As Valorant’s newest Initiator, Tejo (pronounced “Teh-ho”) prepares to make his explosive debut later today, a part of the community seems surprisingly measured in their expectations. While Riot’s reveal of the Colombian agent’s kit has certainly turned heads, veteran players are approaching the hype with a healthy dose of skepticism.
After all, we’ve been here before. Every new agent announcement comes with its share of “broken” and “overpowered” predictions, only for reality to paint a different picture once players get their hands on them. With Tejo’s release just hours away, a growing number of players are suggesting that his seemingly powerful abilities might not be as game-changing as they appear.
And while an Initiator who can clear corners with guided missiles and deploy invisible drones certainly sounds impressive on paper, some players are questioning whether this iPad-wielding agent will truly shake up the meta in the way many are predicting.
The pattern is all too familiar to veteran Valorant players. A new agent is announced, the community erupts with declarations of “broken” and “meta-changing,” and then reality sets in once the agent actually hits the live servers.
This cycle of hype and reality check has taught many players to temper their expectations:
Tejo Official Gameplay Reveal
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Looking at Tejo’s kit more critically, some players are drawing parallels to previous agents whose pre-release excitement didn’t quite match their in-game impact. The comparison to existing Initiators, in particular, has raised some interesting points about effectiveness versus novelty:
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When you break down each ability individually, the skepticism starts to make more sense. His ultimate ability, while flashy, might not offer the same utility as established alternatives. Even his much-discussed guided missiles could potentially fall short in practical applications:
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Riot Games‘ history of Valorant agent releases suggests that initial impressions often need significant adjustment once players discover both the strengths and limitations of a new kit in actual gameplay.
One of the most intriguing aspects of Tejo’s design is how it seems designed to make information gathering and site control as easy as ordering tactical gear from Amazon—just point, click, and watch the fireworks:
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But in a game where mastering lineups is practically a college major, this iPad-warrior approach is raising some eyebrows. Some veterans are wondering if we’re trading skill expression for accessibility:
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It’s the classic Valorant conundrum—should agents be more like Sova, where every dart requires a protractor and a PhD in geometry, or should they follow Brimstone’s “press button, make boom” philosophy? Tejo seems to be leaning heavily toward the latter, and that’s got the lineup lovers clutching their protractors in concern.
The real question isn’t just whether Tejo will be effective—it’s whether this more “accessible” approach to Initiator gameplay will actually make the role more enjoyable for everyone, or if we’re sacrificing those satisfying “galaxy brain” moments for the sake of convenience.
What do you think about Tejo’s kit? Will he revolutionize how we think about Initiators, or is he just Sova with a fancy tablet? Share your thoughts in the comments below!
This post belongs to FandomWire and first appeared on FandomWire