Here are All Magazine and Battery Mods in Starfield. Check out a list of Starfield magazines, battery mods, and more!
Mod | Description | Materials |
---|---|---|
Drum Magazine | Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. |
• Lead x3 • Titanium x2 • Adhesive x2 |
Extended Magazine | Slightly increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Lead x2 • Tungsten x2 |
Extra Large Magazine | Extra large magazine. |
• Lead x3 • Titanium x2 • Adhesive x2 |
Flechette Drum Magazine | Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. |
• Lead x3 • Titanium x2 • Adhesive x2 |
Flechette Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Lead x2 • Tungsten x2 |
Flechette Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
• Sealant x1 • Lead x1 |
Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Lead x2 • Tungsten x2 |
Medium Magazine | Medium-sized magazine for decent ammo capacity and weight. |
• Sealant x1 • Lead x3 • Tungsten x2 |
Small Magazine | Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. |
• Sealant x1 • Lead x1 • Tungsten x1 |
Standard Flechette Magazine | Standard issue magazine. |
• Lead x1 • Tungsten x1 |
Standard Magazine | Standard issue magazine. |
• Lead x1 • Tungsten x1 |
Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
• Sealant x1 • Lead x1 |
Mod | Description | Materials |
---|---|---|
Large Battery | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Tungsten x2 • Lithium x2 |
Small Battery | Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. |
• Sealant x1 • Tungsten x1 • Cobalt x1 |
Standard Battery | Standard issue magazine. |
• Tungsten x1 • Cobalt x1 |
Tactical Battery | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
• Sealant x1 • Lithium x1 |
Annihilator Rounds | Banned by almost every government, these rounds produce a disease-like effect that spread to any target that gets too close. |
• Lead x3 • Adhesive x3 • Toxin x4 • Hypercatalyst x2 |
Armor-Piercing Rounds | More powerful casing can penetrate even the sturdiest armors. |
• Lead x4 • Adhesive x2 • Tungsten x3 |
Depleted Uranium Rounds | Built using depleted Uranium, these rounds can penetrate any armor. |
• Sealant x2 • Lead x3 • Uranium x3 |
Explosive Rounds | Rounds that explode on contact with a surface. |
• Lead x3 • Adhesive x3 • Tetrafluorides x3 |
Flechette Rounds | Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect. |
• Lead x2 • Adhesive x2 • Antimony x2 |
Gut Buster Rounds | Nasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel. |
• Lead x3 • Adhesive x3 • Veryl x2 |
Penetrator Rounds | Incredibly powerful rounds that can pass through multiple enemies. |
• Lead x3 • Adhesive x3 • Antimony x4 |
Standard Explosive Rounds | Standard issue magazine. |
• Lead x1 • Tungsten x1 |
Standard Whitehot Rounds | Standard chemically-tipped rounds that burn on contact. |
• Aluminum x1 • Iron x1 • Solvent x1 |
Whitehot Rounds | Chemically-tipped rounds that burn on contact. |
• Aluminum x1 • Iron x1 • Solvent x1 |
EM-Charged Shot | EM-charged ballistic rounds, typically non-lethal. |
• Cobalt x3 • Isocentered Magnet x1 • Polymer x2 |
Slug Shots | Single, large projectiles that can be fired much further and do vastly more damage. |
• Lead x2 • Copper x2 • Polymer x1 |
Electromagnetic Beams | Electromagnetic rounds that can knockout living creatures as well as disable robotic units for a time. |
• Adhesive x2 • Beryllium x3 • Isocentered Magnet x1 |
Ignition Beams | Lasers do more damage and now burn enemies. |
• Adhesive x3 • Positron Battery x1 • Ytterbium x2 • Zero Wire x2 |
Hornet Nest | Explosive rounds explode downwards into a cluster of mini-explosions. |
• Lead x3 • Adhesive x3 • Tetrafluorides x3 |
Tesla Pylons | Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial. |
• Adhesive x2 • Tau Grade Rheostat x1 • Zero Wire x2 |
Magazines change the maximum ammo capacity your weapon can load at a time and affect how often you reload. Battery mods can change the rounds used, giving your shots additional effects such as explosive damage.
Both mods share a slot type, so you can't change both the magazine and battery unless the weapon supports several of these slots.
All Weapon Mod Types | ||
---|---|---|
Barrels | Covers | Grips & Stocks |
Internals | Lasers | Mags & Batteries |
Muzzles | Optics | Receivers |
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