All Magazine and Battery Mods


Here are All Magazine and Battery Mods in Starfield. Check out a list of Starfield magazines, battery mods, and more!

All Magazine and Battery Mods

List of Magazines

Mod Description Materials
Drum Magazine Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. Lead x3
Titanium x2
Adhesive x2
Extended Magazine Slightly increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. Sealant x2
Lead x2
Tungsten x2
Extra Large Magazine Extra large magazine. Lead x3
Titanium x2
Adhesive x2
Flechette Drum Magazine Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. Lead x3
Titanium x2
Adhesive x2
Flechette Large Magazine Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. Sealant x2
Lead x2
Tungsten x2
Flechette Tactical Magazine Lighter mag that vastly increases Aim Down Sight speed and Reload speed. Sealant x1
Lead x1
Large Magazine Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. Sealant x2
Lead x2
Tungsten x2
Medium Magazine Medium-sized magazine for decent ammo capacity and weight. Sealant x1
Lead x3
Tungsten x2
Small Magazine Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. Sealant x1
Lead x1
Tungsten x1
Standard Flechette Magazine Standard issue magazine. Lead x1
Tungsten x1
Standard Magazine Standard issue magazine. Lead x1
Tungsten x1
Tactical Magazine Lighter mag that vastly increases Aim Down Sight speed and Reload speed. Sealant x1
Lead x1

List of Batteries

Mod Description Materials
Large Battery Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. Sealant x2
Tungsten x2
Lithium x2
Small Battery Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. Sealant x1
Tungsten x1
Cobalt x1
Standard Battery Standard issue magazine. Tungsten x1
Cobalt x1
Tactical Battery Lighter mag that vastly increases Aim Down Sight speed and Reload speed. Sealant x1
Lithium x1
Annihilator Rounds Banned by almost every government, these rounds produce a disease-like effect that spread to any target that gets too close. Lead x3
Adhesive x3
Toxin x4
Hypercatalyst x2
Armor-Piercing Rounds More powerful casing can penetrate even the sturdiest armors. Lead x4
Adhesive x2
Tungsten x3
Depleted Uranium Rounds Built using depleted Uranium, these rounds can penetrate any armor. Sealant x2
Lead x3
Uranium x3
Explosive Rounds Rounds that explode on contact with a surface. Lead x3
Adhesive x3
Tetrafluorides x3
Flechette Rounds Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect. Lead x2
Adhesive x2
Antimony x2
Gut Buster Rounds Nasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel. Lead x3
Adhesive x3
Veryl x2
Penetrator Rounds Incredibly powerful rounds that can pass through multiple enemies. Lead x3
Adhesive x3
Antimony x4
Standard Explosive Rounds Standard issue magazine. Lead x1
Tungsten x1
Standard Whitehot Rounds Standard chemically-tipped rounds that burn on contact. Aluminum x1
Iron x1
Solvent x1
Whitehot Rounds Chemically-tipped rounds that burn on contact. Aluminum x1
Iron x1
Solvent x1
EM-Charged Shot EM-charged ballistic rounds, typically non-lethal. Cobalt x3
Isocentered Magnet x1
Polymer x2
Slug Shots Single, large projectiles that can be fired much further and do vastly more damage. Lead x2
Copper x2
Polymer x1
Electromagnetic Beams Electromagnetic rounds that can knockout living creatures as well as disable robotic units for a time. Adhesive x2
Beryllium x3
Isocentered Magnet x1
Ignition Beams Lasers do more damage and now burn enemies. Adhesive x3
Positron Battery x1
Ytterbium x2
Zero Wire x2
Hornet Nest Explosive rounds explode downwards into a cluster of mini-explosions. Lead x3
Adhesive x3
Tetrafluorides x3
Tesla Pylons Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial. Adhesive x2
Tau Grade Rheostat x1
Zero Wire x2

What are Magazine and Battery Mods?

Weapon Mods That Change Rounds and Ammo Capacity

Magazines change the maximum ammo capacity your weapon can load at a time and affect how often you reload. Battery mods can change the rounds used, giving your shots additional effects such as explosive damage.

Both mods share a slot type, so you can't change both the magazine and battery unless the weapon supports several of these slots.

Starfield Related Guides

Starfield - Weapon Mods Partial

List of All Weapon Mods

All Weapon Mod Types

All Weapon Mod Types
Barrels Covers Grips & Stocks
Internals Lasers Mags & Batteries
Muzzles Optics Receivers

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