A Pal's element type can be weak, strong, or neutral against other element types in Palworld. Learn more about element type effectiveness, damage output, how Palworld's elements are different to Pokemon's Type Chart and more!
DEF → ATK ↓ |
FIR | WAT | GRA | NEU | ELE | ICE | GRO | DAR | DRA |
---|---|---|---|---|---|---|---|---|---|
Fire | |||||||||
Water | |||||||||
Grass | |||||||||
Neutral | |||||||||
Electric | |||||||||
Ice | |||||||||
Ground | |||||||||
Dark | |||||||||
Dragon |
Chart Symbol | Effectiveness |
---|---|
Super Effective The attacker deals twice as much damage to the defending Pal. |
|
Not Very Effective The attacker deals half as much damage to the defending Pal. |
|
No Symbol | Regular Damage The attacker deals the regular amount of damage to the defending Pal. |
Element Type Effectiveness and Damage Output | ||
---|---|---|
Increased or Reduced Damage | Element Resistance | Two-Element Type Multiplier |
STAB Damage | Fire Against Grass and Ice |
The damage dealt by a Pal's skills can depend on its elemental effectiveness against opposing Pal. It is possible for your Pal do deal twice as much damage, only half as much, or just the regular amount of damage against another Pal. Conversely, your Pals can also receive double, half, or regular amount of damage against enemy Pal attacks.
Some Elemental Types resist themselves and will only deal half of the damage when attacked. These include Fire, Water, Grass, Electric, Ice, Ground, and Dark Elemental Types.
However, both the Dragon and Neutral Elemental Typings deviate from this norm. The Dragon typing is weak to itself and thus making it receive twice the damage when attacked by its own element.
In contrast, Neutral typing lacks weaknesses and strengths, resulting in normal damage from any element.
Resistance Mechanics Explained
Type 1 | Type 2 | Damage Output |
---|---|---|
Strong | Strong | 4x |
Strong | Weak | 1x |
Weak | Weak | 0.25x |
There are also some Pals that have two element typings. Due to this, it can further increase, further decrease, or negate the changes depending on how its elements interact with the opposing Pal. If both elements are strong, then it can deal 4x as much damage. On the other hand, it can deal 0.25x reduced damage if both elements are weak against the enemy.
Beginner's Guide: Tips and Tricks to Get Started
STAB is an abbreviation for Same Type Attack Bonus. This means that Pals who use active skills that match their elemental typing will give additional offensive damage.
STAB works regardless of element type effectiveness so it is highly advisable that you equip your Pals with skills in line with their own element.
Through testing, we've found that STAB damage yields an additional 20% boost. Furthermore, it synergizes with the Pal's Attack Boosting Partner Skills, offering even greater offensive potential.
The only element to ever be strong against two other elements is Fire. Fire Type Pals are super effective against Ice and Grass Type Pals and therefore rendering them invaluable additions to any combat-oriented party.
List of Fire Element Type Pals