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Hatch Dragons is coming to mobile on March 4, 2026 with its magical dragon-breeding sim experience
Hatch Dragons is coming to mobile on March 4, 2026 with its magical dragon-breeding sim experienceRunaway Play, known for Pondlife, Honey Groove, and more, has announced that their upcoming cozy dragon-themed simulation title, Hatch Dragons, is set to launch on both Android and iOS on March 4, 2026. The game previously opened pre-registrations on December 2025. Raise adorable dragons, learn their origins, and revive the forest If you’re unaware, Hatch Dragons is a cozy breeding … The post Hatch Dragons is coming to mobile on March 4, 2026 with its magical dragon-breeding sim experience appeared first on GamingonPhone .
Feb 19
Beast of Reincarnation Arriving in August
Beast of Reincarnation Arriving in August Publisher Fictions and developer Game Freak announced that action RPG Beast of Reincarnation will release worldwide on August 4, 2026. The game will be available for PC, PlayStation 5, and Xbox Series X|S. A new trailer can be viewed below. Beast of Reincarnation  is set in a post-apocalyptic Japan in the year 4026. It follows Emma the Sealer and her canine companion Koo. Emma is born with the blight, which lets her manipulate plants, but lacks memory and emotion, causing others to shun and fear her. Meanwhile, Koo is a malefact, a creature possessing a threat to the world. As a Sealer, Emma is meant to hunt malefacts and absorb the blight into her own body. Their journey ends up taking them to the far west, where they must confront the eponymous Beast of Reincarnation said to be the source of all blight, through blighted forests created by giant malefacts called Nushi. Gameplay sees Emma fighting using her katana in action combat, with Koo able to support her with skills using a command-based system.   The post Beast of Reincarnation Arriving in August appeared first on RPGamer .
Feb 13
Preview: Fatal Frame II Remake Still Prioritizes Mio and Mayu
Preview: Fatal Frame II Remake Still Prioritizes Mio and Mayu Fatal Frame II: Crimson Butterfly has always been a tale of bonds between sisters, specifically twins, with the heroines Mio and Mayu at the forefront of the original and the upcoming remake. After getting to spend some time with the early hours of this new take on the classic horror game, I was delighted to see that seems even more reinforced. From the recreation of classic moments to gameplay choices, it seems like this new take continues to prioritize the two. Fatal Frame II Remake seems to follow the story rather faithfully in its early hours. The Minakami forests where they used to play will be torn down, and the two are spending time there before it happens. While this seems to be a moment of reflection for Mayu, in the case of Mio it is bringing up bad memories. Some time earlier, when the two were exploring, she was running ahead and ignoring her sister’s calls to slow down and wait for her. As a result, Mio wasn’t there when the ground gave way under Mayu, causing her to fall and badly injure her leg. So much so that even now, Mayu’s knee seems affected and she walks more slowly and with a limp. While Mio remembers that, otherworldly crimson butterflies lead Mayu down a path and the two of them to the lost Minakami Village. Once trapped, we not only see the story look at their bond, but that of other tragic siblings that now haunt that town. Images via Koei Tecmo One of the new gameplay features highlighting the connection comes up almost immediately in Fatal Frame II Remake . In this installment, Mio and Mayu can hold hands. While showing a more tangible connection, it also offers gameplay benefits by allowing the one sister to help calm down and heal the other in situations when a ghost might have attacked and affected her mental state. Initially, we’re sort of given this option as a means to see how it works as the two enter the village together and explore a suspicious home. But in these introductory moments, we also get to see how Mayu’s presence can soothe Mio and how we’ll need to reach out to her to help. Something I noticed about this element during the preview is that holding Mayu’s hand isn’t easy or automatic for Mio in Fatal Frame II Remake . It’s a conscious decision that you then need to exert extra effort to maintain by continuing to hold the trigger button, rather than the two remaining together, holding hands without any input on the player’s part. Given themes I remembered from the original and different events, I appreciated the choice and the additional mindsets and elements it can convey.  As for the general experience in these early hours, Fatal Frame II Remake feels both familiar and like it prioritizes Mio’s journey to find Mayu and survive Minakami Village. The Camera Obscura felt quite comfortable in my early encounters, and it felt easy to pull up and use it to snap photos of wraiths. The area and environmental design in these early hours made it possible to notice when things were awry and pick out the ghosts lurking about. At the same time, the photos I would capture and seeing the brief snap in the moment that showed foes in Shutter Chances almost felt artistic even as I was fighting for Mio’s life. Even in this early build, the Camera Obscura seemed snappy and responsive on the PC.  Image via Koei Tecmo But most important is that yes, in these early hours, the connection between Mio and Mayu felt at the forefront. In the earliest moments, the remake seems quite adept at using cinematography, juxtaposition of character positions, and initial quests and motivations to highlight the connection between the two. It seemed like it highlighted the sense of duty and obligation Mio had, which also came through in the English voice acting for the two. (I did notice on PC in this build that sometimes the voice overs came after the action on-screen happened in a cutscene, but this was an early, preview build and I could see that being remedied in a patch.) The connection between Mio and Mayu is of the utmost importance in Fatal Frame II: Crimson Butterfly Remake , and I get the impression this retelling prioritizes that. The early story segments again prioritize the bond between the two and Mio’s complex feelings and journey to reach her sister. The hand-holding mechanic also seems to tie-in to that. Meanwhile, the camera controls seem tight so far and like it will remain simple to take photos of the otherworldly inhabitants of the village. Fatal Frame II: Crimson Butterfly Remake will come to the Switch 2, PS5, Xbox Series X, and PC on March 12, 2026 , and a demo will appear on March 5, 2026.  The post Preview: Fatal Frame II Remake Still Prioritizes Mio and Mayu appeared first on Siliconera .
Feb 13
Game Freak's Beast Of Reincarnation Gets August Release Date
Game Freak's Beast Of Reincarnation Gets August Release Date Game Freak is the studio best known as the primary developer of the Pokémon franchise, so its upcoming fantasy action RPG, Beast of Reincarnation, has turned heads since its reveal last year. After a recent showing during the Xbox Developer Direct , another new trailer appeared during today's PlayStation State of Play to reveal an August 4 launch date. Beast of Reincarnation is set in a post-apocalyptic Japan, and players control a swordswoman named Emma who is joined by her wolf companion, Koo. Billed as a "one person, one dog" action RPG, players engage in stylish melee action against strange robotic enemies and massive plant monsters across lush forests and ruined facilities. Check out the new trailer below.    Beast of Reincarnation is coming to PlayStation 5, Xbox Series X/S, and PC. 
Feb 12
Starsand Island Free Download (v1.0.0.6359.189192)
Starsand Island Free Download (v1.0.0.6359.189192)Starsand Island Direct Download Tired of the city grind? Escape to Starsand Island and embrace the simple joys of country life! Live alongside capybaras, cats, and dogs, reel in a big catch, and explore the enchanting Moonlit Forest. Leave the hustle behind and experience the charm of this seaside paradise. Join the Starsand Island community […] The post Starsand Island Free Download (v1.0.0.6359.189192) first appeared on WorldofPCGames .
Feb 12
Bylina Gets New Publisher, Demo
Bylina Gets New Publisher, Demo Publisher Digital Vortex Entertainment announced that it has signed a deal to publish Far Far Games's action RPG Bylina . The companies have also released a demo for the game, which was previously set to be published by Fulqrum Publishin, which is available now via Steam . The full game is currently planned to release later in 2026 on PC, PlayStation 5, and Xbox Series X|S. Bylina is based on Slavic myths and folklore. It follows Falconet, a young bogatyr (effectively a wandering knight) who is born without heroic powers and shunned by those around him. He finds himself in the Far Far Kingdom, where a mysterious spirit ends up sharing his body. The game sees players exploring various locations, from sunlit forests to gloomy dungeons and castles, that have their own strange inhabitants, challenges, treasures, and puzzles.   The post Bylina Gets New Publisher, Demo appeared first on RPGamer .
Feb 11
Review: Mario Tennis Fever Is Stronger Than Aces
Review: Mario Tennis Fever Is Stronger Than Aces With Mario Tennis Aces , it felt like Nintendo did some experimentation to make the Switch title feel more like a fighting game and go beyond standard expectations of the sport. With Mario Tennis Fever as the first big Switch 2 Super Mario sports spin-off, it feels like a natural evolution of the previous game. Its new rackets feel great! There are a lot of modes, ranging from more traditional style games to Mix It Up ones with stage effects. If the Adventure mode was stronger, perhaps it’d be perfect. Mario Tennis Fever features all of the modes someone would expect from a Super Mario spin-off game. The most traditional types of tennis can be found in areas like the singles and doubles Tournament, the motion-controlled Swing Mode, and the standard Ranked, Local, and GameShare multiplayer matches. Both Trial Towers and Mix It Up involve certain restrictions in matches or special types of matches that could involve power-ups, Wonder Effects, or more unexpected challenges. Finally, the Adventure mode is a story about dealing with an unknown opponent with the power of tennis that feels like a really long tutorial. https://www.youtube.com/watch?v=RSyoMsWRL9I Yes, that’s sadly one of my biggest takeaways from the Adventure story mode in Mario Tennis Fever . Here’s the thing about it. While this is still a Camelot game, the campaign still isn’t as solid as the one we saw in Mario Tennis on the Game Boy Color. The story honestly is pretty entertaining. After going to get a legendary fruit Wario and Waluigi said could heal Daisy from an illness, the expedition Mario, Luigi, Peach, Wario, Waluigi, and Donkey Kong are on leads to them being assaulted by mysterious monsters. (Basically, Wario and Waluigi got greedy and intended to use the journey as an opportunity to steal treasure from the adjacent ruins.) Mario, Luigi, Peach, Wario, and Waluigi are turned into babies in the process. So, the two pairs of brothers head to the tennis academy to regain their strength to go back and fight in the hopes of defeating the foes and returning to normal.  The problem here is while there are eventually some fun matches with unusual situations and setups, so much of Adventure acts as a massive tutorial with tons of handholding. For example, the “singles” part of it just teaching basic shots and tennis skills before Luigi is even assigned to Mario as a doubles partner took me about 40 minutes. And then when Luigi does join up, that means unlocking and being guided through each of these minigame stations designed to grant experience and build up stats related to physical performance and shot strength one at a time. Once you do get past the extended tutorial elements, it’s generally fine, but there constant Talking Flower commentary and directing is a lot. Screenshots by Siliconera Speaking of which, I absolutely abhor the Talking Flower in Mario Tennis Fever . I understand that, as the most recent mainline Super Mario game, there are a lot of elements of it here from courts and rackets to Mix It Up mode elements. But the Talking Flower is somehow even more obnoxious due to how prevalent the commentary is. Moreso because in the Adventure and Tournament modes said jibber-jabber can’t be turned off. (In options, you can turn it off for other modes.) It’s worst in Tournaments, as by the final matches in the brackets I’d likely have my or my partner’s HP down low following so many matches, and every 30-60 seconds the flowery commentator would say, “Oooh, might be running outta steam!”  On the plus side, if you’re not in Adventure mode, the gameplay and features in every other part of Mario Tennis Fever feels pretty great. When it comes to selecting a court, character, and racket, the UI is clear about how you unlock inaccessible things. (And the requirements usually aren’t obscenely tedious or difficult.) There’s a wide range of characters that all feel quite balanced. The Fever Rackets with special Fever Shots are genuinely amazing. And the general match structure is strong with even some generally solid CPU intelligence. (I do wish my NPC allies in doubles tournaments would use their Fever Shots more, though!) Images via Nintendo Really, the Fever Shots feel revolutionary. They really do make Mario Tennis Fever feel special. There are tons of options and, as I mentioned in my preview , each one makes it feel like you’re equipping a fighter to head into a battle. My favorites are the ones that deal HP damage, especially if it makes a part of the course feel “off limits” due to hazards, like the Fire Bar, Volcano, and Fire Fever Rackets. However, the more unusual ones that offer support or negative status effects to the field, like the Shadow one that creates a doppelganger of yourself on the field or Banana one that leaves slippery banana peels can be handy too. It comes down to picking one that suits your playstyle to assist with your assaults, and the fact that they’re optional (unless you pick a mode that requires them or the Racket Factory Mix It Up mode that makes them essentially mandatory) makes it even better. As for the Mario Tennis Fever modes that aren’t the Adventure one, all of them feel mechanically sound in this Super Mario sports game. I felt like Trial Towers ended up being my favorite single-player experience, since it let me get right into different types of matches, though the Tournament is solid too and fantastic for unlocking things. Mix It Up stages, with confounding stage effects that can make things more challenging and end up being free-for-alls with pinball, piranha plants, and Fever Racket elements, are absolutely fantastic if you can get actual people to play with you. I felt like all the multiplayer modes also worked well, though I primarily tested out online multiplayer outside the preview session. There was a little lag in the Wonder Court Match, I think due to the fact that the ton of Trottin’ Piranha Plants were on-field at once, but Ring Shot, Forest Court Match, Pinball Match, and Racket Factory Match all worked wonderfully online. And Free Match is generally solid for customization purposes.  Images via Nintendo While I’m a bit disappointed in the Adventure campaign, Mario Tennis Fever feels generally strong thanks to its Fever Rackets and range of modes. There are a lot of different ways to play tennis packed into this Super Mario sports game spin-off, and they often play with the idea of using special abilities to make things more exciting. Which can mean things like Mix It Up and Trial Towers modes can feel a little extra entertaining. I appreciate what Camelot and Nintendo did here and how it built on Mario Tennis Aces .  Mario Tennis Fever comes to the Switch 2 on February 12, 2026 .  The post Review: Mario Tennis Fever Is Stronger Than Aces appeared first on Siliconera .
Feb 10
Cathedral: Crow’s Curse Playable Demo Now Available on PC
Cathedral: Crow’s Curse Playable Demo Now Available on PCStandalone prequel lets players step into the role of Crow and explore cursed forests, ancient ruins, and fast-paced action Helsinborg, Sweden, February 9th, 2026 – Independent Swedish developer Decemberborn Interactive today announced that a playable demo for Cathedral: Crow’s Curse, a standalone prequel to their acclaimed action-adventure Cathedral, is available now ahead of Steam Next […] The post Cathedral: Crow’s Curse Playable Demo Now Available on PC appeared first on Capsule Computers .
Feb 10
Creature Kitchen Free Download
Creature Kitchen Free DownloadCreature Kitchen Direct Download A creepy-cozy cooking simulator where you befriend local wildlife and feed them their favorite snacks! With a strange house to search and forest to explore, the witching hour has only begun. Creaking footsteps in vacant rooms… Voices whispering beyond the trees… Befriend your local wildlife and feed them their favorite snacks […] The post Creature Kitchen Free Download first appeared on WorldofPCGames .
Feb 9
Doloc Town’s Third Major Early Access Update Released
Doloc Town’s Third Major Early Access Update Released RedSaw Games and Logoi Games have released their third major  Steam Early Access update for farming sim Doloc Town . The "Harvest Fusion" update is said to focus on farming depth, story content, and self-expression. It introduces a new gene system, a gene-focused tech tree, and new equipment. The Gene system allows each seed to carry up to three gene modules from nearly twenty mutations, letting players mix and match crops. The update also includes new main story and faction quests, the new in-game Long Night Festival, new hats, new furniture, new festival-themed decorations, and more. Doloc Town features 2D pixel art graphics with side-scrolling exploration and combat. It is set in the eponymous oasis in a post-apocalyptic world, which is filled with abandoned ruins and unique architecture. Players are tasked with looking after their crops, including shielding them from weather such as acid rain. They can create automated production systems and unlock and upgrade farming skill trees. Outside of the town, players can explore a variety of biomes including forests, caves, and ruins while searching for secret relics and treasures. During exploration, players encounter threats and engage in fast-paced combat alongside customisable drones.   [foogallery id="184254"]   The post Doloc Town’s Third Major Early Access Update Released appeared first on RPGamer .
Feb 6
Remnants of Yore Coming to Early Access in March
Remnants of Yore Coming to Early Access in March Developer Harakka Studio announced that its cozy roguelite adventure RPG Remnants of Yore will release in Early Access via Steam and the Epic Games Store on March 26, 2026. The game is planned to fully release later in the year on PC and all major consoles, with RPGamer receiving details about the game ahead of the announcement. Remnants of Yore is said to be built around combining Hades -style action combat, Moonlighter -esque shopkeeping, and Stardew Valley -like slice-of-life elements. Players control the wizard cat Yore, who finds himself trapped in a town surrounded by a corrupted forest. The first to reach the town in recent memory, he is given an abandoned antique shop to live in and run. Using it as a base, he seeks to clear the corruption, selling items he finds while exploring. Yore journeys into the forest to investigate the corruption. Each time he enters the forest, the game procedurally generates the layout. Enemies appear in waves, with players able to use melee and spell-based attacks. Players can unlock new spells by mixing herbs found in the forest. After defeating enemies, players can obtain either a boon or health potion. Boons are upgrades that apply to that forest run.     The game features a variety of characters who are romanceable and provide their own mechanics to assist Yore and the player. In the shop, players can choose what items to sell and at what price. The game offers a recommended price for each item, but players can sell items for less to help increase their customer flow or for more to try and gain greater profit. Different customers will be willing to pay different prices for items. More details about the game's characters can be found in the free Mugi Mail: Remnants of Yore app on iOS and Android. In addition to running Yore's shop between runs, players can participate in activities around town and build up relationships, as well as whether to help spirits trapped within objects. The game will have several different endings available, and players can have different relationship outcomes depending on if they become friends or rivals with different characters. The developer stated that the game is built around accessibility, including various options such as colour-blind settings, as well as streamability and player agency, with the game having adaptive difficulty scaling.   [foogallery id="184199"] The post Remnants of Yore Coming to Early Access in March appeared first on RPGamer .
Feb 6
Tiny Biomes – Review
Tiny Biomes – ReviewAs much as we enjoy diving into sprawling RPGs or emotionally resonant visual novels, there is something to be said about the simplicity of a straight-up, no frills puzzle game. When a game like that sticks its landing, it effortlessly outpaces much bigger titles in terms of addictiveness. Developer Double Mizzlee’s latest title, Tiny Biomes, has the potential to be such a game, at least at first glance. Can the game cement itself beyond those first impressions though? Story We can be very brief here: there is no story in Tiny Biomes whatsoever. Graphics The titular biomes comprise a lush forest, a snowy tundra and a volcano. These serve as little more than palette swaps, however, as there is nothing that gives each biome its own identity, apart from the color of the flow you create and the backdrop. For a game titled Tiny Biomes, the stages feel strangely devoid of life too. While there is the occasional tree or rock on “empty” tiles, e.g. ones you can’t interact with, there are no animals or anything else of interest. Stylistically, Tiny Biomes goes for readability over realism, with clean outlines and a clutter-free interface. This isn’t the most demanding game either, of course, so it runs as smoothly as it should. That said, the game’s visuals become slightly fuzzy in handheld mode, though not distractingly so. Sound There is a mismatch between the chill and relaxing puzzle gameplay of Tiny Biomes and its overly dramatic soundtrack. We sincerely doubt that the music was written specifically for the game, as it simply doesn’t fit with the overall atmosphere. Adding insult to injury, the music is annoyingly repetitive, to the point that we rather quickly turned off the game’s audio completely. Not that we were missing a whole lot elsewhere. With no story or characters, there was no voice acting, and the game’s sound effects weren’t exactly something to write home about either. Gameplay Although Tiny Biomes boasts 150 puzzle stages, its gameplay doesn’t change at all over the course of the game. You’re presented with a set of tiles arranged in a grid. One of these tiles acts as a source of water, ice, or lava, depending on which biome you’re playing in. Other tiles act as end caps. Your goal is to rotate the tiles in such a way that the source tile is connected to every end cap, with the caveat that neither the source tile nor the end caps themselves can be rotated. Rotatable tiles appear in different varieties, from straight lines to curves and T- and X-crossings. Tiles can only be rotated in a single direction too, and each partial rotation counts as a full move: If you need to rotate a tile 270 degrees, you’re using up three moves. While there is no hard move limit, you’re scored between zero and three stars depending on how few moves it takes you to complete a puzzle, with fewer moves being better. Surprisingly enough, although the grids of each stage become bigger as you make your way through each biome, this doesn’t translate to more challenging puzzles. You can rotate individual tiles in any order, and it’s often a good idea to start not from the source tile but from one of the end caps. Regardless, Tiny Biomes is one of the easiest puzzle games we’ve ever played. We were able to get that coveted three-star score on the vast majority of levels on the first try. More than a few times, we didn’t get that score because we accidentally clicked a tile too many times and it took us a couple of moves to return it to its intended position. There were even instances where we could clear a puzzle without utilising every available tile! Even so, one thing that was sorely missing was an indicator that gave us a target number to work towards, as right now we had to guess. Some of the larger puzzles required upwards of 60 moves, and it was unclear how well we were doing until we got that three-star confirmation. While 150 stages may sound like a lot, it’s important to note that most of the early puzzles take no more than a couple of seconds to complete. This is something that repeats for each of the three biomes as well: every biome acts as its own set of 50 puzzles, complete with a credits screen when you finish one. The next biome starts from scratch again, with small grids gradually building to bigger ones. It took us around two hours to fully complete Tiny Biomes with three stars on each level. Additional modes would have been welcome here. Even something as simple as a mode that introduced a time limit would have added some much-needed longevity and replay value. Another idea would have been a mode that combined different biomes, where you’d need to create separate paths for different flows. Tiny Biomes doesn’t exactly break the bank with its €4.99 RRP, but the combination of a lack of real puzzle challenge and relatively little content still makes the game end up feeling overpriced. Conclusion Our initial impressions of Tiny Biomes were much, much better than what the actual game turned out to be. The tile-rotating puzzle concept isn’t the most original in the first place, but at least it had potential. Unfortunately, Tiny Biomes fails to capitalize on that potential. The gameplay doesn’t evolve throughout the game’s runtime, and there is no sense of challenge here. Add to this that the game’s presentation doesn’t add anything of value and you end up with a title that is fully functional but nothing more than that. As it stands, Tiny Biomes feels like a conceptual demo rather than a full-fledged puzzle game that belongs in your library.
Feb 6
Heart of the Forest brings German Folklore to a psychological FMV horror adventure, arriving this month on multiple platforms
Heart of the Forest brings German Folklore to a psychological FMV horror adventure, arriving this month on multiple platformsWales Interactive, known for Ten Dates, and more has announced their new interactive psychological horror adventure, Heart of the Forest, set to launch on mobile, and PC, and Console on February 12. Developed by Trapped Predator, this indie game is inspired by tales from Germany’s Black Forest. Get ready to shape the story though multiple POVs … The post Heart of the Forest brings German Folklore to a psychological FMV horror adventure, arriving this month on multiple platforms appeared first on GamingonPhone .
Feb 6
Everything Announced At The February Nintendo Direct: Partner Showcase
Everything Announced At The February Nintendo Direct: Partner Showcase A new Nintendo Direct: Partner Showcase aired this morning, and we got a smattering of both new reveals and familiar games finding their way onto the Switch ecosystem. We're rolling into the second year of the Nintendo Switch 2, and it seems like the new console's pulling in quite a few third-party games and ports. Here's everything we saw today, rounded up if you missed the live show. Orbitals - Summer 2026 (Switch 2)   The charmingly retro anime co-op puzzler Orbitals has a launch window for its Switch 2-exclusive debut. Shapefarm and publisher Kepler Interactive are targeting Summer 2026 for the space-faring adventure, and today's gameplay breakdown looked pretty darn good. Those looking for a new co-op game to play through with a partner or pal should probably take note. Paranormasight: The Mermaid's Curse - February 19, 2026 (Switch)   Square Enix's niche but beloved adventure Paranormasight is getting a follow-up, in Paranormasight: The Mermaid's Curse . The new entry looks to have more of the same scares and flowchart-hopping story one would hope for, and we won't be waiting long, either. The investigation will get underway in just two weeks. Captain Tsubasa II: World Fighters - 2026 (Switch)   Who doesn't love the theatricality of anime boys playing soccer? Captain Tsubasa looks to bring all that competitive fire to the Switch later this year, with the latest entry in the hyped-up sports RPG. Tokyo Scramble - February 11, 2026 (Switch 2)   Has this ever happened to you? You're on a train, commuting, having a normal day, until a cave-in suddenly sends you tumbling into an underground world filled with reptilian monsters that all want to hunt you down. Well, maybe you'll get some tips for survival from Tokyo Scramble, a new survival horror game arriving on February 11, 2026. Valheim - 2026 (Switch 2)   I'm sure at least a few of you have fond memories of building a hearth and home in Valheim, the viking survival game that became the big new thing on PC. If you'd like an excuse to return to the forests, seas, and strongholds, it's coming to Switch 2 later this year. Hollow Knight Nintendo Switch 2 Edition - Today (Switch 2)   If you've been itching for a Hollow Knight replay after finishing Silksong, you now have a great excuse. A Switch 2 version of Hollow Knight, with enhanced visuals and improved framerate, arrives on the new Nintendo handheld today. If you already own the Switch version of the game, the Switch 2 upgrade is free. eFootball Kick-Off! - Summer 2026 (Switch 2)   If anime-styled soccer isn't your thing, then eFootball is here to give you real-life players and a world tour to compete in. The latest eFootball arrives on Switch 2 sometime this summer. The Adventures Of Elliot: The Millennium Tales - June 18, 2026 (Switch 2)   Square Enix's time-traveling HD-2D adventure is locking in a release date. Today's Nintendo Direct: Partner Showcase showed off some of The Adventures of Elliot: The Millennium Tales' era-spanning mechanics and a release date of June 18, 2026. Super Bomberman Collection - Today (Switch) Relive the legacy of Bomberman in this retro collection, spanning the first Super Bomberman up through Super Bomberman 5. There's also a boss rush mode, multiplayer, and more, and it all shows up later today. What a blast! Final Fantasy VII Rebirth - June 3, 2026 (Switch 2)   Final Fantasy VII Remake recently arrived on the Switch 2, and now you have a timer on your playthrough to wrap it up before its sequel, Final Fantasy VII Rebirth, makes its Switch 2 debut. The massive second entry in the FF7 remake trilogy comes to Switch 2 on June 3, 2026. Pragmata - April 24, 2026 (Switch 2)   Capcom's puzzle-shooter Pragmata is indeed coming to Switch 2 on April 24. But today's trailer confirmed a demo for the sci-fi action game will go live later today, in case you're curious about its novel blend of hacking and blasting. It's worth checking out, and according to our recent hands-on preview, it runs pretty well, too . Turok Origins - Fall 2026 (Switch 2)   Turok is back, which is huge news for anyone named Turok . Turok Origins pits players against an alien threat, giving you the technology to take down both dino foes and alien warriors, and it will head to the Switch 2 sometime in Fall 2026. Kyoto Xanadu - Summer 2026 (Switch)   Falcom's Xanadu series continues with Kyoto Xanadu, an action RPG where students improve their stats, hang out with friends, and dive deep into the depths of the mysterious Xanadu. It's set to arrive on Switch and Switch 2 sometime this summer. Digimon Story Time Stranger - July 10, 2026 (Switch)   Digimon Story Time Stranger seems like a perfect fit for handheld systems, so it's great to see it heading to Switch and Switch 2 this July. Switch 2 owners get options for either Quality or Performance modes too. Monster taming RPG fans should keep an eye out for this on July 10, 2026. Granblue Fantasy: Relink - July 9, 2026 (Switch 2)   Granblue Fantasy: Relink is, quietly, one of the more entertaining action RPGs you can play with a group of friends. And now, that'll be much easier to manage when Relink heads to Switch on July 9, 2026, with the Endless Ragnarok subtitle in tow. Monster Hunter Stories 3: Twisted Reflections - March 13, 2026 (Switch 2)   The latest entry in the Monster Hunter Stories series is just around the corner, with a bunch of new Monsties to recruit and a massive world to explore. If you're eager to get started, there's some good news: a demo goes live on Switch 2 later today, with save data transferring over to the full launch on March 13, 2026. Console Archives And Arcade Archives 2 - Today And Beyond (Switch 2)   Who doesn't love some classics? Rave Racer gets an Arcade Archives 2 entry on February 26, and the Console Archives is also on the way with the classics Doraemon, Sonic Wings Special, and more. The first wave includes Cool Boarders and Ninja Gaiden II: The Dark Sword of Chaos later today. The Sizzle Reel   Here's a quick breakdown of the sizzle reel montage, with titles and dates: Scott Pilgrim EX - March 3, 2026 Another Eden Begins (Nintendo Switch 2 Edition) - Summer 2026 Reanimal - February 13, 2026 WWE 2K26 - March 13, 2026 Star Trek: Voyager Across the Unknown - February 18, 2026 Disney Dreamlight Valley (Switch 2 Edition) - March 25, 2026 PGA Tour 2K26 - February 6, 2026 Culdcept Begins (Switch 2 Edition) - July 16, 2026 Goat Simulator 3 - April 1, 2026 Shadow Tactics: Blades of the Shogun - March 18, 2026 Tales of Arise - Beyond the Dawn Edition - May 22, 2026 Resident Evil Requiem - February 27, 2026 (Switch 2)   The next Resident Evil arrives soon, and it's coming to the Switch 2 alongside other platforms. Today's trailer showed much of what we've seen in previous showcases and previews, but we did get confirmation that both Leon and Grace are getting Amiibo . Additionally, if you're looking to get caught up on the preceding games, both Resident Evil 7 and Village are coming to Switch 2 on the same day as Requiem: February 27, 2026. Plus, you can pick up a brand-new Requiem-themed Switch 2 Pro Controller the same day. Bethesda Games Head To Nintendo Switch 2   Bethesda's Todd Howard closed out today's Partner Showcase to confirm several of the developer's games are coming to Nintendo Switch 2. The big announcement is The Elder Scrolls IV: Oblivion Remastered, arriving on the Switch 2 sometime later this year.   The Anniversary Edition of Fallout 4 is also coming to Switch 2, with a release date of February 24, 2026.   Plus, Indiana Jones will seek the Great Circle on Switch 2 on May 12, 2026.
Feb 5
Whimsical Co-Op Fantasy RPG ‘Baladins’ Rolls the Dice on Nintendo Switch and PlayStation Feb. 20
Whimsical Co-Op Fantasy RPG ‘Baladins’ Rolls the Dice on Nintendo Switch and PlayStation Feb. 20ANGOULÊME, France — Feb. 2, 2026 — Baladins, the whimsical tabletop-inspired co-op fantasy RPG developed by Seed by Seed and published by Armor Games Studios, brings the adventure to on Nintendo Switch and PlayStation 5|4 on Friday, Feb. 20, 2026. Frolic through the lush forests and quaint towns of Gatherac, a lively world full of […] The post Whimsical Co-Op Fantasy RPG ‘Baladins’ Rolls the Dice on Nintendo Switch and PlayStation Feb. 20 appeared first on Capsule Computers .
Feb 3
Heartopia Vehicle Guide: Complete list of vehicles and how to get them
Heartopia Vehicle Guide: Complete list of vehicles and how to get themExploring Heartopia on foot sounds charming at first. However, once in a while, moving around the world that way feels exhausting. Traveling from the forest to the onsen, then back home, and later across town for an event can feel unnecessarily slow a lot of times. Thankfully, Heartopia solves this problem by introducing vehicles. In … The post Heartopia Vehicle Guide: Complete list of vehicles and how to get them appeared first on GamingonPhone .
Feb 3
Songs of Conquest DLC Adding New Faction in June
Songs of Conquest DLC Adding New Faction in June Coffee Stain Publishing and Lavapotion announced a new DLC for strategy RPG Songs of Conquest . The DLC, which introduces the Yulan faction, will add the lands of Yulan that come with a new biome, new maps, and new units. It will release on PC via Steam in June. The full details pertaining to the DLC can be found here . The DLC will take players to the lands of Yulan ruled by three rival houses: Li, Sheng, and Xuan. It will see players following the House of Sheng and their Wielders as Yulan comes back into contact with the wider world of Aerbor. The new biome will consist of forests, vast plains, ancient ruins, and lurking dangers. The DLC will add eight new troop units whose upgrade paths reflect the houses they serve. In addition to the three maps telling the story of lands of Yulan, players will be able to explore five conquest maps. Songs of Conquest is currently available on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, iOS, and Android. The game features turn-based strategy inspired by titles such as the Heroes of Might and Magic and the Age of Wonders series. In addition to the four different faction campaigns, players can engage in skirmish battles as well as use its map editor to create their own scenarios. Songs of Conquest received two factions DLC Vanir and Roots . The post Songs of Conquest DLC Adding New Faction in June appeared first on RPGamer .
Feb 2
Roots Devour Free Download (v1.0.0.0)
Roots Devour Free Download (v1.0.0.0)Roots Devour Direct Download: Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Deep within the silent forest, roots stir slowly into consciousness. A primal ravenousness takes instant command of your mind. Extend your roots—pierce, entwine, And devour the blood of those creatures thrashing in terror! Connect, and connect again— This frantic […] The post Roots Devour Free Download (v1.0.0.0) first appeared on WorldofPCGames .
Feb 2
Little Witch in the Woods Review
Little Witch in the Woods Review Witches in Sitches Ellie Blueriver, poster child for hyperfixation and poor impulse control, has recently graduated magna cum laude from the School for Witches in spite of herself, and now she is on the train to the city of Highlion. Once she arrives, she needs to introduce herself to one of the city's Witch Houses and be accepted for a few years of apprenticeship. She is not looking forward to this. She is, in fact, struggling with the need to stay put on a nice bench on the train and do nothing for the three-day trip. So the moment the train makes an unscheduled stop one evening, she's off to investigate this cool-looking tree she saw from the window. And then the train leaves without her, and she is a Little Witch in the Woods . As far as Ellie is concerned, this is the Best Thing Ever. She finds a dilapidated Witch House to serve as home base as she explores the area and finds ways of helping the nearby village of Wisteria. Many years ago, strangling thorn vines destroyed most of the houses and drove off all but a few inhabitants. Ellie takes it upon herself to find the source of the thorn vines, eliminate them, and bring back as many former and new residents as possible. In part because witches are supposed to help people, but mostly because it's an excuse to run around, explore, see new things, and also help people. Her constant companion is Virgil: talking hat, family heirloom, voice of reason and conscience, and also occasional co-conspirator to commit identity fraud so that the witches' administration doesn't realize that Ellie is flying solo on this one. Little Witch in the Woods is a cozy little adventure that hits some satisfying beats both in its main quest and the side stories of the various villagers. Some of the backstory revealed goes hard, and the localization from Korean is at its best where it counts the most. Unfortunately, the quality of localization lags more in the less central aspects, especially in things like greetings, salutations, and verbal recognition of others in a conversation, much of which forget that people do not usually address others directly in the third person in English. Further, a few items suffer name changes depending on where in the nested menus or dialogue boxes they are seen, and one backstory NPC gets two wholly different versions of his name in the same conversation. These issues stand out all the more in contrast to how well the core story is done, but as this game is still seeing fixes and updates for minor bugs, this may see some improvement in the future. [caption id="attachment_183467" align="aligncenter" width="627"] That's a fair assessment, if not a nice one.[/caption] To prove herself as an up-and-coming witch, not to mention earning spare cash, Ellie produces potions and magic candies. The candies are mainly for sale and certain quest criteria, but the potions are indispensable for excursions into the deeper forest, the clouded valley, or the mysterious star-studded cavern beneath the mountain. In order to produce anything, however, she must manage a mini-game to control the temperature of the fire, the direction of the stirring, and the order of ingredients. Also, she needs to get the ingredients first, and quite often these ingredients do not wish to be got. In lieu of combat, this game makes item gathering an active experience. Some critters are more approachable than others, and even some of the plants have quirks that make them difficult to harvest. The player must learn through Ellie's observations, actively jotted down in her witch's encyclopedia, and use that knowledge to figure out how to proceed. Some can be approached with care for hugs and fur harvesting, while others require sneaky steps and bug nets. There are creatures that burrow and others that hide, and some are only available at night. As well, there are several that are much easier to manage with the appropriate potion. The game will even reward Ellie for certain actions that result in no item, but which are cute in their own right, such as petting giant mud puppy salamanders till they fall asleep. [caption id="attachment_183468" align="aligncenter" width="640"] Catching li'l puppies, all plush with fluff[/caption] While some creatures are easily caught and squeezed for their fluff, while others require more creative methods. Aside from her own two hands and an assortment of potions, there are three gathering tools available: a bug net, a pickax, and a shovel. In addition, Ellie arrives with a magic quill for taking notes, gets a fishing rod later, and eventually receives a cat toy with which to entertain any of the village's two dozen resident felines. Filling it out and completing the encyclopedia's assigned challenges, even the ones without direct reward, is important, as it provides benefits such as better yields when harvesting, increased likelihood of special creature forms appearing, and permanent boosts to stamina and energy at major benchmarks. On the production side, as Ellie sells more candies, she gains access to better versions of workshop equipment as well as incubators, which can be used to produce more usable ingredients from fewer base materials. There is a steady advancement of her ability to explore, gather, and produce that works quite well. [caption id="attachment_183469" align="aligncenter" width="640"] It won't be the last![/caption] The spritework in this game is excellent for conveying the feel of cozy, colorful adventure, with dozens of adorable critters, pretty plants, memorable characters, and the aforementioned felines. Ellie's encyclopedia and personal notes provide more visual detail in portraiture. The little witch herself is highly animated, both in personality and in graphics, and the action is fluid whether she's walking, running, swimming, swooping on her broom, or using any of her various tools to relieve critters of their useful bits. As a further plus, the game has a robust system for expanding and decorating the Witch House. While I did not personally delve too deep into the possibilities, I did enjoy arranging stuffed plushies of all the local critters. Others of my acquaintance would likely love the opportunity to arrange the house to their whims. In keeping with the low-key vibes, the game's soundtrack is calmly instrumental, with different tracks for the different areas and some environmental sound effects. Also, there's an event halfway through the game where the villagers hold an amateur parade, and it is adorably dissonant. Even so, this is not a standout soundtrack, but rather a supplemental element to the overall experience which does its job admirably. For RPGamers who like cuteness and low-stakes adventure, there is much to enjoy here. Each of the main areas of the game provides its own puzzles and mysteries to figure out, and discovering how best to approach the various creatures provides for fun adventures. The characters and story are strong points, and the decoration aspect is not to be ignored. Little Witch in the Woods is a game that knows its niche and fills it well. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Little Witch in the Woods Review appeared first on RPGamer .
Jan 29
Sword Hero Undergoing Kickstarter Campaign
Sword Hero Undergoing Kickstarter Campaign Solo developer ForestWare, supported by publisher Crytivo, has begun a Kickstarter crowdfunding campaign for open-world RPG Sword Hero . The game takes place on the quarantined island of Wes, which is part of a long-abandoned Ringworld. Players control the Delver, a character without any status in the world. Sword Hero  is built around simulation systems, with directional combat that tracks armor, damage, and debuffs for individual body parts. Environmental hazards, positioning, and verticality play play important roles, with disabling enemies often being more effective that outright defeating them. The game world is said to be seamless, with NPCs following persistent daily routines and events continuing whether the player is present or not. There are weather, fire propagation, and crime systems, with players able to own houses and businesses. A combat demo is available on Steam . The campaign is set to run until February 26, 2026, and has already surpassed its $35,000 funding goal. Those who pledge at least $25 will receive a digital copy of the game as part of their backer rewards. Sword Hero is in development for PC and is currently expected to release in 2027, with console versions part the campaign's stretch goals.   The post Sword Hero Undergoing Kickstarter Campaign appeared first on RPGamer .
Jan 28
The ForestAs the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.