Check out how to modify weapons in Starfield here! We'll show you how weapon mods work, how to get and install these mods, and a list of all available weapon mods in this guide.
List of Contents
When you have acquired or crafted the mod you want to attach, go to a Weapon Workbench and attach the mods to your weapon of choice. This is the part where you spend your resources, so be sure to have enough!
Where to Find Weapon Workbenches
Each weapon has a number of weapon slots that can take mods. You can only install one mod per type of slot, so you can't have multiple types of optics or magazines in a single weapon. Notably, melee weapons can't be modded.
|
Weapon Mods are crafted using the Weapon Workbench. Choose a Mod Slot to see a list of applicable mods.
Crafting Weapon Mods consumes resources and materials, but you'll get a lot of those as you explore the universe!
List of All Resources and Materials
If you want better mods, it's best to have points Science Skill Tree, specifically in the Research Methods Skill and Weapon Engineering Skill.
Research Methods will save you resources while crafting while Weapon Engineering will allow you to craft powerful mods, which will get even better as this skill ranks up! Keep this skill in mind in your weapon modding adventure!
You'll get plenty of materials for crafting Weapon Mods, but there are other ways to obtain them too! Weapon Mods can be looted from defeated enemies, found in the overworld. Be sure to loot them after putting them in space ground!
You can also buy Weapon Mods from shops across the galaxy! Save up those credits if you want to upgrade your weapon of choice!
List of All Shops and Space Ports
All Weapon Mod Types | ||
---|---|---|
Barrel Mods | Cover Mods | Grip and Stock Mods |
Internal Mods | Laser Mods | Magazine and Battery Mods |
Muzzle Mods | Optic Mods | Receiver Mods |
Barrel Mods bring various improvements, like accuracy, recoil control, and fire rate. Read the Barrel Mod descriptions carefully, because upgrading a weapon stat with a Barrel Mod usually means sacrificing another weapon stat!
Barrel Mod | Description | Materials |
---|---|---|
Bull Barrel | A heavier barrel for more increased accuracy and stability. |
• Sealant x1 • Tungsten x2 • Nickel x2 |
Extended Barrel | Vastly increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed. |
• Sealant x1 • Iron x2 • Nickel x2 |
Fluted Barrel | A lighter barrel with increased accuracy and recoil control. |
• Sealant x1 • Titanium x2 • Nickel x2 |
Long Barrel | Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed. |
• Sealant x1 • Iron x1 • Nickel x1 |
Magnetic Rails | Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed. |
• Cobalt x2 • Lubricant x1 • Supercooled Magnet x1 |
Short Barrel | Increases Aim Down Sight speed at the cost of Accuracy and Recoil Control. |
• Iron x1 • Nickel x1 |
Stabilizing Barrel | Specialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still. |
• Tungsten x2 • Nickel x2 • Lubricant x1 |
Standard Barrel | Standard issue barrel. |
• Sealant x1 • Iron x1 |
Tech Barrel | Greatly increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed. |
• Sealant x1 • Iron x2 • Nickel x2 |
Attaching a Cover mod to your weapon will increase your aiming speed in exchange for weapon accuracy. Use these mods when you want a more fast-paced gameplay.
Cover Mod | Description | Materials |
---|---|---|
Removed Cover | A removed cover plate. Reduces weight and lowers accuracy while increasing aiming speed. |
• Aluminum x1 • Sealant x1 |
Grip and Stock mods are all about control! Attaching Grip and Stock mods can improve Recoil Control or Aim Down Sights speed. Pair these with Barrel mods to find the balance between mobility and accuracy!
Grip and Stock Mod | Description | Materials |
---|---|---|
Ergonomic Grip | A comfortable grip that helps increase Accuracy and Aim Down Sights speed. |
• Aluminum x2 • Adhesive x1 |
Ergonomic Stock | A comfortable stock that helps increase Accuracy and Aim Down Sights speed. |
• Aluminum x2 • Sealant x1 • Titanium x2 |
Folding Stock | Sturdy folding stock for added Recoil management and greater Stabiilty. |
• Aluminum x2 • Titanium x2 |
Shielded Tool Grip | A shielded grip to vastly increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy. |
• Adhesive x2 • Tungsten x2 |
Stabilizing Stock | Specialized, mag-assisted grips vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still. |
• Adhesive x3 • Neodymium x2 • Polymer x2 |
Stock | A full stock for better Recoil management. |
• Aluminum x2 • Sealant x1 |
Tactical Folding Stock | Lighter folding stock for quicker Aim Down Sights speed and Stability. |
• Aluminum x1 • Sealant x1 • Titanium x1 |
Tactical Grip | A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability. |
• Sealant x1 • Titanium x1 |
Tactical Stock | Lighter stock for quicker Aim Down Sights speed and better Stability. |
• Aluminum x1 • Sealant x1 • Titanium x1 |
Grip and Stock Mod Guide & List
Internal Mods increase your weapons' damage, accuracy, or range! These mods help you dish out the most damage you can.
Internal Mod | Description | Materials |
---|---|---|
Amplifier | Amplifies power output, increasing damage. |
• Adhesive x3 • Tantalum x3 • Isocentered Magnet x1 • Zero Wire x1 |
Bullet Hose | Internal module that increases accuracy, range, rate of fire, and tracer frequency. |
• Titanium x3 • Adhesive x4 • Platinum x2 • Monopropellant x2 • Zero Wire x2 |
Hair Trigger | Installs a lighter trigger pull for increased Fire Rate. |
• Adhesive x3 • Iridium x2 • Platinum x3 • Zero Wire x1 |
High Powered | Increases Damage done. |
• Titanium x4 • Adhesive x3 • Tantalum x3 • Isocentered Magnet x1 |
High Velocity | Internal module that increases accuracy and range. |
• Titanium x2 • Adhesive x3 • Platinum x3 • Monopropellant x1 |
Overclocked | Increases Rate of Fire. |
• Titanium x3 • Europium x4 • Ytterbium x2 • Zero Wire x2 |
Precision Tuning | Precisely tuned to increase Accuracy and Range. |
• Adhesive x2 • Tungsten x1 • Iridium x2 • Zero Wire x1 |
Laser Mods increases your accuracy. It even helps with your aim by marking your targets!
Laser Mod | Description | Materials |
---|---|---|
Foregrip with Laser Sight | Laser Sight attachment to help with target acquisition and increase Accuracy. |
• Aluminum x1 • Neon x1 • Helium-3 x1 |
Foregrip with Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
• Adhesive x2 • Vanadium x3 • Palladium x2 • Zero Wire x2 |
Laser Sight | Laser Sight attachment to help with target acquisition and increase Accuracy. |
• Aluminum x1 • Neon x1 • Helium-3 x1 |
Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
• Adhesive x2 • Vanadium x3 • Palladium x2 • Zero Wire x2 |
Magazine mods affect your weapon's maximum ammo capacity, while Battery mods affect the rounds used.
Both mods share a slot type so you can't have both a magazine and battery mod on one weapon, unless the weapon supports several of this slot type.
Magazine and Battery Mod | Description | Materials |
---|---|---|
Annihilator Rounds | Banned by almost every government, these rounds produce a disease-like effect that spread to any target that gets too close. |
• Lead x3 • Adhesive x3 • Toxin x4 • Hypercatalyst x2 |
Armor-Piercing Rounds | More powerful casing can penetrate even the sturdiest armors. |
• Lead x4 • Adhesive x2 • Tungsten x3 |
Depleted Uranium Rounds | Built using depleted Uranium, these rounds can penetrate any armor. |
• Sealant x2 • Lead x3 • Uranium x3 |
Drum Magazine | Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. |
• Lead x3 • Titanium x2 • Adhesive x2 |
Electromagnetic Beams | Electromagnetic rounds that can knockout living creatures as well as disable robotic units for a time. |
• Adhesive x2 • Beryllium x3 • Isocentered Magnet x1 |
EM-Charged Shot | EM-charged ballistic rounds, typically non-lethal. |
• Cobalt x3 • Isocentered Magnet x1 • Polymer x2 |
Explosive Rounds | Rounds that explode on contact with a surface. |
• Lead x3 • Adhesive x3 • Tetrafluorides x3 |
Extended Magazine | Slightly increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Lead x2 • Tungsten x2 |
Extra Large Magazine | Extra large magazine. |
• Lead x3 • Titanium x2 • Adhesive x2 |
Flechette Drum Magazine | Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. |
• Lead x3 • Titanium x2 • Adhesive x2 |
Flechette Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Lead x2 • Tungsten x2 |
Flechette Rounds | Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect. |
• Lead x2 • Adhesive x2 • Antimony x2 |
Flechette Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
• Sealant x1 • Lead x1 |
Gut Buster Rounds | Nasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel. |
• Lead x3 • Adhesive x3 • Veryl x2 |
Hornet Nest | Explosive rounds explode downwards into a cluster of mini-explosions. |
• Lead x3 • Adhesive x3 • Tetrafluorides x3 |
Ignition Beams | Lasers do more damage and now burn enemies. |
• Adhesive x3 • Positron Battery x1 • Ytterbium x2 • Zero Wire x2 |
Large Battery | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Tungsten x2 • Lithium x2 |
Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
• Sealant x2 • Lead x2 • Tungsten x2 |
Medium Magazine | Medium-sized magazine for decent ammo capacity and weight. |
• Sealant x1 • Lead x3 • Tungsten x2 |
Penetrator Rounds | Incredibly powerful rounds that can pass through multiple enemies. |
• Lead x3 • Adhesive x3 • Antimony x4 |
Slug Shots | Single, large projectiles that can be fired much further and do vastly more damage. |
• Lead x2 • Copper x2 • Polymer x1 |
Small Battery | Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. |
• Sealant x1 • Tungsten x1 • Cobalt x1 |
Small Magazine | Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. |
• Sealant x1 • Lead x1 • Tungsten x1 |
Standard Battery | Standard issue magazine. |
• Tungsten x1 • Cobalt x1 |
Standard Explosive Rounds | Standard issue magazine. |
• Lead x1 • Tungsten x1 |
Standard Flechette Magazine | Standard issue magazine. |
• Lead x1 • Tungsten x1 |
Standard Magazine | Standard issue magazine. |
• Lead x1 • Tungsten x1 |
Standard Whitehot Rounds | Standard chemically-tipped rounds that burn on contact. |
• Aluminum x1 • Iron x1 • Solvent x1 |
Tactical Battery | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
• Sealant x1 • Lithium x1 |
Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
• Sealant x1 • Lead x1 |
Tesla Pylons | Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial. |
• Adhesive x2 • Tau Grade Rheostat x1 • Zero Wire x2 |
Whitehot Rounds | Chemically-tipped rounds that burn on contact. |
• Aluminum x1 • Iron x1 • Solvent x1 |
Muzzle mods help with stealth, recoil, range, and damage. One of the most popular muzzles is the suppressor, which silences your weapon and lets you score more stealth kills.
Muzzle Mod | Description | Materials |
---|---|---|
Choke | Muzzle device specially designed to reduce shotgun spread. |
• Sealant x1 • Titanium x2 • Tungsten x3 |
Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy. |
• Aluminum x1 • Nickel x1 |
Double Barrel Muzzle | Changes rounds fired to go through a two-barreled attachment for different spread shots. |
• Titanium x3 • Adhesive x2 • Tungsten x3 • Polymer x3 • Ytterbium x2 |
Focal Lens | Specialized lenses vastly increase accuracy. |
• Sealant x1 • Tungsten x1 • Argon x1 |
Focus Nozzle | Increases Damage, Headshot Damage, and Range. |
• Titanium x2 • Tantalum x3 • Polymer x2 • Zero Wire x1 |
Large Muzzle Brake | A larger muzzle brake that further increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy. |
• Sealant x2 • Titanium x2 • Tungsten x2 • Polymer x2 |
Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy. |
• Sealant x2 • Titanium x2 • Tungsten x3 |
Shock Charge Band | Electrified device that attaches an electric burst of energy to rounds passed through it. |
• Titanium x4 • Adhesive x2 • Polymer x1 • Ytterbium x2 |
Short Suppressor | Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range. |
• Sealant x2 • Tungsten x1 • Tantalum x2 |
Spread Nozzle | Changes shots to fire in a shotgun-like spread. |
• Sealant x2 • Tungsten x4 • Argon x2 • Zero Wire x1 |
Stealth Lasers | Reduces the visibility and acoustic intensity of lasers. |
• Titanium x2 • Tantalum x3 • Caesium x3 • Zero Wire x1 |
Suppressor | Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range. |
• Tungsten x2 • Tantalum x3 • Polymer x2 |
Optics mods improve your aim and let you take on battles at a longer range. The scopes are essential for any good Sniper build!
Optic Mod | Description | Materials |
---|---|---|
Glow Sights | Iron sights with specialized capsules that glow in both day and night for increased visibility. |
• Aluminum x1 • Uranium x1 |
Holographic Sight | Holographic sight for increased target visibility. |
• Adhesive x2 • Vanadium x3 • Palladium x2 • Zero Wire x1 |
Iron Sights | Standard issue iron sights. |
• Aluminum x1 • Nickel x1 |
Long Scope | Long scope for 6x magnified view. |
• Adhesive x3 • Chlorosilanes x4 • Europium x3 • Zero Wire x2 |
Medium Scope | Medium scope for 4x magnified view. |
• Adhesive x2 • Chlorosilanes x3 • Vanadium x3 • Zero Wire x1 |
Recon Scope | Marks enemies while Aiming. |
• Adhesive x2 • Chlorosilanes x3 • Europium x2 • Zero Wire x1 |
Red Dot Sight | Standard red dot sight for better target acquisition. |
• Aluminum x1 • Neon x1 • Helium-3 x1 |
Reflex Sight | Reflex sights for quicker target acquisition and visibility. |
• Aluminum x1 • Adhesive x1 • Chlorosilanes x1 |
Short Scope | Short scopef or 2x magnified view. |
• Titanium x2 • Adhesive x1 • Chlorosilanes x2 |
Receiver mods improve damage output by increasing your weapon's fire rate. You can go from semi to fully-automatic and vice versa with just an attachment!
Receiver Mod | Description | Materials |
---|---|---|
Binary Trigger | A binary trigger that allows for the weapon to fire on pull and release of the trigger for a faster fire rate. |
• Lubricant x3 • Microsecond Regulator x1 • Ytterbium x4 • Zero Wire x1 |
Burst Fire | Receiver that fires 2 rounds per trigger pull. |
• Titanium x4 • Lubricant x3 • Ytterbium x2 |
Fully Automatic | Receiver that fires continuously while the trigger is pulled. |
• Sealant x3 • Lubricant x4 • Microsecond Regulator x1 |
Semi-Automatic | Receiver that fires once per trigger pull. |
• Sealant x2 • Titanium x3 • Nickel x2 • Copper x2 |
To unlock more Weapon Mods, you'll need to complete Weaponry Research Projects by gathering the required Resources and Materials. You'll also need to invest some points in the Weapon Engineering Skill.
Complete projects immediately unlock Weapon Mods on compatible Weapons, and can be installed as long as you have the necessary resources and materials.
List of All Weaponry Research Projects
Starfield Walkthrough and Guides Wiki
Join XGamer Discord to discuss the game with other players
Click to join our Discord