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Doloc Town Receives Thrives & Ties Update
Doloc Town Receives Thrives & Ties Update RedSaw Games and Logoi Games have released the second major Steam Early Access update for farming sim Doloc Town . The "Thrive & Ties" update includes two townie friendship storylines and various NPC personal quests, the Rico Mountain faction, main storyline progression, more customisation options, more items, a calendar feature, and more. Doloc Town features 2D pixel art graphics with side-scrolling exploration and combat. It is set in the eponymous oasis in a post-apocalyptic world, which is filled with abandoned ruins and unique architecture. Players are tasked with looking after their crops, including shielding them from weather such as acid rain. They can create automated production systems and unlock and upgrade farming skill trees. Outside of the town, players can explore a variety of biomes including forests, caves, and ruins while searching for secret relics and treasures. During exploration, players encounter threats and engage in fast-paced combat alongside customisable drones.   The post Doloc Town Receives Thrives & Ties Update appeared first on RPGamer .
Nov 25
Mirthwood Gets Foundations Update
Mirthwood Gets Foundations Update V Publishing and Bad Ridge Games released a major update for open-world life-sim Mirthwood . The Foundations Update adds new story events, seasonal festivals, pets to collect, and more. In addition, the companies announced the game is now Steam Deck Verified. The new story events include bandit raids and rodent infestations, with players able to react to them in different ways and reach different outcomes. Players can now partake in seasonal festivals, where they can dance and earn rare items from local vendors. The update adds pets, which help players defend their farms against threats including bandits and hungry rats. NPCs can now die permanently and see their corpses resting at their towns' graveyard. The update also adds new random events and encounters, such as overturned carts, spilled loot, wandering bards, and more. Mirthwood puts players in the role of a refugee from a war-torn continent and sees them select their own path through non-linear progression in an open world. Available activities and goals include building up a homestead complete with a farm, which helps generate produce to sell to the local town or to trade with others, and exploring forests or ruins while taking on formidable creatures for additional resources. The game includes an NPC relationship system leading to rewards, quests, and potentially romance. Mirthwood is currently available for PC via Steam , where a demo is available.   The post Mirthwood Gets Foundations Update appeared first on RPGamer .
Nov 23
Cling to Darkness Needed A Bit More to Shine
Cling to Darkness Needed A Bit More to Shine Cling to Darkness was about an hour and a half of dread and emotional twists, only for one's last impression of it to be a frenetic rock track as the credits play. Though odd, it matches the peculiar (used both positively and negatively) experience that I just had. Though I can appreciate Lizardry’s innovation in the over-saturated market of indie horror adventure, its somewhat counter-intuitive gameplay drowns out the potential. In Cling to Darkness , you play as Satsuki, a young girl undergoing a ritual. This ritual requires her to put on a blindfold and collect five talismans while relying solely on her sense of hearing. A mysterious monster known as Ashioto-san stalks her the entire time, and she absolutely cannot let Ashioto-san touch her. When reading the description for Cling to Darkness , I expected something like Death Forest or Aka Manto —a horror game with an implacable monster stalker and a bare-bones narrative to justify your presence in whatever haunted locale you’re in. But I was surprised when Cling to Darkness actually had a story. Satsuki comes off as an unreliable narrator, which makes you doubt her story and have to piece together her past from dialogue. Contrary to the game's instructions when you first boot this up, I highly recommend playing with visual aides off and not blindfolding yourself. As mentioned earlier, the story wants to be deeper than the run-of-the-mill horror, but the game doesn’t mute or lower the volume of the sound effects during conversations. Many times, they distracted me at key points of dialogue, causing me to miss something since I couldn't read the subtitle before clicking for the next line. It’s also funny that I had to do that. Again, you're meant to play it blindfolded, but the game doesn't have an auto option for the story. I often didn't know when a character had finished speaking and so needed me to click to proceed. How did the playtesters not complain aabout this? This was way more stressful than the actual horror bit. The game wasn't that scary since Ashioto-san sounds like a kid running at the pool, and it's easy enough to beat. The story also doesn't match the game's length. It's only 90 minutes long, which isn't enough time to know or care about Satsuki. That's even with Anya Floris , who voices Satsuki in the English version, acting her heart out. My first impression when I finished the game was that the ending was similar to the Death Note American live-action's. It ends on a confusing note ("Wait, did Satsuki pee herself?") and the last impression is a complete tonal shift from what you had just gone through that it only leaves you with more questions. I would have liked more time with Satsuki to care about her and her plight. In saying that, though, more of the repetitive gameplay would have further dragged down the experience. Cling to Darkness is a game with a good idea, but its execution (from basic QoL to the story and gameplay) just needed some more forethought. Cling to Darkness is readily available on the Windows PC via Steam . The post Cling to Darkness Needed A Bit More to Shine appeared first on Siliconera .
Nov 22
NieR: Orchestra Concert re:12024 Music CD Debuts Worldwide in 2026
NieR: Orchestra Concert re:12024 Music CD Debuts Worldwide in 2026 Square Enix opened up pre-orders for the NieR: Orchestra Concert re:12024 CD of live music from the Tokyo International Forum concert on August 3, 2025 . It will be a two-disc album. It will cost ¥3,850 when it launches in Japan on January 21, 2026. It will be $39.99 when it debuts worldwide in February 2026. There will also be a pre-sale at the Carnegie Hall performance in New York City on January 11, 2026.  The NieR: Orchestra Concert re:12024 CD consists of music from both the original NieR and NieR: Automata , with 20 total songs available. The official site has samples of each of the tracks.  Here’s everything on disc one: “Crumbling Lies - Front” “City Ruins” “Snow in Summer” “Song of the Ancients” “Amusement Park” “Deep Crimson” “Gods Bound by Rules” “Shadowlord” And these are the tracks from disc two: “Copied City” “Emil” “A Beautiful Song” “Forest Kingdom - Possessed by Disease” “Fleeting Words” “The Dark Colossus Destroys All” “The Sound of the End” “Bipolar Nightmare - Mourning” “Ashes of Dreams” “Weight of the World” “Inori (Prayers)” “Kainé” This isn’t the only Square Enix album of game music to appear right as 2026 begins. That’s when the first Undertale x Square Enix project album debuts.  The NieR: Orchestra Concert re:12024 two-CD album will appear in  Japan on January 21, 2026, then worldwide in February 2026. The post NieR: Orchestra Concert re:12024 Music CD Debuts Worldwide in 2026 appeared first on Siliconera .
Nov 21
Koei Tecmo Released Official Atelier Ryza ASMR
Koei Tecmo Released Official Atelier Ryza ASMR Koei Tecmo has released an official ASMR (Autonomous Sensory Meridian Response) audio album themed after Atelier Ryza 3 on DLsite . The ASMR, which has the title The Healing Rest and Tomorrow's Promise , is available at a 20% discounted price of ¥1,320 (~$8.35) until December 17, 2025. It will afterward have a regular price tag of ¥1,650 (~$10.45). This ASMR album consists of seven tracks, totaling approximately 80 minutes, with an overall file size of 1.24 GB. Reisalin "Ryza" Stout's Japanese voice actress Yuri Noguchi reprised her role here. The album will put the listener in Klaudia Valentz's viewpoint. The story in this ASMR will take place around the timeline of Atelier Ryza 3 . While returning to Kurken Island, Ryza gets to meet Klaudia again, and the two will then spend their time around a secret house. The five main episodes will depict Ryza and Klaudia gathering materials during the day and entering the bath in the evening, with bedside talks about future journey promises as the conclusion. The first EX track will have the listener rest on Ryza's lap to get an ear cleaning session, and the second one will feature a reminiscence of Ryza giving Klaudia a ride on her shoulder while exploring a forest. Atelier Ryza ASMR: The Healing Rest and Tomorrow's Promise is now available on PC. This ASMR is different from the one included in the limited physical Premium Box for Atelier Ryza Secret Trilogy DX Pack , which is readily available for PlayStation 5, PlayStation 4, Nintendo Switch, and PC. The post Koei Tecmo Released Official Atelier Ryza ASMR appeared first on Siliconera .
Nov 20
Can You Walk Up 110 Steps Without Help? The Pokémon Theme Park in Japan Has Some Strict Safety Rules That Could Exclude Many Visitors
Can You Walk Up 110 Steps Without Help? The Pokémon Theme Park in Japan Has Some Strict Safety Rules That Could Exclude Many VisitorsPokéPark Kanto is a new, permanent Pokémon theme park opening in Japan next February. Visitors to PokéPark will take on the role of Pokemon Trainers, and explore a town and forest areas designed to bring the anime and games to life. However, those eager to channel their inner Ash Ketchum and “catch ‘em all” may be surprised to discover that strict rules could make a huge portion of the park out-of-bounds for many visitors.
Nov 20
Analogue 3D, Which Can Play Any N64 Cartridge, Continues The Company's Stellar Reputation
Analogue 3D, Which Can Play Any N64 Cartridge, Continues The Company's Stellar Reputation If you're a similar age as me, you likely have a lot of great memories sitting around a comically heavy tube television and a Nintendo 64 with your friends. The game in the tray may have differed – my friend group leaned towards GoldenEye 007, Star Fox 64, and Mario Kart 64 – but whether you were firing up Mario Party or Super Smash Bros., the allure of four-player gameplay was difficult to ignore. Add in the fact that Nintendo 64 also played home to some of the most influential single-player games of all time, like Super Mario 64 and The Legend of Zelda: Ocarina of Time, and it was a core-memory generator. It's for that reason that the Nintendo 64 library on the Nintendo Switch Online + Expansion Pack is an enticing proposition for me, and it's served me well when I want to fire something up for my long-overdue playthrough of The Legend of Zelda: Majora's Mask or when I get the itch to play the 1080° Snowboarding. However, because it's emulating at varying degrees of quality, it's never been the ideal way to play these games, just the most convenient. And so, I always just fired up the N64 app on my Switch or Switch 2 when I needed my N64 fix. That changed for me once Analogue shipped me its new Analogue 3D. Pulling the unit out of its box is an exciting experience, as the trademark sleek Analogue design modernizes the original form factor of the Nintendo 64 – the original N64 doesn't fit in my TV stand in a way that lets me easily change games, yet I had enough room to swap cartridges in and out of the top-loader slot in the Analogue – but the real thrill starts the moment you plug it in. After digging out some of my old N64 cartridges, I began leaping from game to game. I loved running and gunning in GoldenEye 007, speeding through the streets in San Francisco Rush, or reliving old glories in Star Wars Episode I: Racer. Even better, since the Analogue 3D has a built-in Expansion Pak, I can fire up Donkey Kong 64, Perfect Dark, or Zelda: Majora's Mask with no compatibility worries. The biggest difference this time is that I was running these games in 4K on a big LED TV.  You can choose to add CRT filters to reproduce that original feeling back in the '90s, but I've always enjoyed getting the clearest view of my games as possible; that's how I've always approached retro collections on modern consoles, and that's no different here. Thankfully, even without the CRT filter, every game feels faithfully displayed, thanks primarily to the fact that these games are not emulated; they're played natively on the Analogue 3D – a first for the Nintendo 64. The color doesn't feel dimmed as it can in some emulation, leading to the most visually appealing way to play my favorite games of the past. The Analogue 3D natively plays all your Nintendo 64 cartridges, regardless of region. I have a tradition of picking up Japanese versions of my favorite retro games each time I travel to Japan, but I've never had a good way to play those games. As such, my Japanese copies of Super Mario 64 and Ocarina of Time have just sat on a shelf as pieces of my collection. That changed the moment I plugged in my Analogue 3D. Before I knew it, I was running around in Peach's courtyard and Kokiri Forest.  It's a good thing I have Super Mario 64 pretty much memorized at this point One of my chief complaints about trying to play Nintendo 64 games on other platforms is that the controller was too unique for modern gamepads to properly approximate the experience. The result is often an unnatural mapping of buttons, which is why I ended up buying the Nintendo Switch Online Nintendo 64 controller that Nintendo sells for when I want to fire up that library of classics. On the Analogue 3D front, I'm extremely thankful that all my old controllers work like a charm, and all of the different plugins (like the Rumble Pack), work just as well. The console itself has four ports, and I didn't have any issues plugging in my old N64 controllers and having them instantly work as though they're plugged into an actual Nintendo 64. Even better, Analogue worked with 8BitDo to create a more modern gamepad with buttons that feel closer to the N64 gamepad of old. It's still not perfect, but I never had a connection issue, and the button layout is close to the N64 layout while retaining the now-industry-standard form factor for controllers. But since it's a Bluetooth system, if you're unbothered by the different face-button layouts, you have several different options for controllers, and you can customize the experience in a ton of different ways. It's always going to be impossible to beat the convenience of the Nintendo Switch Online + Expansion Pack library, particularly when you consider how expensive some of these cartridges have become to track down. However, if you have a few old N64 cartridges lying around and care about the faithfulness which with your experiences mirror the original intents of the developers, the Analogue 3D is a stellar device worthy of the company's long lineage. After spending a few hours with the Analogue 3D, I'm mad at my past self for never picking up the company's devices that pay homage to the Super NES and Game Boy.
Nov 18
Forestrike Unpacked: The Inspirations, Challenges, and Evolution of a Roguelike
Forestrike Unpacked: The Inspirations, Challenges, and Evolution of a RoguelikeI was fortunate enough to speak with director of Forestrike, Thomas Olsson, about the project, and here’s what he had to say. The post Forestrike Unpacked: The Inspirations, Challenges, and Evolution of a Roguelike appeared first on COGconnected .
Nov 17
Black Clover Fans Have a New Crush: It’s Not Noelle or Mereoleona
Black Clover Fans Have a New Crush: It’s Not Noelle or Mereoleona Black Clover fans have been obsessing over Noelle and Mereoleona for years, but there has been a sudden shift in the fandom recently. Noelle’s Valkyrie Armors and Mereoleona’s fiery temperament have taken a hit from Vanessa Enoteca, the residing witch of the Black Bulls. Enoteca is a witch from the Witches’ Forest who was kept […] This post belongs to FandomWire and first appeared on FandomWire
Nov 17
New 2.0 Infinity Nikki Itzaland Region and Abilities Detailed
New 2.0 Infinity Nikki Itzaland Region and Abilities Detailed Infold Games confirmed that the 2.0 Infinity Nikki update will add a new Itzaland region to the game back in July 2025 , and now it shared a map, confirmed we can skip the story to get there early, and announced the new Abililties Archery, Gigantification, and Sticky Claw. The patch will also add a new, optional, optimized control scheme for folks playing on a PS5 or with a controller on a PC, wardrobe organization quality of life adjustments, and ability handheld items. The update is expected to appear in the near future, as the 1.11 Encore Season ends on November 25, 2025. We already knew the first Itzaland locations we’d visit in Infinity Nikki 2.0 would be Elderwood Forest and Spira. Now, there’s a first teaser for where those spots will be. On the official site, Infold Games showed a map highlighting they are in relation to Wishfield. The image did show the areas blanked out and is an “in development” one, so that could look different when 2.0 is live. However, it did show the Itzaland Canyon near the Abandoned District. It seems Elderwood Forest will be home to the Forest of Slumber and Shroomville, while Spira will feature a Giant Spear. Chapter Selection in Sea of Stars will let us go there. It will also eventually expand to include more llocations and a Linlang island.  Here’s the map teaser: Image via Infold Games As for the three new 2.0 abilities in Infinity Nikki , one seems focused on combat and the other two for exploration. Archery gives Nikki a bow and arrow. When set, you can fire homing arrows. The exploration ones are Gigantifiction and Sticky Claw. The former makes Nikki larger than usual, so she can cover more ground faster. The Sticky Claw will be like a grappling hook.  With the new control scheme, Infold Games specifically noted the changes are to help apply to combat and that they are optional. People can still use the existing one or swap to the new option. The developer shared two in-progress images highlighting the changes on both a PS5 DualSense and PC controller. Some of the new additions include Archery’s Aim assigned to L2, Plunge and a Whim combat skill assigned to R2, Abilities and Sub-Abilities on RT, Dash on O/B, attack on square/X, and switch outfit being tied to pressing right on the d-pad. Images via Infold Games Infinity Nikki is available for the PS5, PC, and mobile devices, and the 2.0 update is expected ahead of 2025.  The post New 2.0 Infinity Nikki Itzaland Region and Abilities Detailed  appeared first on Siliconera .
Nov 14
The Video Games You Should Play This Weekend – November 14
The Video Games You Should Play This Weekend – November 14 November is sprinting along at a pace that does not make sense in terms of way time moves along. I have looked into who I should email to try and slow things down, but I have had no luck. We can see the light at the end of the tunnel for the sprint of major releases at the end of the year, but now the backlog is a mile high, and we need to start making some end of the year best of decisions. Speaking of which, head here to vote for your favorite games of the year ! I recognize it's a little early to choose, but such is the burden of working in print. We don't mind, though. We like magazines. Anyway, it's Friday and it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: Valve Announces Console-Like Steam Machine, Steam Frame VR Headset, And New Steam Controller Everything We Learned In Nintendo's Direct For The Super Mario Galaxy Movie Metroid Prime 4 Hands-On: The Mouse Controls Are Mind-Bendingly Good Red Dead Redemption Is Coming To PS5, Xbox Series X/S, Switch 2, and Mobile Next Month With Free Upgrade Paths Horizon Steel Frontiers Is An MMORPG Set In Guerrilla's Horizon Universe, And It's Coming To PC And Mobile Best Video Game Soundtrack Grammy Nominations Don't Include Clair Obscur: Expedition 33 The Games You Should Check Out This Weekend Vampire Survivors VR Kyle Hilliard In an announcement that was arguably more surprising that Valve sharing details about its upcoming console, VR headset, and new controller, Vampire Survivors is now inexplicably available for Meta Quest . I'm not the biggest VR proponent, but I am a big fan of seeing how familiar games get ported to the platform. I love Resident Evil 4 VR for Meta Quest and am sad that Grand Theft Auto: San Andreas appears to be dead. Hopefully, I am wrong. In any case, I quickly downloaded it and played a few rounds and was charmed by it. Expectantly, it offers a new perspective on a game I have dumped a lot of hours into. Seeing the game (which is functionally identical to playing it on a 2D screen) laid out before with some limited stereoscopic layering to the pixel characters and monsters is neat. It is not the new way that I will play Vampire Survivors moving forward, but I am glad it exists, and I want to see more unexpected games like this get ported to VR. My dream for a VR port? Metal Gear Solid, with its 32-bit visuals intact. You can see a little bit of gameplay from the VR version here . Hyrule Warriors: Age Of Imprisonment Kyle Hilliard I wrote about it last week, as well, but now I have finished it, so I am prepared to recommend it while linking to my review . If you don't like the musou genre (games structured like Dynasty Warriors), then Hyrule Warriors: Age of Imprisonment likely won't convince you. But, I can confidently say it is my favorite musou game thanks to some little tweaks that make combat more engaging. I am also a sucker for being back in the world of Tears of the Kingdom. My biggest fear about the game (and my biggest critique of Age of Calamity) was that the story would not take the events of Tears of the Kingdom seriously. Thankfully, it does here. Marvel Rivals Matt Miller NetEase's popular superhero team game continues to impress with the pace and breadth of its updates. Today brings the launch of the game's fifth season, along with the new playable hero Gambit. Gambit sweetheart, Rogue, is expected to arrive mid-season. The new content is also a celebration of the game's first anniversary, and includes anniversary-themed rewards for players to acquire with play. Alongside new team-up abilities, a new non-combat social space in Times Square, and plenty of new balance changes on the way, it's a good time to hop in and engage in some good old-fashioned superhero battles. Winter Burrow Matt Miller You're a mouse, and you're returning home in the depths of winter to your old cozy burrow, there to knit sweaters, cook foraged mushrooms, and explore the forest. While Winter Burrow is ostensibly a survival game, it's an awfully adorable one, where the pace and tone are both decidedly light and friendly. Your mouse protagonist makes cute squeak noises as they dig in the snow. The gameplay loop mostly involves prioritizing a return to a warm fireplace at the end of every day of gathering. Noodlecake's new game doesn't break a lot of ground in terms of complex gameplay, but it's a clear winner if you're looking for your next zone-out and relax title to cozy up next to over the forthcoming cold months. Dispatch Kyle Hilliard Dispatch is now a complete game. Its episodic release schedule has officially concluded which means you can now play (or binge) all eight of its episodes in full. No cliffhangers for you! I, admittedly, don't usually enjoy these types of experiences. I never really got into any Telltale games despite giving many of them a shot. They're just a bit too passive for me. I like more gameplay. But I have been so enamored with the look and animation of Dispatch that I ended up playing it as new episodes released week to week and saw it to the end. It's good! You can read our full review of the game here !
Nov 14
Beyond the Grove – Preview
Beyond the Grove – PreviewFall is in full swing, and there are mushrooms everywhere in our neck of the woods. Although the days are getting shorter, and it’s getting colder -and wetter- outside, there is also an inherent cosiness to the season. When it’s not raining, going for a walk in an autumn-coloured forest is very relaxing, and when it is raining, there’s little better than brewing a cup of tea and staying inside with a relaxing video game. It’s the perfect time to check out Beyond the Grove then, Not a Duck’s currently-in-Early-Access title that brings the cosiness of the forest into your home, although with some strategic depth to sink your teeth into. In Beyond the Grove, players strap on the boots of a Grove Keeper, the guardian of a forest grove inhabited by Caps, a folk of sentient mushrooms. Caps are a far cry from the Toads of the Mushroom Kingdom, however, as they are a race of proud but diminutive warriors. When meteors fall from the sky, they bring with them a dark corruption that threatens the forest. It’s up to you to guide the Caps beyond the grove to confront the source of this blight. Guiding you on this quest is Mother Mushroom, who acts as a mentor in the story and a shopkeeper in gameplay. Narrative elements are limited to just the basics in the current build, but here and there, you’ll find hints of things to come, including references to mysterious “summoners” and the true origin of the corruption. The game’s adorable art style immediately gives away that Beyond the Grove doesn’t offer a traditional take on the RTS genre. What you’re getting here is a cosy game that relies more on atmosphere than on in-depth storytelling -for now at least. The world is colorful, soft, and friendly, filled with expressive mushroom characters and earthy golems. That said, there is room for growth. The effects of the corruption are implied, but not shown explicitly enough. More environmental storytelling could have gone a long way here. Different Cap types also would benefit from being more visually distinct. Where Beyond the Grove’s Early Access roots are most clearly shown are in its UI, however, which is perhaps a bit too basic. A different font choice alone could make a huge difference. On the other hand, the game’s music is already spot-on. A particularly nice touch is that the dynamic soundtrack evolves as you play, adding new instruments based on which golem types you summon. Each element contributes a different layer—cellos, violins, pianos—creating a living composition that reflects your army’s makeup. At its core, Beyond the Grove is an RTS autobattler with roguelite mechanics. Battles play out automatically, with players deploying Caps before combat begins and then guiding them using small blue flags that act as rally points. You’re never directly in control of individual Caps. Instead, you’re influencing the positioning and flow of your units. Your Caps only need you to tell them where to go next, resulting in a rhythm that’s less about frantic micromanagement and more about planning, observation, and timing. Your fighting force is fairly sizable too, averaging around 100 caps per battle, although this number can be increased by spending resources called essence or by leveling up between runs. Still, it’s a good idea to keep an eye on your troop meter and adjust your strategy accordingly, because if you run out of troops, you’ll end up being overrun. Beyond the Grove avoids feeling too frantic or overwhelming through the so-called Focus Bar. Whenever this bar is full, combat automatically pauses for a while, allowing you to reassess the battlefield, reposition your rally points, or summon new units. This stop-and-go element gives you breathing room, turning a chaotic experience into something that almost becomes meditative. Golem Crafting is perhaps Beyond the Grove’s most distinctive system. You’ll find different glyph stone fragments on the battlefield, which can be used to summon elemental golems, who can dramatically shift the tide of battle. There are seven base types—Fire, Water, Earth, Air, Light, Darkness, and Nature—each with its own strengths and weaknesses. For example, earth golems are strong against water but weak against air. As you progress, you can mix, match, and even upgrade these elements to create a wide variety of different golems, each with distinct abilities and appearances. As with most roguelites, defeat is part of the loop. When you lose, you return to the forest grove, which acts as the game’s hub area. Here, you’ll be able to spend Skill Points on permanent upgrades from Mother Mushroom. These might include increasing your maximum troop count, unlocking multiple golem elements at the start of a run, or improving your Grove Keeper’s abilities. Skill points can be redistributed freely without penalty, making it easy to test new strategies and builds. In addition to permanent upgrades, there is also a Blessing system, offering over a hundred temporary upgrades that can dramatically alter a run. These blessings ensure that no two attempts play out the same, sometimes enabling wildly powerful synergies or forcing you to adapt around random limitations. Being in Early Access, there is of course still room to grow as well as room for improvement beyond the extra layer of visual polish that we want to see. Balance tuning is ongoing, and some encounters favor specific strategies. The lack of unit control depth, such as assigning rally points to individual golem types, limits tactical nuance for now. Looking at what is next for Beyond the Grove, new Grove Keepers will supplement the two already in the game. The idea is that each Grove Keeper that is being subsequently introduced with future updates features unique traits that alter the way you approach battles. The introduction of more maps and enemies is also going to be very welcome, as the game feels limited in scope right now. Even the Ascension mode, which adds modifiers and penalties to runs, can increase the replayability by only so much. Conclusion As it stands, Beyond the Grove definitely shows a lot of promise. The framework is there, with unique feeling mechanics like the Focus Bar and the elaborate Golem Crafting system. The foundations would benefit from a little more polish, and there is definitely room for improvement when it comes to visual storytelling, but our impression is that the future looks bright for our little forest grove. From what we gather, developer Not a Duck is also actively listening to player feedback on Discord and responding appropriately, something that always bodes well. This is a game that we wouldn’t just advise you to keep an eye on, but to just give it a shot if it seems only vaguely appealing to you.
Nov 14
Vampire Survivors VR Launches on Meta Quest Headsets
Vampire Survivors VR Launches on Meta Quest Headsets Radical Forge and Poncle announced that people with current Meta Quest headsets can now pick up Vampire Survivors VR . It is a VR take on the roguelike with bullet hell elements. It is also one of the more expensive versions of the game, as it costs $9.99 while console and PC releases are $4.99 each. However, that does include the Legacy of the Moonspell and Tides of the Foscari expansions that are $1.99 each.  How it works is that we will still be watching the game as usual and seeing it from a similar sort of perspective, but the area around us will be 3D environments and rooms that look like locations from the game such as Mad Forest and Inlaid Library. We’ll be sort of watching everything play out on what looks like a playing field in front of us with a 3D effect.  Here’s an announcement video that shows exactly how gameplay in Vampire Survivors VR will work. https://www.youtube.com/watch?v=mWXEnQflpAg A series of other updates for the original game appeared as of late recently. There’s online multiplayer , a free Balatro Ante Chamber expansion, and an update to the Castlevania expansion.  Vampire Survivors VR is on the Meta Quest 2, Meta Quest 3, and Meta Quest Pro. The original game is on the Switch, PS4, PS5, PC, and mobile devices.  The post Vampire Survivors VR Launches on Meta Quest Headsets appeared first on Siliconera .
Nov 13
One J.K. Rowling Book Foreshadowed Harry Potter’s Death In The Forbidden Forest Years Before Deathly Hallows
One J.K. Rowling Book Foreshadowed Harry Potter’s Death In The Forbidden Forest Years Before Deathly Hallows J.K. Rowling hinted at Harry Potter’s fate in the Forbidden Forest long before Deathly Hallows, and the clue appears as early as Philosopher’s Stone. During Harry’s initial encounter with Voldemort in the Forest, the centaur Firenze rescues him, only to be confronted by Bane and Ronan. They argue that the stars had already “shown” Harry’s […] This post belongs to FandomWire and first appeared on FandomWire
Nov 13
Forestrike Review – Preparation is key
Forestrike Review – Preparation is keyForestrike is the latest roguelike game by Skeleton Crew Studios, in which you play as a martial artist who can foresee fights in his mind. The post Forestrike Review – Preparation is key appeared first on Checkpoint .
Nov 12
Forestrike Review – Stylish Foresight, Flawed Progression
Forestrike Review – Stylish Foresight, Flawed ProgressionWill Forestrike manage to replicate the clinical, cinematic fight that kung-fu fans have been waiting for, or will it turn into a messy brawl? The post Forestrike Review – Stylish Foresight, Flawed Progression appeared first on COGconnected .
Nov 12
All Weapons in 99 Nights in the Forest (& How To Find Them)
All Weapons in 99 Nights in the Forest (& How To Find Them) Of course, you’ll need weapons to survive in 99 Nights in the Forest. Without an axe or a katana in your hands, beating all those foes in this game will prove to be a nightmare. To help you out, here’s a complete list of every weapon in 99 Nights in the Forest, and how exactly […] This post belongs to FandomWire and first appeared on FandomWire
Nov 11
Top 10 Rarest Items in 99 Nights in the Forest
Top 10 Rarest Items in 99 Nights in the Forest You’ll come across hundreds of items in 99 Nights in the Forest, which can be used to craft materials, weapons, and tools to steamroll your enemies and get resources. However, this makes one question: which of these items are the rarest? If you’ve been wondering the same, here’s a complete list of the rarest items […] This post belongs to FandomWire and first appeared on FandomWire
Nov 11
MONOPOLY GO! Forest Treasures Dig Event: All details and rewards explained
MONOPOLY GO! Forest Treasures Dig Event: All details and rewards explainedMONOPOLY GO! has introduced another exciting treasure hunt with a fresh theme, Forest Treasures. This new event continues the series of Dig events, offering plenty of rewards for players to uncover. Here’s everything you need to know about the upcoming hunt. If you are starting with MONOPOLY GO!, we have also covered a comprehensive beginner’s guide for some … The post MONOPOLY GO! Forest Treasures Dig Event: All details and rewards explained appeared first on GamingonPhone .
Nov 11
MONOPOLY GO! Forest Treasures Dig Event: All details and rewards explained
MONOPOLY GO! Forest Treasures Dig Event: All details and rewards explainedMONOPOLY GO! has introduced another exciting treasure hunt with a fresh theme, Forest Treasures. This new event continues the series of Dig events, offering plenty of rewards for players to uncover. Here’s everything you need to know about the upcoming hunt. If you are starting with MONOPOLY GO!, we have also covered a comprehensive beginner’s guide for some … The post MONOPOLY GO! Forest Treasures Dig Event: All details and rewards explained appeared first on GamingonPhone .
Nov 11
The ForestAs the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.