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The Liar Princess and the Blind Prince comes to Steam next month
The Liar Princess and the Blind Prince comes to Steam next monthThe Liar Princess and the Blind Prince was enjoyed by many players – including us, as you can tell from our review – since its launch on PS4 and Nintendo Switch back in 2019. But the game is now making an exciting jump between platforms, finally becoming available for PC through Steam. In this puzzle platformer, you escort a blind prince through the woods towards a cure for his ailment, though the game’s gorgeous art style is probably what attracted a proper following to it. If you haven’t had a chance to play it yet, March 11, 2026, is the release date to mark down in your calendar.
Feb 16
Crimson Desert Is “Not A Soulslike”, Says Marketing Director: “You Can Leave, Do Something Else”
Crimson Desert Is “Not A Soulslike”, Says Marketing Director: “You Can Leave, Do Something Else”It may not be as tough as a Soulslike, but this one's combat isn't going to pull its punches either. And neither should you.
Feb 16
Helldivers 2’s Bastion Tank Isn’t Really “Heavily Armored” as Stats Reveal a Completely Different Story
Helldivers 2’s Bastion Tank Isn’t Really “Heavily Armored” as Stats Reveal a Completely Different Story Helldivers 2’s player base has been rocked with a new revelation. The Machinery of Oppression update earlier this month gave players the ability to call down armored support. However, data miners and player testers have found out that, despite being marketed as “Heavily Armored,” the TD-220 Bastion MK XVI has a medium armor rating throughout […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
8 Netflix Thrillers Better Than The Silence of the Lambs
8 Netflix Thrillers Better Than The Silence of the Lambs Few movies in modern cinema can carry the weight and prestige of The Silence of the Lambs. But as streaming reshapes viewing habits, Netflix has assembled a slate of thrillers, both movies and series, that channel the same psychological storytelling. For decades, The Silence of the Lambs has been the benchmark of psychological horror. The […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
Darkhaven Begins Kickstarter Campaign, Demo Available
Darkhaven Begins Kickstarter Campaign, Demo Available Developer Moon Beast Productions has begun a Kickstarter campaign for its recently-announced dark fantasy action RPG Darkhaven . The campaign has a $500k funding goal and is set to run until March 21, 2026. Those who pledge at least $40 will receive a Steam copy of the game, which is currently planned to release on Early Access in late 2026 or early 2027, as part of their backer rewards. In addition, the developer has released a demo for the game, which is available on Steam . Darkhaven is set in the aftermath of a total collapse of civilisation. Players control a survivor, exploring a procedurally-generated world that is intended to be fully dynamic and persistent. Terrain and structures will be deformable and buildable, with players able to dig through earth, tunnel through walls, drain lakes, redirect lava flows, and rebuild fortresses. The game will have world-impacting seasons, weather, and events. Players will be able to traverse the world by jumping, climbing, swimming, and more.   The post Darkhaven Begins Kickstarter Campaign, Demo Available appeared first on RPGamer .
Feb 16
When Will Good Luck, Have Fun, Don’t Die Release on Streaming?
When Will Good Luck, Have Fun, Don’t Die Release on Streaming? Good Luck, Have Fun, Don’t Die is among the boldest sci-fi releases in recent years, and it marks the return of Gore Verbinski! The story follows a man as he attempts to stop an AI apocalypse, so he assembles a group of ordinary people to help him.  Here’s an overview of the film: Title Good Luck, […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
Yakuza Kiwami 3 & Dark Ties Free Download
Yakuza Kiwami 3 & Dark Ties Free DownloadYakuza Kiwami 3 & Dark Ties Direct Download YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat ’em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu’s fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience. A LEGEND IS REBORN […] The post Yakuza Kiwami 3 & Dark Ties Free Download first appeared on WorldofPCGames .
Feb 16
“This is made to be a premium experience”: Crimson Desert Confirmed To Have Zero Microtransactions At Launch
“This is made to be a premium experience”: Crimson Desert Confirmed To Have Zero Microtransactions At Launch Made by Pearl Abyss, Crimson Desert is one of this year’s most-anticipated open-world titles. What’s even better is that it has now officially confirmed that it will launch without any microtransactions, defying one of the most annoying trends the industry has seen in the past decade. Will Powers, the PR and Marketing Director of the […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
CyberConnect2 Announces .hack//Z.E.R.O.
CyberConnect2 Announces .hack//Z.E.R.O. Developer CyberConnect2 has marked the studio 30th anniversary by announcing it is developing a brand-new title for the .hack series. The new game is titled .hack//Z.E.R.O. and is being fully developed and published by CyberConnect2 with the permission of IP rights holder Bandai Namco. Neither a release window nor platforms have been announced at this time. .hack//Z.E.R.O. is an action RPG set ten years in the future, and does not appear to be directly connected to prior entries in the series, which revolves around a virtual MMORPG called "The World". CyberConnect2 promises that the game will focus on the duality of the game world and real world. The game is not related to the .hack//ZERO  novel written by Michiko Yokote. .hack is a multimedia franchise which began in 2002 with a four-part PlayStation 2 video game series -- made up of .hack//INFECTION , .hack//MUTATION , .hack//OUTBREAK , .hack//QUARANTINE -- and prequel anime .hack//SIGN. Another video game trilogy, .hack//G.U. , began in 2006, which received 2017 remastered collection .hack//G.U. Last Recode  and had its own prequel anime series titled .hack//Roots . It has also received additional animations, spin-off games, novels, and manga.   [foogallery id="184999"]   The post CyberConnect2 Announces .hack//Z.E.R.O. appeared first on RPGamer .
Feb 16
Nioh 3 Review – Taking The Throne
Nioh 3 Review – Taking The Throne Reviewed on: PlayStation 5 Platform: PlayStation 5, PC Publisher: Koei Tecmo Developer: Team Ninja Release: February 6, 2026 Rating: Mature Just as the original Nioh was one of the first games to emulate Dark Souls to great success, Nioh 3 is among the first major Soulslikes to use an open-world blueprint post-Elden Ring. However, Team Ninja has always excelled at applying its own sensibilities to a now well-worn blueprint, and Nioh 3’s rewarding approach to open-world design is a shining example. Tack on a thrilling new Ninja gameplay style, and this third entry asserts itself as the pinnacle of its series. The newcomer-friendly plot sees the customizable 17th-century hero Tokugawa Takechiyo on the verge of being christened Japan’s next Shogun. Your ascension enrages your jealous older brother, who reasonably responds by surrendering his soul to evil yokai and plunging the land into demonic chaos. This darkness transcends time and space, so stopping him means time-hopping across historical eras, from early antiquity to the 19th century, to remove its influence on corrupted historical figures all vying for the same power. Though the plot becomes repetitive – visit an era, cleanse the corrupted soul of someone who really wants to be shogun, repeat – it is ridiculous fun (as all the best time-travel stories are) with a nice bit of emotional weight in the theme of discovering what it truly means to be a leader.   Nioh 3 doubles the series' intense and mechanically dense action with the new style shift mechanic. A button press instantly swaps between two gameplay styles: Samurai, the traditional Nioh gameplay experience of stance-switches and the Ki Pulse timing mechanic to restore stamina mid-attack, and the entertaining new Ninja. This shinobi-focused class trades defense for speedy evasion and sword stances for a plethora of cool ninja tools and magic. I love the Ninja as someone who generally favors maneuverability over power, and it became my default style. It adds a fresh Ninja Gaiden-inspired twist to Nioh’s action and is a blast to play. Great combat balancing means both styles are equally viable; you can theoretically beat Nioh 3 using only one of them. However, the game provides good incentives to switch things up. I loved mastering Burst Break, a powerful timed counter executed by switching styles right before certain attacks land. More broadly, regularly switching between what’s essentially two completely different characters kept the action feeling fresh throughout the 70+ hours I spent playing. Samurai duels can be combat chess matches defined by precise blocking and parrying while carefully using Ki Pulse to extend more deliberate weapon strikes. Ninja gameplay is a frenetic treat of keeping adversaries off balance with constant movement, chipping at them from afar using tools, while unleashing flurries of acrobatic, combo-heavy strikes. Boasting separate loadouts and flexible progression, including free skill point respec for the dense weapons skill trees, there’s plenty of freedom and incentive to experiment and change things up if gameplay becomes routine. In true Nioh fashion, there’s an overabundance of options for customizing and improving your character. From summoning powerful creatures to aid in battle, like Guardian Spirits and Soul Cores, to unlocking helpful class abilities for each Style, plus multiple methods of improving/recycling the endless amount of loot, there’s a ton of useful systems to dig into. It unfortunately means a lot of time is spent poring over various menus, but the game introduces new features at a good pace. Some major tools don’t unlock until a dozen or so hours into the adventure. I appreciated having plenty of time to grow accustomed before learning yet another mechanic, while still giving me something new to sink my teeth into deep in the adventure. Nioh 3 wisely ditches the previous entries’ linear zones and dated mission selection for various expansive maps that players can freely explore. As proven with Elden Ring, this structure makes coping with Nioh 3’s steep difficulty much more palatable; hit a wall, and simply explore elsewhere to sharpen your skills or find better gear. I found Nioh 3 to be the most approachable entry because of this structure, especially since everything you find – along with the act of wandering itself – improves your character in some way. Killing an optional boss you confront while trekking may reward a new class ability for the Samurai or Ninja styles. Opening a random chest could unlock a new crafting recipe for a powerful weapon. Finding collectibles like hidden Kodama spirits or Jizo statues rewards skill points and permanent passive perks, such as raising the drop rate and effectiveness of healing elixirs.   Additionally, tiers of exploration rewards provide small but crucial stat bumps simply for uncovering the world, and fill the initially blank maps with icons revealing goodies you missed while in an area. Passively gaining strength while making it easier to do clean-up later compelled me to turn over every stone like few games of this ilk. This speaks to how impressively each of Nioh 3’s boatload of systems feeds into a gratifying escalation of power. The open worlds may lack the mind-boggling emergent moments, but they regularly satisfy my power-hungry and completionist desires to make the numbers go up. Crucibles, challenging corrupted zones that reward powerful yet risky weapons that can hurt you almost as much as the opponent, are great destinations to gain strength. These hellish areas offer nice breaks from the overworld while often acting as a deliciously challenging final test of a region before moving on to the next one. Nioh 3 is a fantastic leap forward for Team Ninja’s generally great but increasingly stagnant take on Soulslikes. I had to stop myself from seeking out the next awesome hidden boss or from learning a cool new weapon to see credits to write this review, and the experience largely manages to maintain its excitement throughout its lengthy runtime. Nioh 3’s hardships are many, and failure is plentiful, but its thrills are bigger and more impressive than ever before. Score: 9 About Game Informer's review system
Feb 16
Did Spider-Noir’s Trailer Just Tease the Sinister Six? Silvermane’s Role Sparks Major Theory
Did Spider-Noir’s Trailer Just Tease the Sinister Six? Silvermane’s Role Sparks Major Theory Spider-Noir is the entry being highly anticipated by Spider-Man fans. Nicolas Cage is Ben Reilly, the Spider-Man of classic times, navigating a New York filled with crime bosses. While Brendan Gleeson is set to play Silvermane opposite Cage’s Spider-Noir, the recently released trailer gave the fans a shock, bringing in some more big bads.  It […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
Darkhaven Kickstarter goes live with pre-alpha demo after 140k wishlists
Darkhaven Kickstarter goes live with pre-alpha demo after 140k wishlistsThe post Darkhaven Kickstarter goes live with pre-alpha demo after 140k wishlists appeared first on The Escapist .
Feb 16
Bloober Team Announces Layers Of Fear 3
Bloober Team Announces Layers Of Fear 3 Today marks the 10th anniversary of the launch of the first Layers of Fear, and for fans, developer Bloober Team is celebrating in the best way possible: by announcing a new entry. Layers of Fear 3 is officially on the way.  A live-action teaser trailer features a man reciting William Blake’s poem The Sick Rose , which is all fans have to decipher meaning from regarding what Layers of Fear 3 entails. The trailer did not reveal gameplay, a release window, or platforms, but we did at least get a logo for the game. Some might say that’s something.   “Layers of Fear is a franchise coming straight from our hearts and a beloved Bloober Team story,” says Bloober Team CEO Piotr Babieno in a press release. “The one that we keep on narrating since decade, it was the project that shaped our studio’s identity and set us on the path of crafting unforgettable psychological horror experiences. Ten years have passed, but we’re far from saying the last word - now we are revealing something new in the franchise. We hope it will plant a seed of excitement for the fans of this title.” Bloober Team revealed more 10th anniversary goodies. For starters, the Layers of Fear games are being discounted. The first game is 90 percent off right now, and on Friday, the 2023 reimagining will be discounted by 60 percent (but those who own the 2016 game can get this in a bundle for 70 percent off). A series of novels based on the franchise is in the works; the first is written by Marta Bijan and will be released at the end of the year. Fans will also be treated to digital and physical soundtracks for Layers of Fear and other Bloober Team games like The Medium and Cronos: The New Dawn.  In addition to Layers of Fear 3, we also know that Bloober Team is making a remake of the first Silent Hill game . It'll be interesting to see which game arrives first. In the meantime, be sure to check out our review of the original Layers of Fear for the 10th anniversary and read our review of Bloober Team's most recent release, Cronos: The New Dawn . 
Feb 16
Underrated Rachel McAdams Is a Box Office Queen Because of 1 Simple Fact
Underrated Rachel McAdams Is a Box Office Queen Because of 1 Simple Fact Rachel McAdams has done it again. The renowned actress has just starred in Sam Raimi‘s survival horror thriller, Send Help, alongside Dylan O’Brien, and the film is already planning on leaving a mark on the box office. Released on January 30, the film has grossed over $73 million (via Box Office Mojo), and it looks like it […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
Dark Winds Season 4: Release Time, How to Watch & Episode Schedule
Dark Winds Season 4: Release Time, How to Watch & Episode Schedule Name Dark Winds Seasons 4 Based on Tony Hillerman’s Leaphorn & Chee novel series Season 4 Release Date February 15, 2026 Episodes 8 Creator/Showrunner John Wirth Rotten Tomatoes 100% Streaming Netflix Dark Winds is returning with Season 4, continuing the long run of the AMC psychological thriller based on Tony Hillerman’s Leaphorn & Chee novel […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
Calamity Angels: Special Delivery Review
Calamity Angels: Special Delivery Review Like Herding Cats Wacky premises continue to find their way into more RPGs.  The creative minds at Compile Heart took a hard look at the frantic culture surrounding delivery couriers and decided that it would work for full-length turn-based RPG Calamity Angels: Special Delivery . The couriers are not just driven; they have a wacky set of personalities to showcase.  Unfortunately, this wackiness does not extend into comedic, heartwarming, or charming, as the game's taking of every conceivable opportunity to showcase its quirks actively starts to affect gameplay as it moves through arbitrarily longer combat sessions.  There are enjoyable moments of character humour, but they are definitely fleeting in the face of the constant mean-spirited quirkiness that never leaves the forefront. Yuri is a passionate courier who desperately wants to join a delivery team to execute their dreams of seeing the world and bringing packages to their destination.  Teams brave the dangers found outside the main city in the Orkotris region, with monsters and mysterious shadows called Omoikurai drawn to the Omoi power generated by the artifacts and deliveries the couriers are in custody of.  Couriers are in high demand to escort the artifacts excavated from ruins, which are able to draw technological power that benefits the cities.  The Guild organizes assignments to best match the level of difficulty to minimize the risk, but soon after Yuri gains their own team, a bandit group calling themselves Murtamars begins to attack couriers to steal their deliveries for their own purposes.  The reliance on couriers for everything is definitely a plot contrivance that stretches suspension of belief, but most of the story and characters focus on quirky absurdity, so it comes across more charming and silly overall. Every party member who joins Yuri on this journey has a personality aspect contrary to their main combat role.  Suliya is a treasure-obsessed dark arts magic dealer who masquerades as a full-time healer, Ivris is a talented magician obsessed with proving physical strength by punching increasingly tough opponents, and Somnia is a battle-hardened swordswoman who is constantly falling asleep.  They are soon joined by Numero, an alchemy-obsessed mad scientist; Luminious, an archer with idol singer aspirations; and Selma, the perpetually terrified heavily armoured knight.  This quirky team bonds over a shared love of deliveries and the feeling of being outcasts.  Unfortunately, there's little opportunity for growth in other ways, as the silly situational-based humour revolves entirely around these one-note quirks. [caption id="attachment_184959" align="aligncenter" width="640"] Ivris’ vibe just carries the entire party's dynamics.[/caption] Each delivery in Calamity Angels: Special Delivery starts at a point on a large board game-style map, with the purpose to make it to another point designated by a yellow envelope to complete the delivery.  Dotted along the way are tiles that can give money, buffs, debuffs, healing, or combat, as well as ones that stop movement with treasure, shop, and boss tiles.  At the start of the delivery, there is a turn limit, which awards double experience, additional quests, currency, and a consumable item if the limit is met.  If players focus on completing the delivery, the time limit is simple to meet, but straying from the path to collect treasure chests makes it more difficult.  Luckily, the player can freely explore after deliveries are completed, though having to walk back to town as a result, rather than being able to return automatically, is a pain. When Yuri comes into contact with a monster or boss tile, everything shifts to a traditional turn-based RPG.  Three members of the party enter combat with the skills they can try using based on their rank at the guild, with each main quest typically unlocking a higher rank.  At the end of each turn, Yuri gets the chance to use healing consumables from the team's carrying bag, which has limited room, with space also taken up by the delivery package itself as well as any items players bring to manipulate movement on the game board.  This restriction gives players some strategy to consider in the early going, though later expansions to the bag make it less of a concern.  Upon defeating every Omaikurai in the battle, Yuri bursts onto the scene to finish them all off with a relic weapon that combines a stamp and a sword to put a seal on them, which is amusingly absurd every time it happens. Calamity Angels: Special Delivery 's skills have their bits of absurd comedy, but the real treat is in the finishing moves.  These come from a list of character-chosen possibilities that arise after an unseen amount of Tension is built.  Tension can come from using certain abilities, but also characters can just decide to make a finishing move on their own accord.  Most of these are powerful attacks, but a few can be detrimental to the team as well.  The only thing they have in common is that they are zany and fun; even when the worst possibilities arise, they still bring a smile.  A few examples include Somnia dreaming up a stampede of sheep; Suliya paying off a bunch of angels to try lifting the enemies off the battlefield with a chance that the weight limit is exceeded, causing them to plummet back to the ground for less damage; or Ivris turning into a beast form, which actually makes her obedient and take on a cute cat-like facial appearance. [caption id="attachment_184961" align="aligncenter" width="640"] No one escapes this relic weapon's sealing blaze of fury![/caption] Speaking of obedience, everything mentioned about the combat's strengths and enjoyable aspects is heavily coloured by the character's willingness to listen.  Basically, any attempt to get the characters to do anything runs the risk that they'll just disregard it to do what they want instead.  If players are lucky, the character will swap to another attack, free of SP use, but sometimes, they'll just do nothing.  This happens frequently; in fact, using stronger skills only heightens the chances that it will result in them not listening, causing even the simplest of battles to be prolonged to the point of the player pleading with the team to just listen for once.  These antics can be amusing at first, but the way they make fights longer and take additional resources, even causing defeats, is annoying.  After a while, it feels like the game is laughing at the player for following a plan when random quirky hijinks are clearly the preferred route, leading to a mean-spirited chaos that is just exhausting. Outside of the delightful finishing moves, presentation is a mixed bag.  Character designs fit their quirky behaviour well, and some weapons that the party wields are really fun, like Yuri’s Relic weapon, Selma’s swordshield that starts out long and thin like a sword and ends in a giant tiger-headed shield, and Suliya’s abacus-topped staff, but in turn, the enemy designs are plain.  The game boards and character interactions have a vibrant colour palette, but cycle through routine variations of elemental zones.  The soundtrack consists of a few upbeat songs that work okay, but will stop partway through a progression to loop.  The opening theme song is very catchy and a delight to watch on every title screen.  Voice acting in English is capable but cuts out at the oddest times, with many story scenes, including climactic moments, left unvoiced.  The option to swap audio is available anytime during story scenes, so listening to the complete and also capable Japanese voice acting can be workable if players don't mind interrupting the moment to make the swap. [caption id="attachment_184960" align="aligncenter" width="640"] Thus the disregard for commands begins.[/caption] This capable voice acting cannot save the other major headache of Calamity Angels: Special Delivery .  The characters never shut up.  Moving on the game board from the spinner to view anything in a menu gains a new voiced line for every selection.  In combat, cycling through the options to select an ability will yield the same result.  The start of combat, end of the fight, or simply sitting idle for a second?  That all seemingly warrants someone piping up.  With loudly mewing characters that ignore commands saying they won’t do it, only to further yammer no matter what happens, it gives the game a motif of herding cats.  This makes the blissful silence of the results screen one of the happiest sights the game offers, simply for the break between all the noisy insubordination of the yappy characters. Calamity Angels: Special Delivery is an ambitious title that took one-note jokes way too far.  A title about deliveries at its epicentre has promise, and the character designs are very enjoyable.  Combat has moments where the absurdity all connects, and a wonderful finishing move is shown on screen that always brings a smile, but that smile quickly becomes a twitchy bunch of frustrated nerves when the party will not listen to commands.  The constant chatter and disdain from the party is easily annoying, and while the game is only twenty hours, it still feels painful herding them to complete the most basic survival instinct-related things.  This constant source of manufactured tension sadly overshadows most of the good on offer here.  This courier is anything but dull, but the chaotic frustrations will cause many prospective clients to look elsewhere.   Disclosure: This article is based on a build of the game provided by the publisher. The post Calamity Angels: Special Delivery Review appeared first on RPGamer .
Feb 16
Darkhaven Kickstarter & Demo Live Now After ARPG Hits 140k Wishlists Since Reveal
Darkhaven Kickstarter & Demo Live Now After ARPG Hits 140k Wishlists Since RevealDiablo veterans offer up an unconventionally unfiltered look at their ambitious ARPG California, USA – February 16th, 2026 — Moon Beast Productions, an independent studio founded by Diablo veterans Philip Shenk, Peter Hu, and Erich Schaefer, are pleased to announce that the Kickstarter for their next-generation action RPG, Darkhaven, is now live. The team has also today released an unconventionally unfiltered demo […] The post Darkhaven Kickstarter & Demo Live Now After ARPG Hits 140k Wishlists Since Reveal appeared first on Capsule Computers .
Feb 16
Metal Gear Solid x Rainbow Six Siege Crossover Event Is Set Between MGS1 & 2 In The Series Timeline
Metal Gear Solid x Rainbow Six Siege Crossover Event Is Set Between MGS1 & 2 In The Series TimelineThe newly announced Metal Gear Solid x Rainbow Six Siege crossover event takes place between MGS1 and MGS2 in the series timeline. In an interview with GameSpark (via MGSMGN on… The post Metal Gear Solid x Rainbow Six Siege Crossover Event Is Set Between MGS1 & 2 In The Series Timeline appeared first on TwistedVoxel .
Feb 16
Grand Theft Auto 6 Needs Marketing to Create Energy Around November 19 Release, Says Take-Two CEO
Grand Theft Auto 6 Needs Marketing to Create Energy Around November 19 Release, Says Take-Two CEO"This is not... we're not selling hamburgers," said Zelnick about Grand Theft Auto 6. "We're selling this unique art form."
Feb 16
“I didn’t do it for the action”: Henry Cavill Must Stick To Christopher Lambert’s Reason For Doing Highlander
“I didn’t do it for the action”: Henry Cavill Must Stick To Christopher Lambert’s Reason For Doing Highlander Henry Cavill will be donning the role of Connor MacLeod in the reboot of the 1986 film Highlander, which starred Christopher Lambert. Lambert had played the immortal Connor, grappling with centuries of love and loss. In a 2016 HeyUGuys interview marking the film’s 30th anniversary, Lambert explained why he took the role: I think people […] This post belongs to FandomWire and first appeared on FandomWire
Feb 16
ARK: Survival EvolvedArk: Survival Evolved is a action-adventure survival video game developed by Studio Wildcard.