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“___ of Darkness” (comedy horror film directed by Sam Raimi starring Bruce Campbell) Crossword ClueThat should be all the information you need to solve for the “___ of Darkness” (comedy horror film directed by Sam Raimi starring Bruce Campbell) crossword clue! Be sure to check more clues on our Crossword Answers.
The post “___ of Darkness” (comedy horror film directed by Sam Raimi starring Bruce Campbell) Crossword Clue appeared first on Try Hard Guides .
Feb 28
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Three Arrested in Gambling Raids Across Panaji, Porvorim, and ColvaleIn a series of gambling raids across different locations in Goa, police apprehended three individuals involved in illegal betting activities. The arrests were made in Panaji, Porvorim, and Colvale under the Prevention of Public Gambling Act. According to a report by Goemkarponn, the first raid took place on Tuesday night at the Tinto, Nerul market. […]
The post Three Arrested in Gambling Raids Across Panaji, Porvorim, and Colvale appeared first on G2G News .
Feb 28
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Gene Hackman 911 Call Paints a Disturbing Picture: Why Was Betsy Arakawa Mummified Is Still a Big Mystery
The world woke up to an unsettling reality on February 26, 2025. The two-time Oscar-winning actor Gene Hackman, celebrated for his cinematic achievements, and his wife, Betsy Arakawa, were found dead in their Santa Fe home under mysterious circumstances. The shocking find rippled through Hollywood and beyond, sparking a flurry of unanswered questions. What happened […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 28
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Ravenswatch (Switch) – ReviewPublisher NACON is perhaps best known for hyperrealistic simulation games and sports titles like the WRC games or Train Life, but their catalogue also contains a varied selection of indie games. One of their more recent releases is Passtech Games’ Ravenswatch, a roguelike game that we took a look at when it debuted on PC, PlayStation, and Xbox. The game has now made the jump to the Switch as well, which seemed like a good opportunity to revisit it. Story You should already be at least somewhat familiar with Ravenswatch’s cast, as they hail from famous fairy tales and other stories. Characters like Red Riding Hood, the Pied Piper, and Beowulf find themselves in Reverie, the land of dreams. Or at least, it would be the land of dreams if it hadn’t been corrupted by the Nightmare. This sinister force has shrouded Reverie in darkness and transformed its inhabitants into monstrous versions of themselves. Even our heroes aren’t safe from the influence of the Nightmare, as they’ve taken on a different form as well. However, they are still able to fight against the Nightmare’s corruption… for now. With time running out, they form the Ravenswatch, ready to cleanse Reverie of the Nightmare once and for all. Ravenswatch doesn’t necessarily follow a traditional narrative structure, and there is no real in-game story apart from having to defeat the Nightmare. However, each of the game’s protagonists has a fully fleshed-out backstory that you unlock by upgrading them, explaining just how they ended up in their twisted form. This also ties into several gameplay elements, including the abilities they possess. Graphics With its striking comic book-like art style and dark color palette, Ravenswatch definitely has a distinct visual identity. From an aesthetic perspective, we really enjoy what the game has to offer visually, but in practice, we have a few gripes. First and foremost, the game’s text is ridiculously tiny, to the point that it is barely legible in the Switch’s handheld mode. We also felt like things were zoomed out a tad too much, making it difficult to make out what was going on. This isn’t as much of an issue when playing the game in docked mode, but if you’re a Switch Lite owner, beware. The hand-drawn visuals aren’t too taxing on the Switch, and the game’s overall performance is good. Sound We were pleasantly surprised by how much voice work there was included in Ravenswatch. Most of that is limited to narration, as there is no in-game voice acting apart from the expected grunts and yelps. However, both the opening movie and the bits of lore that are unlocked by playing are accompanied by different narrators. Ravenswatch’s soundtrack fits with the game’s twisted fairytale aesthetic, with plenty of dark motives and chilling violins. We should note that on the Switch version at least, there are some instances of the game’s audio glitching out occasionally. We’ve experienced stuttering and even audio dropping entirely. These instances were rare, but even then, they’re worth mentioning as this happening just once is too much. Gameplay We’ve played quite a few roguelike games in recent years, so we feel confident saying that Ravenswatch strays away from the norm somewhat. It’s a top-down action game with a heavy focus on combat, which may not sound like anything special. The kicker is in how character-driven everything is, from the time limit to character progression. Each run plays out over the course of nine in-game days, provided you can survive that long. When your time is up before you beat a run, the Nightmare has fully corrupted your chosen character. A run comprises three stages of three in-game days. That translates to roughly 20 minutes per stage. It’s a tight limit, giving you just enough room to track down some hidden treasure or talk to NPCs to grab bonus XP but not enough time to explore the entirety of a map. That also means there is a constant sense of time pressure, motivating you to keep pushing through. Each stage is bookended by a boss battle, with the Nightmare waiting for you at the end of the final day. Of course, getting there is easier said than done. Given just how tough some of the enemies are, you can expect to fail a lot, especially early on or when you decide to switch to a different character. Being a roguelike, Ravenswatch does provide you with long-term progression by rewarding you with experience points at the end of a run. This in turn increases your character rank, unlocking new abilities as well as drip-feeding you more of a character’s backstory, further tying progress to the game’s narrative. As we mentioned in our recap of Ravenswatch’s story, the heroes we’ve come to know and love from familiar stories have taken on unfamiliar forms. This bleeds into their playstyles as well. Little Red Riding Hood, or Scarlet as she’s called here, is a werewolf, for example, which provides a narrative twist that still ties into the original story. Initially, you can choose between four characters, with five more becoming available as you continue playing. Each playable character offers a unique experience too, encouraging players to tackle previously played maps in different ways. As is typical for the roguelike genre, Ravenswatch can be brutally punishing, but we never felt like the game was being unfairly difficult. The learning curve feels just right, and motivates you to try another run rather than wanting to quit once you bite the dust. Should things prove to be too difficult, you can hop online and team up with another player. Ravenswatch even supports cross-platform play. This does highlight one glaring issue and that is that the game is missing a local co-op mode. The top-down gameplay would be perfectly suited for couch co-op, so here’s hoping this is added in a future update. Even then, Ravenswatch does offer a surprisingly comprehensive package for its €29.99 price of entry. There are cosmetic DLC packs available as well, but picking up all of these would add around €18 to the package, which doesn’t seem worth it. While Ravenswatch doesn’t bring anything particularly new or outstanding to the table in terms of mechanics, it’s well-balanced and the way the narrative elements are interwoven into the gameplay adds some uniqueness to the overall experience. Conclusion There are a handful of rough edges to be found in Ravenswatch, particularly with the game’s audiovisual presentation, but as a whole, there is a lot to like here. The roguelike combat provides plenty of challenge without feeling unfair. With a wide variety of characters and playstyles, there are also plenty of reasons to keep revisiting Ravenswatch. It’s a shame that the multiplayer mode is limited to online only, though, as this is a game that would really benefit from couch co-op. Overall though, Ravenswatch is a highly enjoyable roguelike, and fans of the genre won’t regret picking this one up.
Feb 28
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Eiyuden Chronicle Marisa Expansion Showcased in DLC Trailer
Rabbit and Bear and 505 Games promised the Eiyuden Chronicle: Hundred Heroes The Chapter of Marisa expansion would debut on February 27, 2025 , and the developer and publisher met that promise and shared a DLC launch trailer. The video spends over a minute setting the stage for this additional story and introducing the characters who feature prominently in it.
As this is a DLC prequel to the events of the main game, everything in The Chapter of Marisa doesn’t actually directly affect any save file you have for Eiyuden Chronicle: Hundred Heroes . However, a number of characters we can recruit in the main campaign appear alongside Marisa. So we get more context about who she is and their motivations.
Things begin with Marisa exploring ruins. She meets Nil, who joins her party. We also see Lilwn being kidnapped at one point, as well as combat footage of Marisa fighting alongside Nil and Nowa’s sister Leena. Alwe also comes up as a supporting ally at points. The masked antagonist Gausshastur is shown as a major opponent for this tale.
Here’s the full launch trailer:
https://www.youtube.com/watch?v=fDtu5vYJbDc
We actually do have exact dates for the rest of the add-ons for the title too. The Chapter of Seign will go over his story starting on March 13, 2025. That will be followed by The Chapter of Markus. That one was voted on via a poll that tasked supporters of the crowdfunding efforts to decide which other characters’ stories would be told via an expansion.
Eiyuden Chronicle: Hundred Heroes is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and The Chapter of Marisa DLC is out now.
The post Eiyuden Chronicle Marisa Expansion Showcased in DLC Trailer appeared first on Siliconera .
Feb 28
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Honda joins the race! Iconic brand coming to JDM: Japanese Drift MasterGaming Factory reveals an exciting partnership to enhance the realism of JDM: Japanese Drift Master. The game, which launches on 26 March, will see legendary Honda models take to the streets of Japan. JDM: Japanese Drift Master is a single-player, narrative-driven racing experience that takes players to a fictional open-world prefecture called Guntama. Featuring famous tourist landmarks and legendary car enthusiast spots, this world encompasses 250 km of main roads. JDM: Japanese Drift Master is a simcade racing game that combines the features of a simulation game with arcade elements. The game follows the story of Touma, a Polish driver looking to make his mark in the local street racing scene. With the help of his Japanese friends, he plunges into the competition. But he soon discovers that there are fierce rivals in his way. This story will be told through in-game events and a manga that will either lead the player into an event or set up the narrative for what’s to come next. JDM: Japanese Drift Master features fully licensed Nissan, Mazda and Subaru cars with more to come. Each car can be upgraded both mechanically and visually. Even fine-tuning can be unlocked. Additionally, every car behaves differently on the road. Driving physics actually play a role here. The game launches on Steam, GoG, and the Epic Store on 26 March 2025. You can play the free demo prologue now, which features the first elements of the game.
Feb 27
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Review: Tomb Raider IV-VI Remastered Revitalises the Best and Worst of the Franchise
Tomb Raider 4 is my favorite game of all time. I say this to get an obvious bias out of the way while reviewing Tomb Raider IV-VI Remastered . If this collection was that game alone, I’d slap a 10/10 on it, demand you all play it immediately and leave it at that.
However, this is not just one game. Following on from last year’s remaster of the first three Tomb Raider games, Tomb Raider IV-VI Remastered does the same with the next three. The final three Tomb Raider games made by original developer Core Design, in fact – The Last Revelation , Chronicles and The Angel of Darkness . However, this may be a harder sell overall.
Screenshot by Siliconera
Not for Tomb Raider: The Last Revelation though. As a game that saw Core try and bring the series to an end, it feels like a huge extravagant attempt to deliver an adventure that cemented Lara’s legacy for good. Take all the best elements of the three games that came before it, stuff it in a blender and this is what comes out. It’s also a Tomb Raider game with a strong storyline for the first time, as Lara accidentally unseals Set, the Egyptian god of disorder. This kickstarts a potential apocalypse unless she can find the Armour of Horus and re-seal the dark deity. It’s still a goofy pulp adventure, but this gives the game greater stakes and helps expand Lara Croft as a character.
As a result of this premise, the entire game is set in Egypt. This is a far cry from the first three games, which saw Lara flying across the world, uncovering the secrets of multiple civilizations. However, Core managed to maintain this kind of variety, even within a single country. Of course, there are pyramids and Horus and palaces to great pharaohs, but we also see the Roman influence as well as contemporary Egypt. There’s even a level set on a moving train.
Screenshot by Siliconera
But what Tomb Raider 4 does so well is taking the creaky old Tomb Raider engine and pushing it to its absolute limit. Obviously, it’s less impressive now than it was in 1999, but Core managed to throw in pole-climbing, laser sight aiming and rope swinging into an engine mostly built for pushing blocks around a grid. There’s a greater athleticism to Lara’s movements and the puzzle design is some of the best in the series. As the game progresses, you’ll encounter puzzles that involve assembling an ancient map of the stars, making use of mirror illusions and solving the classic water jug puzzle.
The remaster barely has to do any work to bring out the best in this game. The same visual splash of paint its predecessors got last year is present, but it also feels faster. I don’t know if this is just down to an improved framerate or if they did tweak Lara’s movement directly, but it works wonderfully. It’s a buttery smooth experience that helps an already excellent game shine. If Tomb Raider IV-VI Remastered was just The Last Revelation , I’d call it essential.
Screenshot by Siliconera
However, while The Last Revelation is easily the gem of Tomb Raider IV-VI Remastered , it’s not all we have to discuss. Both Tomb Raider Chronicles and The Angel of Darkness are also here, and they are some of the more contentious entries in the series. Both were rushed, buggy and showed signs of how much the team was tired of the series by this point. There’s a reason these two games are the final games made by Core Design before the series was passed over to current owners Crystal Dynamics.
Let’s start with Tomb Raider Chronicles . This is a game made over a span of only a few months, a desperate request from Eidos to release a game for the 2000 holiday season. It’s a much shorter anthology game, one built around several small adventures from Lara’s past. Because it’s an anthology, the quality constantly fluctuates.
Screenshot by Siliconera
The game starts strong in Rome, as Lara navigates the eerily quiet streets of the city, encountering strange machines and the remnants of its ancient history. It feels like a minor extension of The Last Revelation. Russia keeps this up, evoking strong comparisons with the industrial parts of past Tomb Raider games. Just a shame that it mostly hangs around a single submarine.
The last two segments show signs of Core’s boredom with the series, as they were clearly determined to make anything else here. Ireland chases the contemporary survival horror boom, with an unarmed teenage Lara dealing with demons and fey beings. It’s got some fun ideas but the levels feel exceptionally short and forgettable.
Screenshot by Siliconera
And then there’s New York, an attempt to emulate the successes of The Matrix and Metal Gear Solid with a high-tech spy adventure. However, this is where the limitations of the engine begin to show. The introduction of stealth takedowns and fast-paced sniping fall apart quickly as the controls simply don’t work well for it.
The original version of this section was also compounded by bugs, most of which crashed the game, corrupted your save or created invisible walls. Tomb Raider IV-VI Remastered does a great job ironing out these problems, as it was a much smoother experience this time around. However, it does nothing to correct the inherent design problems here, which are sadly just baked into the game.
Screenshot by Siliconera
Speaking of design problems baked into the game, Tomb Raider IV-VI Remastered rounds off with Tomb Raider: The Angel of Darkness . This was the first game in the series released for the PS2, notorious for almost killing the entire franchise. It’s an example of developer ambition far exceeding their capabilities. The original game launched with half its content missing, a broken control scheme and a general sense that the series had lost its way. It’s the only Tomb Raider game I’ve not played multiple times.
The remaster does do a decent job in fixing many of the worst technical issues. The controls were the most obvious example of this, as they’re now much more responsive and align better with previous entries. The experience feels less buggy as some of the more egregious issues seem to have been ironed out. However, it’s far from perfect, as Lara’s overall movement is still sluggish and new bugs appear to have snuck their way in, such as when I got stuck under a bench within minutes of exploring a restored area at the start of the game.
Screenshot by Siliconera
The fixes don’t do much to solve the inherent problems with The Angel of Darkness , however. Following on from the feeling in Chronicles that Core wanted to make literally anything other than Tomb Raider , The Angel of Darkness is a moody murder mystery adventure game. There’s a lot of wandering around Paris talking to people and finding clues and little actual tomb raiding. Some of this can be interesting, but a lot of it feels half-baked and doesn’t feel like Tomb Raider .
The adventure elements like NPC dialog trees and shops do little more than slow down the already plodding experience. Meanwhile, the strength-boosting mechanic remains as useless as ever, prompting endless moments of Lara refusing to open a door until she’s hung from a ledge for thirty seconds first. It adds nothing but padding.
Screenshot by Siliconera
As an overall package, Tomb Raider IV-VI Remastered is a great remaster. If you played the remaster of the original trilogy last year, you’ll know what to expect here. The blocky polygons of the original PS1 games have been swapped out in favor of newly created models and textures. However, the original graphics are still an option, available at the touch of a single button at any time. The modern controls, while not my personal preference, are a decent compromise between the original design and the expectations of a modern audience. The amount of work applied to The Angel of Darkness alone is impressive. As remasters go, this is a perfect example of how to do it right.
Overall, Tomb Raider IV-VI Remastered is a mixed bag. It’s an excellent remaster that balances preservation and improvement. However, two-thirds of this package are games that are, at best, merely fine, even with improvements. For The Last Revelation though? It’s worth it for that alone.
Tomb Raider IV-VI Remastered is out now for PC, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch.
The post Review: Tomb Raider IV-VI Remastered Revitalises the Best and Worst of the Franchise appeared first on Siliconera .
Feb 27
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“If they can launch Celestial in 2026….”: Former Rocket Scientist Reveals Only Way Intel Beats NVIDIA Amid 5090 Scandal
Intel’s rise in the GPU market has been something of a welcome surprise, especially with regards to how poorly the market was faring in recent years. After all, with almost no competition from AMD, Nvidia became free to charge exorbitant prices for barely any generational improvements (in addition to going backward in terms of features!). […]
This post belongs to FandomWire and first appeared on FandomWire
Feb 27
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Patrick Stewart Confirmed Multiple Plans for Star Trek-Star Wars Crossovers Have Been Floated: “I would personally get such a kick out of that”
Actor Patrick Stewart is best known for playing the role of Captain Jean-Luc Picard in Star Trek: The Next Generation. In 2020, the veteran actor appeared alongside Star Wars legend Mark Hamill in a promotional campaign for Uber Eats that shined the spotlight on two of the most influential sci-fi franchises of all time. While […]
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Feb 27
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Remember the Dark Souls Boss Fight That Broke Your Heart? Yeah We Want Him as an Ally in Elden Ring Nightreign
Hidetaka Miyazaki is one hell of an unpredictable man, and you never know when he will place a boss you will hate fighting amongst the absolute monsters you usually go through. This has always been the case with every single game he has ever created, and players worry it is going to happen with Elden […]
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Feb 27
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Marvel Rivals Needs an Assassin’s Creed-Inspired Parkour Game Mode
When Marvel Rivals hit the gaming scene, it disrupted the industry in a way very few titles have done before. The game not only showcased that the hero-shooter genre is far from dead, but it also redefined the expectations of players and studios alike. With its diverse roster of iconic Marvel heroes, the game offers […]
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Feb 27
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Shrek 5 Sparks Controversy Among Fans Over Animation Style: “It Looks Awful”Universal Pictures has unveiled the first look at Shrek 5, but the reveal has not been well-received by fans. The initial trailer, labeled as a “Cast Announcement,” features familiar characters like…
The post Shrek 5 Sparks Controversy Among Fans Over Animation Style: “It Looks Awful” appeared first on TwistedVoxel .
Feb 27
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Rocksteady’s Worst Arkhamverse Game Would’ve Been Light Years Better If WB Didn’t Hoard the Nemesis System Like a Greedy Goblin
Rocksteady Games have blessed the world with their Batman: Arkham games, but one game they really fumbled with is Suicide Squad: Kill the Justice League. This spin-off from the Arkham franchise disappointed a lot of gamers and fans of the series, who were rather excited for the title to come out. Although people were pretty […]
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Feb 27
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“We had people who we hired who hated Halo”: One Halo Game Became a Record-Winning $300M Underdog Success Story By Hiring Its Own Haters
We all know for a fact that Halo is one of the best FPS franchises out there. The series’ focus on an incredible multiplayer experience and jaw-dropping campaigns is remarkable. The first two games were the reason why Xbox solidified itself as a gaming console. Halo isn’t just a game; it’s an icon that has […]
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Feb 27
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EVE Fanfest 2025 Tickets are Already Sold OutToday, CCP Games made the surprising announcement that EVE Fanfest 2025 has already sold out after tickets hit the market three months ago.
Feb 27
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PlayStation VR2 Receiving a Price Drop For Standard And Bundles Starting In MarchThe VR gaming market has some news to share, PlayStation has announced a price reduction for the PlayStation VR2, which will take effect in March.
Feb 27

Naruto to Boruto: Shinobi Striker Gets New Young Sasuke Character for Free
Naruto to Boruto: Shinobi Striker is getting another version of Sasuke, and this time he’ll be free DLC. Sasuke Uchiha (Young Ver. Final Battle) will debut on February 28, 2025 . He’ll be a part of the patch that also brings in SS+ weapons and additional rebalancing. That will be followed by a patch that addresses bugs. As a reminder, this game has been around since 2018 and is still being updated.
The character reveal was accompanied by a first trailer on social media . It began by showing his official art and confirming he’ll be part of Special Master-Ninjutsu Training Vol. 13. From there, Bandai Namco showed off gameplay by pitting this Sasuke against Naruto. We get to see his Chidori Layering, his Cursemark Second State, and Fire Style: Dragon Flame Jutsu performed in the teaser. The video also highlighted the new cosmetics coming to the title, which are the Sasuke Outfit Childhood Ver costume, the Sasuke Back in Time Ver costume, a Sasuke’s Eyepatch accessory, and Sasuke: Cursemark Second State hair.
Here’s how all that looks:
https://twitter.com/Narutovideogame/status/1895111884107391464
There are so many Sasuke options in Naruto to Boruto: Shinobi Striker , as he started appearing right at launch in the base game. For example, the original one was Sasuke Uchiha, who was a Range type character. Sasuke ( Boruto ) showed up after and was another Range unit. When the free Sasuke (Last Battle) appeared , it ended up being a Defense unit.
Here are the full patch 2.61 patch notes regarding weapon, ninjutsu, and secret technique rebalancing, which were shared on Bandai Namco’s official site:
Rebalanced Ninjutsu and Secret Techniques
Attack Type
Leaf Whirlwind
The technique now has more forward movement.
Rasengan
Increased lunge tracking ability.
Adjusted the motion that enemies take when hit.
Decreased cooldown time.
Massive Rasengan
Increased axis correction time.
Kamui
It is now possible to activate this Secret Technique mid-air.
Decreased activation time.
Ranged Type
Chidori
Added Super Armor to this technique's lunge.
Fire Style: Fire Ball Jutsu
Increased projectile speed.
Increased tracking ability.
Super Beast Scroll: Lion
Increased damage.
Water Style: Water Dragon Jutsu
Increased damage.
Kirin
Increased attack range.
Host Transformation: Six Tails
Increased the Giant Bubble's damage.
Defense Type
8 Trigrams Palm Rotation
Decreased cooldown time.
Earth Style: Earth Pillar Explosion
It is now possible to activate this ninjutsu mid-air.
Water Prison Rosary Bondage Jutsu
It is now possible to activate this ninjutsu mid-air.
Heal Type
Paralysis Jutsu
Increased ninjutsu speed.
Decreased time until the attack.
Heavy Boulder Jutsu
Increased damage.
Cherry Blossom Clash
Increased damage when this ninjutsu hits in the center.
Crimson Drizzle
Increased damage when this ninjutsu hits in the center.
8 Trigrams: Air Palm
Increased damage.
Increased projectile speed.
Increased tracking ability.
Byakugan
Adjusted so only the user does not take guard damage while this ninjutsu is active.
Adjusted so only the user can guard against guard breaking attacks.
Nervous System Rupture
Reduced time required to cancel into another action when this secret technique is activated.
Adjusted the motion that enemies take when hit.
Lava Style: Lava Monster Jutsu
Increased the continuous damage when hitting the lava monster before impact.
Tsukuyomi
Decreased time until debuff.
Increased length of debuff time.
Increased damage.
Strength of a Hundred: Flower Cannon
Increased the heal-over-time effect.
Rebalanced Weapons
Defense Type
Certain Defense Type Weapons
Adjusted the motion that enemies take when hit by ground Weak Attacks.
Applies to: Shark Skin: Samehada (Seal), Crimson Shark Skin: Samehada (Seal), Adamantine Shark Skin: Samehada (Seal), Shark Skin: Samehada, Crimson Shark Skin: Samehada, Adamantine Shark Skin: Samehada.
Sandspear "Shukaku"
There is now forward movement when attacking.
Bandai Namco’s only 2.62 patch notes stated, “Bug fixes implemented.”
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