary products.
Pokémon Day 2026 is February 27, and we expect to receive updates on upcoming games like Pokémon Pokopia as well as (hopefully) the reveal of Pokémon Gen 10. In the meantime, read Game Informer's Pokémon Legends: Z-A review , and then read our review of Pokémon Scarlet and Violet . What do you hope to see as part of the Pokémon 30th Anniversary celebration? Let us know in the comments below!
Feb 4

Nintendo Direct: Partner Showcase Announced For Tomorrow
Nintendo has announced that it will host a Nintendo Direct: Partner Showcase tomorrow, on Wednesday, February 5. It will air at 6 a.m. PT/9 a.m. ET on YouTube and the official Nintendo website. The company first revealed the news on its Nintendo Today app before announcing it on official social media channels. Nintendo says the Direct will feature "roughly 30 minutes of upcoming Nintendo Switch 2 and Nintendo Switch games," and considering it's a third-party showcase, it's unlikely we'll see any big first-party reveals or updates. There are a lot of third-party games coming to Switch 2 this year like Pokémon Pokopia (March 5), Pragmata (April 24), Monster Hunter Stories 3: Twisted Reflection (March 13), Resident Evil Requiem, Village Gold Edition, and Biohazard Gold Edition (February 27), WWE 2K26 (March 6), Yakuza Kiwami 3 & Dark Ties (February 12), and Mega Man Star Force Legacy Collection (March 27), to name a few. There's a good chance we'll see updates to some of these games alongside brand-new third-party reveals. Fortunately, we don't even have to wait 24 hours to learn more as the Nintendo Direct: Partner Showcase will air on Wednesday, February 5, at 6 a.m. PT/9 a.m. ET. In the meantime, read about how Mario Kart World is the Switch 2's best-selling game , and then check out this story about how the Switch is officially Nintendo's best-selling console ever . After that, read about our hands-on impressions of Resident Evil Requiem and Pragmata on Switch 2 and then check out why we think the upcoming Switch 2 Virtual Boy peripheral is actually kind of cool . What do you hope to see at the Nintendo Direct: Partner Showcase tomorrow? Let us know in the comments below!
Feb 4

Every Reason Why Iron Lung Conquered the Box Office Without a Major Studio
Even though January is usually considered a quiet month for box-office successes, one movie proved us wrong. The 2026 horror movie based on an indie video game, Iron Lung, pulled in millions and stole headlines. And that too without a major studio backup or massive marketing machine. What’s even more surprising is that it’s directed […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

A Doom-Metal Apocalypse Unleashed in the MÖRK BORG Heresy SupremeDemoA side-scrolling nightmare of ink, decay, and blasphemy comes to life from the developers of The Textorcist [February 3 2026, Rome, Italy] – The Dying Lands cry out as a new demo for MÖRK BORG Heresy Supreme, inspired by the award-winning tabletop RPG, is available now on Steam. Set in the grimdark world of MÖRK […]
The post A Doom-Metal Apocalypse Unleashed in the MÖRK BORG Heresy SupremeDemo appeared first on Capsule Computers .
Feb 4

What Is Liberty Prime in the Fallout Games?
Liberty Prime is one of the most iconic weapons in the Fallout universe. It’s a giant robot that embodies the dark satire, retro-futurism, and military power of the series. Part superweapon, part walking propaganda machine, Liberty Prime, we’ve seen this weapon across multiple Fallout games. And now, it has returned to the spotlight thanks to […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 4

Unemployment Simulator 2018 Finally Arrives on Steam TodayUnemployment Simulator 2018 is now available on Steam, marking the debut release from Finnish artist Samuel Lehikoinen.
The post Unemployment Simulator 2018 Finally Arrives on Steam Today appeared first on COGconnected .
Feb 4

Faye Falling – ReviewOnce again, we’re taking a dive into our backlog to bring you a game that slipped through the cracks. Today’s subject, Faye Falling, debuted on the Switch back in August. It’s the kind of game that, on paper at least, demanded that we sat down and paid attention, at least more so than relatively simple palette cleansers like Super Mining Mechs or Heroes Battle Awakening. We wanted to give Faye Falling the time it deserved, which ironically meant it slid down our priority list, as more prominent titles were vying for our attention. We’re rectifying that now, however. So, did we fall for Faye Falling or was it a Faye-l? Story Much of Faye Falling’s story is deliberately shrouded in vagueness. The game doesn’t spell things out but focuses on mood, symbolism and visual cues, expecting players to interpret things for themselves. This starts with our protagonist, a recently deceased soul who cannot remember their past life, or even how they died. An unknown entity guides the spirit protagonist through a decaying version of purgatory. Our spirit must defeat a growing darkness there, while simultaneously uncovering the truth about itself. As it progresses, it recovers fragments of its memory and meets strange characters. The story isn’t afraid to touch on heavier themes like mental health and mortality, and it handles these themes well. Graphics Despite the inherent simplicity of its visual style, or perhaps because of it, Faye Falling is a striking-looking game. The game uses top-down 2D pixel art that feels like it was pulled right out of the Game Boy Color era. The game’s colour palette in particular stands out: the bright, vibrant overworld contrasts with dark, dimly lit tunnels and bleak buildings. The crumbling depiction of the afterlife matches the game’s narrative themes of death, loss and mortality. This does come at a cost, however: the character designs aren’t particularly memorable. We understand that Faye Falling opts for generic hooded NPCs for narrative reasons, and it works to a certain degree, but a couple of standout characters would have gone a long way here. Sound The synth-driven soundtrack plays a load-bearing role for Faye Falling’s atmosphere. It alternates between peaceful, ethereal exploration music and intense, high-energy tracks that play during battles. The irony here is that the rest of Faye Falling’s soundscape falls flat. The music takes center stage, not just because of how good it is, but also because there isn’t anything of substance audio-wise to contend with it. Voice acting is non-existent, and the game’s ambience and sound effects are functional but also completely forgettable. Gameplay Up until this point, we’ve been avoiding direct comparisons between Faye Falling and Undertale, but the elephant in the room has gotten too prominent to ignore. Faye Falling is heavily inspired by Toby Fox’s smash hit, and nowhere is this more clear than in its gameplay. What you’re getting here is a top-down turn-based RPG adventure that combines puzzles and exploration with hybrid combat. Progress often requires memorizing the locations of obstacles and blocked routes, which can be overcome later on, when you unlock new abilities, like a dash move. Unlocking new abilities and other rewards are in turn, often tied to mini-game challenges, like having to collect a number of coins while avoiding hazards. Combat is perhaps where Faye Falling most closely resembles Undertale. Battles are mostly turn-based, but when enemies attack you, the game switches to a fast-paced dodging mini-game. Successfully avoiding damage can then enable stronger counterattacks. On your turn, you choose between melee attacks, spells and items, with timing occasionally affecting damage output, or you can attempt to flee. Defeating enemies nets you experience. This allows you to level up, upgrade your stats and unlock new spells. There are several paths to choose from, such as Mind, Soul or Heart, that supposedly influence stat growth, although the differences between these are relatively minor. Combined with how linear Faye Falling feels, that does translate into a game that lacks replayability, especially compared to its main source of inspiration. While the game boasts a New Game+ mode and branching endings, the core experience becomes repetitive fairly quickly. There wasn’t enough to compel us to immediately return to Faye Falling after the credits rolled, although perhaps we’ll give it another shot a couple of months down the line. That first playthrough took us around 7 hours, which feels fair for the €7.99 RRP. However, since this is an “older” game, relatively speaking, it goes on a 50% discount fairly often, so at that price point, it should be a no-brainer if you’re a fan of Undertale or Deltarune. Conclusion The strength of Faye Falling isn’t in its gameplay, but in its narrative and presentation, particularly its soundtrack. It takes more than a few pages from Undertale’s book, and fans of that will definitely enjoy what’s on offer here, but Faye Falling’s appeal is wider than that. The way Faye Falling handles the universal themes of its narrative gives the game an identity of its own. Don’t get us wrong, Faye Falling is still very much a niche game rather than one with a mainstream appeal, but if you happen to fall in that niche, this one comes highly recommended, even if it has a few shortcomings.
Feb 4

Anti-Destruction Alliance Characters Shown in Honkai: Star Rail Trailer
Following the events of the 3.0 Amphoreus storyline in Honkai: Star Rail , we’re starting to see movement in-game to pull together against the Antimatter Legion, Nanook, and Destruction, and a new Anti-Destruction Alliance trailer highlights the old and new characters who are fighting back or part of upcoming events. It means a chance to see folks from the Galaxy Rangers, Interastral Peace Corporation (IPC), Masked Fools, The Oak Family, Stellaron Hunters, and Xianzhou Alliance. This means we could see all of these folks once we head to Planarcadia in 4.0 .
Some of these mark appearances of characters we’ve heard about, but not actually encountered in-game. The IPC members Opal (Paul Castro Jr.) and Pearl (Cat Protano) are perfect examples. Both are Ten Stonehearts members. He’s at the same rank as Jade, which is P46, while she’s at P45 like Aventurine. Ashveil is another example of a newcomer. All three of these characters previously tended to only appear in videos on the YouTube channel.
The remainder are characters we are familiar with already, such as the Stellaron Hunters Blade, Kafka, and Silver Wolf, Galaxy Rangers Boothill and Rappa, Genius Society’s Ruan Mei, and Xianzhou character Jingliu. Among them are also the new version of the Masked Fools’ Sparkle, which is called Sparxie, and Yao Guang. Both of them will be the first 4.0 characters appearing after the patch.
Here’s the full “Anti-Destruction Alliance” Honkai: Star Rail trailer highlighting different characters. It seems to feature Pearl inviting people to join the alliance and working with Opal to prepare a trap, and everyone's response to it. It also hints at what we might be able to expect once the Planarcadia Trailblaze missions begin.
https://www.youtube.com/watch?v=ZwnE5o7_gzA
Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the 4.0 update will show up on February 14, 2026 .
The post Anti-Destruction Alliance Characters Shown in Honkai: Star Rail Trailer appeared first on Siliconera .
Feb 4

Grand Theft Auto 6 on Track for November 19th, As Marketing Begins This SummerTake-Two CEO Strauss Zelnick feels "very good" about the release date, with his confidence level "as high as it can be."
Feb 3

Arknights: Endfield Teams Tier ListArknights: Endfield is a spinoff of Hypergryph‘s 2019 tower defense game Arknights. It is a free-to-play action RPG with factory simulation features developed by Hypergryph with GRYPHLINE publishing. If you are a new Endministrator and are looking for the best team, then this Team Tier List for Arknights: Endfield is for you. If you are just starting, you can use redeem codes to claim and acquire some useful freebies. You can …
The post Arknights: Endfield Teams Tier List appeared first on GamingonPhone .
Feb 3

ARK: Survival EvolvedArk: Survival Evolved is a action-adventure survival video game developed by Studio Wildcard.

