Sons of the Forest Ending: One Canon to Rule Them All


Highlights

  • The highly anticipated sequel, Sons of the Forest, disappoints some players by only acknowledging one ending from its predecessor, leaving them questioning the weight of their choices.
  • Players suggest that the game could have incorporated the player's choice from the previous game, creating divergent storylines and adding depth to the connected universe.
  • While some argue that having multiple storylines based on choices can dilute the narrative, others believe it could have added player agency and the thrill of exploring alternate paths.

In the thrilling survival game, The Forest, players are faced with a pivotal choice that determines the fate of Timmy, the protagonist's son. However, in the highly anticipated sequel, Sons of the Forest (SotF), only one of these endings is considered canon, leaving some players feeling a twinge of disappointment and questioning the weight of their choices.

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One suggestion put forth by dedicated players is that SotF could have acknowledged the player's choice from The Forest and woven subtle differences into the narrative. Imagine if Timmy was saved - this decision could have led to a divergent series of events in SotF, with heightened interactions from intriguing characters like the enigmatic Jianyu Zhang and other Sahara operatives. Such a dynamic approach would have breathed new life into the game's connected universe, reinforcing the notion that choices truly matter.

Drawing inspiration from games like Life is Strange 2, where choices in the first game have subtle but noticeable effects on the sequel, could have been another innovative solution. By introducing branching narrative paths and different timelines, SotF could have delved into the theory of parallel universes that Timmy had studied, creating a more immersive and captivating experience for players.

However, some argue that having multiple storylines based on choices can become overwhelming and dilute the overall narrative. They contend that having a single canon ending is a standard practice in game development, ensuring a cohesive and focused storytelling approach for the sequel. While this viewpoint has its merits, it is crucial to consider the potential for player agency and the thrill of exploring alternate paths in a game.

It is also important to bear in mind the concept of the butterfly effect, where even the smallest change can have profound consequences. A seemingly insignificant alteration in the protagonist's story in The Forest could ripple through the timeline, unexpectedly impacting the events in SotF. This complexity may have deterred the developers from implementing multiple endings, as they sought to maintain a level of narrative coherence and avoid potential plot inconsistencies.

Ultimately, the decision to have only one canon ending in SotF is a creative choice made by the developers. While it may leave some players yearning for more, this approach ensures a coherent and streamlined narrative for the sequel, allowing players to fully immerse themselves in the gripping world of Sons of the Forest.

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