All News

Invincible: Every Viltrumite Power Explained
With the release of Invincible Season 4 almost upon us, the threat of Thragg is also fast approaching. With this character, claimed to be the most powerful and dangerous Viltrumite at present, being the current title holder of Grand Regent of the Viltrum Empire, Mark will face his biggest foe yet. Thus, here’s a deeper […]
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Mar 9

Falcom Announces New Dragon Slayer Project for Consoles to Mark 45th AnniversaryNihon Falcom has announced a new Dragon Slayer project for consoles as part of the company’s 45th anniversary celebration. The announcement was made through the developer’s official social media account,…
The post Falcom Announces New Dragon Slayer Project for Consoles to Mark 45th Anniversary appeared first on TwistedVoxel .
Mar 9

Styx: Blades of Greed – ReviewWith the last Styx game already dating back to 2017, we honestly thought the franchise was somewhat dead in the water. We saw a few resurgences or rumors here and there, but for a long time, we didn’t hear anything about the return of Styx for a new adventure. That is, until fairly recently, when the game was confirmed to be in development, and the moody goblin would get his hands dirty once again. That time is finally here, and we were curious to see what trouble we could get into in this third installment. While the developers valiantly tried to add some new mechanics to the mix, we felt some of these fell flat, and that many bugs prevented this one from being a great new Styx title. Story We can immediately tell you that if you haven’t played the previous game(s), Styx: Blades of Greed will make very little sense to you, as it is a direct sequel and picks up where the previous title left off. You’ll already have established characters, and even though it seems that Styx’s personality has changed somewhat, you’ll need some information to get started. That being said, the actual story of this particular game isn’t too complex in a vacuum. You’ll simply venture forth to find Quartz in different locations, with the occasional cutscene showing the interactions between the different characters. It’s pretty much as simple as that. Graphics Graphically, Styx: Blades of Greed isn’t a bad-looking game, but we never felt the game was pushing our PS5 to its limit. We felt this game was designed with the previous generation of consoles in mind, but was updated during the development cycle. That being said, the characters are nicely designed, and the enemies look decent even though they lack variety at times. The backdrops are pretty cool at times, but some areas feel a bit empty, uninspired, and lacking in detail. It’s a mixed bag, honestly, and we even noticed a few frame drops here and there during more active combat sequences. All in all, it’s fun to explore the world, but you’ll not be blown away at any single point during your playthrough. Sound Blades of Greed has a decent soundtrack and good supporting sound effects. You’ll get rather satisfying audio feedback when taking down enemies, which is always a plus when you have to do that quite a lot in a game. It’s mainly the voice acting that somewhat disappointed us. While not all performances were bad, many felt phoned in, and many others just felt very low quality. Some voice actors just sounded as if they had to force themselves to swear, making it just a tad unnatural and awkward in a few dialogues. Gameplay Styx: Blades of Greed is a stealth-based action title with a few new mechanics added to the experience compared to the previous titles. In this game, outside of sneaking around, you’ll also have to take out a lot of enemies, find items to access new items in the new ‘open-world’ format, and use your platforming skills to progress as well. It’s a fairly straightforward experience, but it will take you a while to get the hang of this. Even on the easy difficulty setting, you might need some time to adjust here. That being said, it’s often a matter of sneaking around, killing enemies, and just progressing naturally by completing your objective(s). The game offers you quite a few cool and brutal ways of disposing of your enemies, which is always a plus for a more mature title such as this. As you progress, you’ll be able to unlock more and more skills, further expanding your way of navigating the world and killing your foes. Even though the overall concept of Styx: Blades of Greed isn’t bad, and it does try something new with the franchise, the execution simply falls flat. For a stealth game, you have to engage in fairly clunky combat a lot, which somewhat defeats the purpose of sneaking around at times. On top of that, hit detection is abysmal, and enemies seemingly have aimbot turned on for certain ranged attacks. Damage even happens before an actual hit happens at times, which just feels like poor programming. The new open-world feeling of the game doesn’t always feel that amazing either, and not getting experience for kills also defeats the purpose of making the game a bit more ‘kill-heavy’. It feels like the developers tried to implement new things, for which we are grateful, but they kind of missed the mark with many of them. Conclusion Styx: Blades of Greed is a fairly entertaining sequel to Styx: Shards of Darkness, albeit very rough around the edges. The developers clearly tried to upgrade the experience, but due to many small bugs, weird gameplay choices, and a presentation that felt a bit unpolished, the game ends up being decent instead of actually great. Nonetheless, if you’re a fan of the previous titles, you’ll still like a lot of what this one has to offer, but with a heavier focus on combat, Blades of Greed does stray away from a more pure stealth experience. If you don’t mind that, then this one is certainly worth looking into.
Mar 9

Rainbow Six Mobile review: Experience the intense close-quarters combat of Siege on mobileRainbow Six Mobile is Ubisoft‘s latest work in the mobile shooter market. It is a mobile port of the popular PC/Console title, Rainbow Six Siege, which features intense 5v5 close-quarters combat. Players only have one life each round, as they attempt to coordinate with teammates to attack/defend the objective. With a range of maps, modes, …
The post Rainbow Six Mobile review: Experience the intense close-quarters combat of Siege on mobile appeared first on GamingonPhone .
Mar 9

Cyberpunk 2077 Five Years On
Cyberpunk 2077 is a game I came to pretty late and, honestly, by complete accident. After watching the Cyberpunk: Edgerunners anime, I wanted to give the source material a proper go. The game holds a weird place in gaming history for its state at launch. CD Projekt RED, the studio famed for The Witcher series, had cultivated a lot of hype for the game, blending a sci-fi setting and strong RPG mechanics, unlike anything I can remember. When it actually launched at the end of 2020, though, it was a catastrophe. Numerous bugs appeared early and often, with characters and objects glitching out, massive FPS drops, and frequent crashes. It was unplayable even on high-end PCs at the time, and Sony pulled it from sale entirely on PlayStation 4, offering full refunds. The studio took a serious hit, but did not walk away from it. CD Projekt RED quietly spent years fixing, updating, and rebuilding the game, and now over five years later, here we are.
What it has become is something worth talking about. Going in with no real expectations beyond what the anime had set up, I had no idea what kind of experience was waiting for me, and yet what I got was something that genuinely surprised me at almost every turn. This is not the Cyberpunk 2077 that burned so many people in 2020, and keeping that in mind matters a lot when understanding why it deserves the much more positive attention it is getting now.
[caption id="attachment_186239" align="aligncenter" width="640"] Driving through Night City is one of the best ways to take in just how much detail CD Projekt RED packed into the world.[/caption]
Cyberpunk 2077 puts players in the shoes of V, a mercenary whose look, background, and starting skills can be customised before the game begins. A life path is chosen at the start: Nomad, Street Kid, or Corpo, each of which shapes how V is introduced to Night City, how certain characters react, and how some early situations play out. The impact of this choice is relatively minor in the grand scheme of things, but it does get referenced throughout the game and gives V a sense of identity from the very beginning. No matter the path chosen, V eventually crosses paths with Jackie Welles, and the two team up to run gigs and chase the dream of becoming legends. The duo is eventually roped into a mission that leaves V stuck with an unremovable chip containing the personality construct of Johnny Silverhand, a terrorist who attempted to destroy Arasaka fifty years earlier. The chip begins overwriting V's personality with his, and after clashing with Johnny, the two realize they need to work together to find a solution. It is a strong setup, one that hooks immediately and gives the story a personal urgency that carries through to the end, and the way the relationship between V and Johnny develops as a result is one of the most compelling dynamics in recent RPG memory.
One of the strongest parts of Cyberpunk 2077 is the characters encountered as V's story progresses. Each one brings their own motivations, loyalties, and problems rooted in Night City. Panam Palmer, a member of the Nomad tribe called the Aldecaldos, significantly impacts how the story unfolds. Judy Alvarez, a braindance technician encountered before a pivotal heist, carries a storyline that cuts surprisingly deep. Takemura Goro pulls V back from a near-death experience and offers an unlikely alliance, wanting to work together to bring down the current CEO of the Arasaka corporation. The most compelling presence throughout, however, is Johnny Silverhand, played by Keanu Reeves. During the game, he significantly affects V's decisions and sense of self, just as V has the same effect on him, and that push and pull between the two is what drives the emotional core of the entire experience.
[caption id="attachment_186240" align="aligncenter" width="640"] Panam Palmer, one of Night City's most compelling reasons to keep going.[/caption]
The characters are just one piece of a much bigger package, though. Where Cyberpunk 2077 excels in its story, it doesn't skimp on other aspects of the game either. It offers a wild array of weapons, from katanas that burn enemies while slicing through them to guns that practically talk their wielder's ear off. The game also provides a wealth of cyberware implant options to suit any play style. Whether keeping distance and eliminating enemies through quick hacks, or using a Sandevistan like David Martinez from Cyberpunk: Edgerunners to close the gap and shred foes up close, the game accommodates it all. That said, getting to that point takes a while. The early hours can feel quite restrictive, with combat and stealth options feeling limited before there has been enough time to properly build out a character. The loot system does not help matters either, with most of what gets picked up feeling pretty unremarkable for a large portion of the game. But once things open up, the flexibility gives Cyberpunk 2077 enormous replay value, encouraging experimentation with entirely different builds each time Night City is revisited.
Where the game truly shines, though, is in its immersion. CD Projekt RED absolutely nailed making Night City feel alive, and it shows just by walking around that this wasn't some rushed, soulless release. The detail crammed into every corner of that city screams passion project. The graffiti on the walls alone tells stories about the struggles and cultures of its residents. V's apartment adds to that intimacy too. Small things like being able to look in the mirror or take a shower make V feel like an actual person rather than just a blank protagonist being steered around. NPCs go about their lives, react to the world around them, and make the city feel like it exists beyond just V's story. The dialogue never comes across as stiff or out of place; it feels natural and grounded. Even the soundtrack pulls the listener deeper in. On top of all that, choices actually carry weight, shaping how characters respond, giving side quests genuine meaning rather than reducing them to filler, and influencing the ending ultimately received, though it is worth noting that not every choice lands with the same impact, and there are moments where a decision that feels significant ends up mattering very little, which can be a little deflating.
[caption id="attachment_186259" align="aligncenter" width="640"] Small details like the ones in V's apartment go a long way in making Night City feel like a place people actually live in.[/caption]
Even after finishing it, Night City stuck with me. I found myself thinking about the choices I made, the characters I met, and the story I experienced long after the credits rolled, and that to me is the mark of something truly special. The bugs, the performance issues, the messy release that had everyone talking, none of that is the game that exists today. Years of updates and overhauls addressed many of the original complaints, and the Phantom Liberty expansion added an entirely new district to explore, a spy thriller storyline that stands among the best content in the game, and a reworked progression system that gives character building much more depth and flexibility. If players gave up on it back in 2020, I completely understand why, but that version of the game is gone. What CD Projekt RED has built in its place is something worth time, attention, and honestly, money. RPGamers should do themselves a favour and give it a shot.
The post Cyberpunk 2077 Five Years On appeared first on RPGamer .
Mar 8

RPGamer Round-Up: March 1 – March 8
Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.
Editorial Content
Esoteric Ebb Review
Christoffer Bodegård’s Esoteric Ebb builds on the cRPG revival started by Disco Elysium et al. Alex Fuller finds that an entertaining setting, enjoyable writing and quest design, and superbly utilised tabletop gameplay aspects helps it stand out on its own.
Ys X: Proud Nordics Review
Adol is back in the definitive release of his latest adventure. Pascal Tekaia tries out the Proud version of the red-haired adventurer's quest across Obelia Gulf with the sea-faring Normans.
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings Review
Roughly eight years ago, Sam Wachter hit burnout with the Atelier series and had to put it on pause. Flash forward to 2026, as she finally knocks Atelier Lydie & Suelle out of her backlog.
Adventure Corner ~ Resident Evil Requiem
The latest entry in the Resident Evil series offers contrasting gameplay elements. Jordan McClain reports that Resident Evil Requiem has both outstanding survival and action horror, making it a masterclass thriller.
Mega Man Star Force Legacy Collection Impression
The Mega Man Star Force games originally released in three iterations on the Nintendo DS, but is soon arriving on modern systems. Jordan McClain was able to get an early look at the Mega Man Star Force Legacy Collection , its light tweaks and updates, and other content included within.
RPGamer Checks Out Steam Next Fest Winter 2026, Pt. 1
RPGamer Checks Out Steam Next Fest Winter 2026, Pt. 2
Winter is a perfect time to cozy up with something new, and Steam Next Fest provides an opportunity with demos for hundreds of upcoming titles. Some of the RPGamer staff gathered to take a look at selection of titles involved.
Setting Down Roots: Housing in World of Warcraft
With the release of World of Warcraft: Midnight , the MMORPG has finally received full player housing. Kay Vandivert looks back at everything that led up to this moment for the game.
Major News
Echoes of Aincrad: Sword Art Online Announced
Bandai Namco announced a new Sword Art Online game set to release this July. Echoes of Aincrad returns to the first story arc of the original light novel and anime series, though puts players in control of their own customised character.
Gothic Life Sim Moonlight Peaks Releasing in July
XSEED Games and Marvelous Europe revealed that Chicken Game Company’s Moonlight Peaks will release in July. The gothic life sim will be available on PC, Switch, Switch 2, and Android.
Kena: Bridge of Spirits Coming to Switch 2 This Spring
Ahead of its sequel coming later this year, Ember Lab announced a Switch 2 release for Kena: Bridge of Spirits . The Switch 2 version is set to arrive in spring.
Ledgerbound Set for Spring, Combat Trailer Released
OmniMegaSuperCorp announced that Ledgerbound will release for PC this spring. The developer also released a combat trailer for the comedic narrative tactical RPG.
Everhood Hunters Announced
Foreign Gnomes announced a new title in its Everhood series. Everhood Hunters brings in the series’ rhythm combat into a roguelite game structure and is set to release on PC and consoles next year.
Moonlighter 2: The Endless Vault Switch 2 Version Announced
11 bit studios and Digital Sun Games announced that Moonlighter 2: The Endless Vault is coming to Switch 2. The Switch 2 version will launch alongside its 1.0 PC release and other console versions.
Where Winds Meet’s Hexi Expansion Revealed
NetEase Games and Everstone Studio announced Where Winds Meet ’s first major expansion. The Hexi expansion will release across three chapters, with the first available now.
Other News
Meg’s Monster Heading to Mobile
EvoCreo 2 Releasing for PC in April
Arknights: Endfield’s First Major Content Update Arriving Next Week
Blighted Coming to PC, Switch 2 This Fall
Sunken Sky Releasing in April
Titan Quest II Gets Updated 2026 Roadmap
Story of Seasons: Grand Bazaar Heading to PS5, Xbox Series X|S
Kromlech Available on Steam Early Access
Free-to-Play Action RPG Crystallfall Coming to Steam Early Access This Month
Fatekeeper Discusses the Underdwellers
Media and New Releases
Monster Hunter Stories 3: Twisted Reflection Receive Pre-Launch Media
Warhammer 40,000: Rogue Trader’s The Infinite Museion DLC Revealed, Dark Heresy Gets Combat Trailer
GreedFall: The Dying World Gets Pre-Release Story Trailer
Crimson Desert Voice Cast Discuss Their Characters
Aether & Iron Dev Diary Discusses Its Setting
Kingdom’s Return: Time Eating Fruit and the Ancient Monster Introduces the Wizard
New Release Round-Up (March 5, 2026)
Podcasts
RPG Backtrack 356 – We Have Suikoden at Home
Many video game Kickstarter projects come, but many go up in smoke. One Kickstarter project in particular was the vision of producer Yoshitaka Murayama, famous for the Suikoden series. Does Eiyuden Chronicle: Hundred Heroes live up to its spiritual predecessor? Find out on this week’s RPG Backtrack.
Episode 431: Questions Strike Back – Q&A Quest
This week in Q&A Quest, we cover the major RPG news since our last episode. We also answer a fresh swathe of questions.
The post RPGamer Round-Up: March 1 – March 8 appeared first on RPGamer .
Mar 8

Petal Runner Demo Released
Publisher iam8bit Presents and developer Nano Park Studios have released a demo for slice-of-life RPG Petal Runner . The demo is available for PC via Steam and lets players explore the game's second district, undertaking quests and events, meeting various characters, and playing mini-games.
Petal Runner features pixel-art graphics designed to hearken back to Game Boy Color-era titles. The game is set in the cyberpunk open-world city of Sapphire Valley, where a new energy product created from flowers known as the Leap Cell is used to power the latest generation of artificial pets, called Hanapets.
Players control Cali, who is joined by first-generation Hanapet Kira, as they look to become a Petal Runner, specialised motorcycle-riding couriers who deliver Leap Cells. The friendship between Cali and Kira plays an important role in the story as players explore Sapphire Valley's districts, picking up new courier skills and obtaining Certification Badges as they complete deliveries.
[foogallery id="186451"]
The post Petal Runner Demo Released appeared first on RPGamer .
Mar 8

March 2026 Manga Release Guide: Chainsaw Man, The Elusive Samurai & Everything Releasing This Month
The manga release schedule for March 2026 includes a high volume of both new stories and sequels. This month marks the continuation of major ongoing serializations, such as the return of Chainsaw Man with Volume 20 and The Elusive Samurai with Volume 19. There are also new stories, such as the debut of Magical Girl […]
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Mar 8

DTF St. Louis Release Schedule: When Do New Episodes Release of HBO’s Dark Comedy?
Name DTF St. Louis Premiere Date March 1, 2026 Episodes 7 Genre Dark comedy Creator Steven Conrad Cast Jason Bateman, David Harbour Linda Cardellini, Richard Jenkins, and Joy Sunday Rotten Tomatoes (as of March 8) 86% Streaming HBO Max The new HBO dark comedy DTF St. Louis has been making waves since its release on […]
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Mar 8

Boyfriend on Demand Ending Explained: Why Seo Mi-rae Chooses Park Kyeong-nam in the End
The finale of Netflix’s Korean romantic drama, Boyfriend on Demand, brings an emotional conclusion to Seo Mi-rae’s complicated love life, blending technology, fantasy, and real-world relationships. The series follows Seo Mi-rae, played by Jisoo, a webtoon producer who uses a futuristic subscription service that allows viewers to experience personalized relationships through virtual boyfriends. Over the […]
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Mar 8

Crunchyroll Class Action Lawsuit Explained: How Much Money Is Involved?
Crunchyroll is facing a new class action that says it shared users’ private watching habits with a marketing firm. According to the complaint, that data includes email addresses, device IDs, and the anime titles people watched. Plaintiffs say this violates the Video Privacy Protection Act, a federal law that limits how companies may disclose video […]
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Mar 8

Netmarble’s 2026 Solo Leveling: ARISE Championships will see top players compete in Seoul this AprilNetmarble has revealed the 2026 Solo Leveling: ARISE Championships tournament, marking the second official global competitive event for the game. So, players are already battling through online preliminary rounds that began on February 19, and the offline grand final will conclude on April 25 in Seoul. You can also check some redeem codes for rewards, a beginner’s guide, reroll …
The post Netmarble’s 2026 Solo Leveling: ARISE Championships will see top players compete in Seoul this April appeared first on GamingonPhone .
Mar 8

Avenue Escape – ReviewJust last month, we took a look at Double Mizzlee’s Tiny Biomes, and the developer is already teaming up with EastAsiaSoft again to bring another puzzle game to the masses. Said game, Avenue Escape, immediately comes across as being more ambitious in scope than its predecessor. We weren’t particularly impressed with Tiny Biomes, mostly because it was lacking in challenge. Is Avenue Escape the road to Double Mizzlee’s redemption? Story Oh, we’re sorry. Were you under the impression that there was going to be time to tell a story here? Don’t you know that traffic is congested? There’s no time to waste here! Get out there and start regulating the flow of traffic! In all seriousness, Avenue Escape skips story content altogether and doesn’t bother with adding narrative elements. Fortunately, the context for the puzzles is self-explanatory, and we didn’t mind the absence of a story altogether. Graphics Although Avenue Escape’s visuals are more about functionality than detail, there is still enough substance to the cartoon art style to appreciate how the game looks. The top-down street views are simplistic, but also clean and readable, with a very minimalistic UI. It’s clear at a glance what’s supposed to represent what, whether that’s a car, a pedestrian or a building. There is no visual clutter, and animations are simple but smooth and effective, allowing you to focus on the puzzles themselves without getting distracted. One gripe we did have was that, on the Switch 2 at least, the game’s visuals were slightly blurry in handheld mode. We’re not entirely sure whether this is an issue with upscaling from the OG Switch, and it didn’t bother us enough to stop playing, but it’s worth mentioning nonetheless. A little more environmental variety also would have been welcome, but given the overall scope of the game, this wasn’t an absolute necessity. Sound If there is one thing that got on our nerves during our playthrough of Avenue Escape, it’s the music, without a doubt. Granted, the single musical track isn’t terrible in and by itself, but it gets repetitive really quickly. The remainder of Avenue Escape’s soundscape is nothing special, comprising just basic sound effects, so you’re not missing out on a whole lot if you decide to simply turn off the audio and listen to something of your own choice instead. Gameplay Over the course of 50 increasingly complicated puzzle stages, Avenue Escape tasks you with a straightforward goal: clear the streets of traffic. In each stage, there are a number of cars, with an arrow on their roof marking where they want to go. Tapping a car causes it to go forward. The difficulty lies in moving the cars in the right order, so that they all can reach their destination safely. Moving vehicles in the wrong order or messing up your timing can have disastrous consequences, such as cars colliding or hitting pedestrians. The mechanics are simple enough in and by themselves, but the puzzles have been carefully designed. Early stages act more as tutorials, introducing the game’s different mechanics like traffic lights and pedestrian crossings. These were deceptively easy, because by the time we got to the mid-to-late game puzzles, we found ourselves facing some real head scratchers. More complex levels require careful timing when you “launch” a car, to avoid running a red light, for example. Most modern-day puzzle games reward you with a star score, depending on whether or not you were able to complete a puzzle within a specific number of moves or within a certain time limit. That isn’t the case in Avenue Escape, as your “moves” are simply limited by the number of cars. You need to clear all of them and once they start moving, they don’t stop. As such, you’re given a number of lives instead, with each mistake costing you a life. While the idea is to complete each stage with three lives remaining, restarting a stage is quick and painless, so there is no real punishment if you need a few tries to figure out the solution to a puzzle. Some of the later puzzles really require you to think ahead several moves instead of tackling them one car at a time, triggering chain reactions as you try and bring them to a good end. Clearing all 50 stages took us around two hours, although your mileage may vary depending on your puzzle-solving skills. While we’d say Avenue Escape is definitely more on the casual side, it’s still a couple of notches above Tiny Biomes in terms of complexity. Now, two hours isn’t very long, but this is reflected in Avenue Escape’s price. The game can be picked up for a surprisingly affordable €3.99. Admittedly, the game is lacking in replay value, but if you’re looking for a way to kill a few hours, we can think of worse ways to do so, especially for the price of a pint of beer these days. Conclusion There is nothing groundbreaking about Avenue Escape, but this little puzzle game does feel like a step up for the developer. The game strikes the right balance between accessibility and challenge. While we wouldn’t label it a must-have title, this is a cheap little palette cleanser or an enjoyable way to tickle those logic muscles. Here’s hoping that Double Mizzlee keeps up the pace of improving with every one of their future puzzle games.
Mar 8

Crude surges past $90 as tankers avoid the Strait of Hormuz, and Trump’s moves haven’t calmed the markets
Mar 7

Why This 65-Year-Old Movie Is an Essential Watch Before Watching Nuremberg on Netflix
Nuremberg, starring Russell Crowe, has now marked its Netflix premiere. Unlike most World War II dramas, the movie sheds light on the aftermath of the war, similar to the 1961 classic Judgment at Nuremberg. Having emerged as a box-office gem for Sony, fans can now tune into the drama from the comfort of their homes […]
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Mar 7

Hoppers Soundtrack: Every Song in Pixar’s Latest Original Movie
Disney unveiled the complete soundtrack for Pixar’s Hoppers the same day the movie marked its premiere. Directed by Daniel Chong, the movie is proving to be one of Pixar’s best original outings since Coco, and is currently projected to fly past the $40 million mark from its domestic opening (as of March 7, 2026, via […]
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Mar 7

Trump warns college sports could destroy the entire education system, but the fix he’s promising may spark a massive lawsuit
Mar 7

The 10 Best R-Rated Movies That Won Best Picture at Oscars, Ranked
The Academy has indeed favored prestige dramas and epics more, but there are many films that took home the Best Picture trophy because they didn’t shy away from darkness. R-rated films feature brutal violence and mature themes. Still, they aren’t just storytelling meant only for adults because these features can also achieve the highest level […]
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Mar 7

Young Sherlock Season 1: Did the Sister Die? Character Fate Explained
Name Young Sherlock Seasons 1 Creator Matthew Parkhill Inspired by Andrew Lane’s Young Sherlock Holmes Cast Hero Fiennes Tiffin, Dónal Finn, and Zine Tseng IMDb (as of March 7, 2026) 7.5/10 Rotten Tomatoes (as of March 7, 2026) 84% The new Prime Video series Young Sherlock, created by Matthew Parkhill, follows a younger version of the […]
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Mar 7

Is HBO’s New Show Related To Dark? Link Explained
The war between streaming platforms gets tense when one platform picks up cues from a rival. Fans are theorizing the same is happening with HBO and Netflix, as the former is now working on a show inspired by the latter’s blockbuster series Dark. If you loved the layered mysteries of Dark, then this show is […]
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Mar 7

ARK: Survival EvolvedArk: Survival Evolved is a action-adventure survival video game developed by Studio Wildcard.

