Curious to see where your favorite character stands in Overwatch 2 meta? We rated all the Overwatch 2 Heroes by each of their roles from S-Tier all the way to C-Tier in our tier lists below, updated as of October 2022!
List of Contents
Heads up! |
These tier lists focus on Competitive Play and assume that the player is equally skilled with all heroes and will be playing each hero with a team that plays the current meta heroes. |
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Hero | Abilities | Passives |
---|---|---|
Orisa |
Energy Javelin
Fortify Javelin Spin Terra Surge |
Role: Tank
|
Well-Rounded with Incredible Survivability | ||
・Well-balanced and easy-to-use abilities
・Incredible survivability and defense with Fortify and Javelin Spin ・Strong disruption and crowd control with Energy Javelin and Terra Surge |
||
Zarya |
Particle Barrier
Projected Barrier Graviton Surge |
Role: Tank
Energy |
High DPS with Damage-Negating Barriers | ||
・Incredible damage absorption with Particle and Projected Barrier
・Massive damage output with Energy-boosted Particle Cannon ・Graviton Surge can disrupt whole teams and combos well with other ultimates |
Hero | Abilities | Passives |
---|---|---|
Doomfist |
Rocket Punch
Seismic Slam Power Block Meteor Strike |
Role: Tank
The Best Defense... |
Combo-Based Offensive Tank | ||
・Great disruptive capability with Rocket Punch and Meteor Strike
・High mobility and decent survivability with Seismic Slam and Power Block ・Reliant on skill combos to deal significant damage ・Abilities rapidly lose effectiveness at medium and long ranges |
||
Reinhardt |
Barrier Field
Fire Strike Charge Earthshatter |
Role: Tank
|
Close-Ranged Defensive Specialist | ||
・Strong defensive shield in Barrier Field
・High damage output with Rocket Hammer and Earthshatter ・Charge and Earthshatter are solid crowd control skills ・Low mobility and needs to be up close to maximize effectiveness |
||
Roadhog |
Chain Hook
Take A Breather Whole Hog |
Role: Tank
|
Hook-Focused Close-Ranged Tank | ||
・Chain Hook and Scrap Gun combo take out frail Damage and Support Heroes quickly
・Take a Breather provides massive healing and damage reduction ・High-damage disruptive ultimate in Whole Hog ・No dedicated defensive skills and heavily reliant on landing Chain Hook to succeed |
||
Sigma |
Experimental Barrier
Accretion Kinetic Grasp Gravitic Flux |
Role: Tank
|
Well-Rounded with Long Cooldowns | ||
・Strong defensive tools in Experimental Barrier and Kinetic Grasp
・Accretion and Gravitic Flux are potent crowd control tools ・Suffers from long cooldowns and low mobility |
||
Winston |
Jump Pack
Barrier Projector Primal Rage |
Role: Tank
|
Highly Mobile but Susceptible to CC | ||
・High mobility and persistent damage with Jump Pack and Tesla Cannon
・Strong defensive option in Barrier Projector ・Heavy disruption and crowd control with Primal Rage ・Extremely susceptible to crowd control and suffers from short effective range |
||
Wrecking Ball |
Grappling Hook
Roll Piledriver Adaptive Shield Minefield |
Role: Tank
|
Highly Mobile Offensive Tank | ||
・Strong mobility and disruption with Roll, Grappling Hook, and Piledriver
・Incredible area denial with Minefield ・Has no direct way to protect teammates and is susceptible to damage due to massive hitbox |
||
Junker Queen |
Jagged Blade
Carnage Commanding Shout Rampage |
Role: Tank
Adrenaline Rush |
Disruptive Close-Range Bruiser | ||
・High damage and disruption with Jagged Blade, Carnage and Rampage
・Solid survivability with Adrenaline Rush and Commanding Shout ・Has short effective range and is heavily reliant on Adrenaline Rush to survive |
Hero | Abilities | Passives |
---|---|---|
D.Va |
Defense Matrix
Micro Missiles Boosters Self-Destruct |
Role: Tank
Eject! |
Offense-Oriented Close-Ranged Tank | ||
・Strong burst damage with Fusion Cannons and Micro Missiles
・Flexible mobility and defensive option with Boosters and Defense Matrix ・Has a short effective range and is heavily focused on offensive play ・No defensive capability outside of Defense Matrix |
Criteria | Explanation |
---|---|
Defensive Prowess | One of the primary factors for this tier list is the defensive strength and capabilities of each Tank Hero. With each of them spearheading their teams forward, Tank Heroes that can soak plenty of damage and readily defend their teammates from threats are ranked higher on this list. |
Disruptive Capability | Another major factor for this tier list is each Tank Hero's potential to break through defensive lines and disrupt their positioning. Tank Heroes with strong crowd control abilities and unique offensive capabilities take higher spots on the list. |
Skill Synergy | We also considered each Tank Hero's skill synergies for this tier list. Having well-rounded sets of skills and strong skill combos significantly affect a Tank Hero's ranking. |
Ease of Use | Heroes with simple yet effective playstyles can focus less on properly landing their shots and skills and more on contributing to their team and winning the game. Because of this, Tank Heroes with straightforward game plans and easy-to-use abilities are rated higher in this tier list. |
These four factors were considered in the context of Competitive 5v5 Play.
Full Tank Tier List Explanations
(October 2022)
Hero | Abilities | Passives |
---|---|---|
Ashe |
Coach Gun
Dynamite B.O.B. |
Role: Damage
|
High DPS Midrange Marksman | ||
・Deals heavy burst damage with Viper headshots and Dynamite explosions
・Versatile mobility and escape option in Coach Gun ・B.O.B. combines team disruption, ample damage output, and objective control |
||
Genji |
Deflect
Swift Strike Dragonblade |
Role: Damage
Cyber-Agility |
Highly Evasive Lethal Flanker | ||
・Incredible mobility and evasive capability with Cyber-Agility and Swift Strike
・Versatile Shuriken that deal high-damage critical hits ・Unique Deflect ability returns projectiles back toward foes ・Dragonblade has massive DPS and synergizes with Swift Strike resets |
||
Sojourn |
Power Slide
Disruptor Shot Overclock |
Role: Damage
|
Well-Rounded with One-Shot Potential | ||
・One-shot potential with fully-charged Railgun headshots
・Strong vertical and horizontal mobility with Power Slide ・Disruptor Shot provides area-of-effect damage and area denial capability ・Overclock allows charged Railgun shots to pierce foes |
||
Sombra |
Hack
Stealth Translocator EMP |
Role: Damage
Opportunist |
Disruptive Flanker with Powerful Ultimate | ||
・High mobility and evasive capability with Stealth and Translocator
・Hack secures Health Packs, disrupts enemy abilities, and makes foes susceptible to damage ・Opportunist provides information about enemy health ・EMP deals massive percentage-based area-of-effect damage and inflicts Hack |
Hero | Abilities | Passives |
---|---|---|
Soldier: 76 |
Helix Rockets
Biotic Field Sprint Tactical Visor |
Role: Damage
|
Jack of All Trades, Master of None | ||
・Well-balanced and easy-to-use abilities
・Strong hitscan with Heavy Pulse Rifle and Tactical Visor ・Good survivability with versatile Sprint and healing Biotic Field ・Has no significant downsides, but also no unique strengths |
||
Bastion |
A-36 Tactical Grenade
Reconfigure Configuration: Artillery |
Role: Damage
Ironclad |
Versatile DPS with Limited Mobility | ||
・High close-range and mid-range DPS with Configuration: Assault and Recon
・A-36 Tactical Grenade offers burst damage and grenade jumps ・Configuration: Artillery covers larges areas and deals massive damage ・Large hitbox and low mobility make him easy to hit |
||
Cassidy |
Magnetic Grenade
Combat Roll Deadeye |
Role: Damage
|
Strong DPS with High Skill Ceiling | ||
・Potent midrange burst damage with Peacekeeper and Magnetic Grenade
・Combat Roll reloads revolver and provides damage reduction ・Well-timed Deadeye can take out a full team of enemies ・Suffers from low mobility, and missing shots end up being very punishing |
||
Hanzo |
Storm Arrows
Sonic Arrow Lunge Dragonstrike |
Role: Damage
Wall Climb |
Medium-Range Sniper with Offensive Utility | ||
・Lands lethal headshots with Storm Bow
・Strong area-of-effect ultimate in Dragonstrike ・Provides team with enemy locations using Sonic Arrow ・Has difficulty fighting far and mobile targets |
||
Mei |
Cryo-Freeze
Ice Wall Blizzard |
Role: Damage
|
Versatile Duelist with Low Mobility | ||
・Excels in 1-on-1 fights with Endothermic Blaster and Cryo-Freeze
・Has a versatile area denial tool in Ice Wall ・Offers potent crowd control with Blizzard ・Suffers from low range and low mobility |
||
Pharah |
Jump Jet
Concussive Blast Barrage |
Role: Damage
Hover Jets |
Strong AoE but Vulnerable Midair | ||
・Strong area of effect damage with Rocket Launcher and Barrage
・Can break enemy positioning and push them off the map with Concussive Blast ・Jump Jet and Hover Jets provide incredible aerial mobility ・Highly vulnerable to hitscan Damage Heroes |
||
Reaper |
Shadow Step
Wraith Form Death Blossom |
Role: Damage
The Reaping |
Up-Close-and-Personal Flanker | ||
・Deals massive close-range damage with Hellfire Shotguns and Death Blossom
・Has strong flanking capability with Shadow Step ・Wraith Form provides increased move speed and temporary invulnerability ・Has a short effective range, and requires excellent positioning to effectively use Death Blossom |
||
Tracer |
Blink
Recall Pulse Bomb |
Role: Damage
|
Mobile Hit-and-Run Specialist | ||
・Highly mobile and hard to pin down due to Blink and Recall
・Pulse Pistols and Pulse Bomb deal heavy burst damage in a short amount of time ・Pulse Pistols have short range and require excellent aim to kill in one burst ・Has one of the lowest health values of any Hero in the game |
Hero | Abilities | Passives |
---|---|---|
Echo |
Sticky Bombs
Focusing Beam Flight Duplicate |
Role: Damage
Glide |
High Damage but Easily Vulnerable | ||
・Versatile aerial mobility with Flight and Glide
・Potent burst damage with Tri-Shot and Sticky Bombs ・Highly vulnerable to hitscan shots, especially without Flight ・Duplicate is heavily reliant on enemy team composition to be effective |
||
Junkrat |
Concussion Mine
Steel Trap Rip-Tire |
Role: Damage
Total Mayhem |
Strong AoE but Difficult to Master | ||
・All abilities have strong area denial capability
・Frag Launcher and Rip-Tire provide potent area of effect damage ・Has a hard time dealing with mobile and aerial targets ・Requires proper aim and trap placement to be effective |
||
Widowmaker |
Venom Mine
Grappling Hook Infra-Sight |
Role: Damage
|
Lethal Headshots Requiring Great Aim and Positioning | ||
・Fully-charged headshots eliminate most Damage and Support Heroes in one shot
・Grappling Hook provides easy access to high ground and vantage points ・Infra-Sight provides enemy locations to her entire team ・Requires expert aim and positioning, and has no escape tools outside of Grappling Hook |
Hero | Abilities | Passives |
---|---|---|
Symmetra |
Sentry Turret
Teleporter Photon Barrier |
Role: Damage
|
Average DPS with Niche Defensive Utility | ||
・Specializes in defending key positions with Sentry Turret and Teleporter
・Photon Barrier is a potent map-wide defensive shield ・Teleporter has niche uses due to most meta heroes having high mobility ・Has average DPS potential and no survivability tools outside of Teleporter |
||
Torbjörn |
Deploy Turret
Overload Molten Core |
Role: Damage
|
Defensive and Turret-Oriented Playstyle | ||
・Strong defensive tools in Deploy Turret and Molten Core
・Versatile Rivet Gun primary weapon and Overload self-buff ・Not very effective at pushing offense due to defensive focus ・Wide hitbox and lack of mobility skills makes him vulnerable once his Turret is gone |
Criteria | Explanation |
---|---|
Damage Output | One of our central factors for this tier list is the overall damage output of each Damage Hero. Given that they are the primary damage dealers of each team, Damage Heroes with higher DPS and damage potential with their abilities are ranked higher in this tier list. |
Skill Synergy | Another major factor we considered for this tier list is each Damage Hero's skill synergies. Damage Heroes with strong combos and well-rounded sets of skills take a higher spot on the list. |
Team Utility | We also considered what each Damage Hero provides for their team in addition to their damage output. Having abilities with an area-of-effect, crowd control, area denial, healing, and other useful effects play a part in our Damage Hero rankings. |
Ease of Use | Heroes with simple yet effective playstyles can focus less on properly landing their shots and skills and more on contributing to their team and winning the game. Because of this, Damage Heroes with straightforward game plans and easy-to-use abilities are rated higher in this tier list. |
These four factors were considered in the context of Competitive 5v5 Play.
Full DPS Tier List Explanations
(October 2022)
Hero | Abilities | Passives |
---|---|---|
Lúcio |
Soundwave
Crossfade Amp It Up Sound Barrier |
Role: Support
Wall Ride |
Provides Speed, Healing, and Temporary Health | ||
・Provides a strong and versatile Speed Boost for him and his allies
・Can switch to Healing Boost for passive area of effect healing ・Soundwave can break enemy positioning, single out key targets, and push foes off the map ・Sound Barrier offers massive temporary health that can save teammates from deadly enemy ultimates |
||
Mercy |
Guardian Angel
Resurrect Valkyrie |
Role: Support
Regeneration Angelic Descent |
Continuous Stream of Healing and Damage Boosts | ||
・Caduceus Staff offers a reliable stream of healing and damage boosts to a single target
・Guardian Angel provides excellent teammate-to-teammate mobility ・Can Resurrect an ally to turn the tides of crucial team fights ・Valkyrie improves the potency of all of her abilities |
||
Moira |
Biotic Orb
Fade Coalescence |
Role: Support
|
Great Mix of Offense, Healing, and Survivability | ||
・Can heal multiple allies and deal respectable damage with Biotic Grasp
・Has a versatile healing and area denial tool in Biotic Orb ・Fade provides excellent mobility while keeping Moira invulnerable ・Coalescence pierces barriers and simultaneously heals allies and damages enemies |
Hero | Abilities | Passives |
---|---|---|
Ana |
Biotic Grenade
Sleep Dart Nano Boost |
Role: Support
|
Versatile Kit That Requires Great Positioning | ||
・Biotic Rifle provides potent healing and damage output from afar
・Has incredible utility with Biotic Grenade and Sleep Dart ・Nano Boost synergizes well with high-damage Heroes and their ultimates ・Suffers from long cooldowns and a lack of survivability tools |
||
Baptiste |
Regenerative Burst
Immortality Field Amplification Matrix |
Role: Support
Exo Boost |
Strong Utility with a High Skill Ceiling | ||
・Specializes in area-based healing with Biotic Launcher and Regenerative Burst
・Offers strong utility with Immortality Field and Amplification Matrix ・Can have a difficult time healing mobile and aerial teammates ・Long ability cooldowns demand proper timing and positioning |
||
Brigitte |
Shield Bash
Repair Pack Whip Shot Rally |
Role: Support
Inspire |
Offense-Reliant Melee Support | ||
・Effective in both offensive and defensive team compositions
・Potent in melee combat and knocking away threats with Shield Bash and Whip Shot ・Has a hard time dealing with ranged targets due to melee-oriented nature ・Reliant on dealing damage to effectively heal her allies |
||
Zenyatta |
Orb of Discord
Orb of Harmony Transcendence |
Role: Support
Snap Kick |
Great Offensive Utility but Highly Vulnerable | ||
・Reliable and potent healing tools in Orb of Harmony and Transcendence
・Improves team's overall damage output with Orb of Discord ・Orbs of Destruction can keep up with Damage Heroes in terms of damage output ・Has no survivability, self-heal, or mobility options |
||
Kiriko |
Protection Suzu
Swift Step Kitsune Rush |
Role: Support
Wall Climb (Kiriko) |
Versatile Support with High Skill Ceiling | ||
・High mobility with Swift Step and Wall Climb
・Strong utility with Protection Suzu and Kitsune Rush ・Decent healing output at most ranges with Healing Ofuda ・Skills require excellent timing and foresight due to long cooldowns |
Criteria | Explanation |
---|---|
Overall Utility | Our primary focus for this tier list is the overall utility that a Support Hero brings to a team of 5. Since every Support Hero can heal their teammates, we placed a bigger focus on how impactful and effective the rest of their abilities are. |
Survivability | We also considered each Support Hero's survivability and capability to get themselves out of harm's way. Staying alive as a Support Hero is vital as the healing and utility they provide keeps the rest of the team alive. |
Ease of Use | Heroes with simple yet effective playstyles can focus less on properly landing their shots and skills and more on contributing to their team and winning the game. Because of this, Support Heroes with straightforward game plans and easy-to-use abilities are rated higher in this tier list. |
These three factors were considered in the context of Competitive 5v5 Play.
Full Support Tier List Explanations
(October 2022)
Best Tank | |
---|---|
Best DPS | |
Best Supports |
Criteria | Explanation |
---|---|
Map-specific Potential | One of the primary factors we considered was the team's capability and strength in Push maps. We formulated this team around Heroes with abilities that work well around flanking routes, choke points, and other common characteristics of Push maps. |
Team Synergy | Another major factor we considered when creating this team composition is how well each Hero synergizes with their allies. We mainly chose Heroes that cover up their allies' weaknesses and have powerful ability combos. |
Mobility | Reaching and securing the Robot first is crucial in Push, which is why we also heavily prioritized mobility in our team composition. |
These four factors were considered in the context of Competitive 5v5 Play.
Full Push Team Explanations
(October 2022)
Best Tank | |
---|---|
Best DPS | |
Best Supports |
Criteria | Explanation |
---|---|
Map-specific Potential | One of the primary factors we considered was the team's capability and strength in Control maps. We formulated this team around Heroes that excel in middle and close-range firefights and pushing and defending control points. |
Team Synergy | Another major factor we considered when creating this team composition is how well each Hero synergizes with their allies. We mainly chose Heroes that cover up their allies' weaknesses and have powerful ability combos. |
Mobility | Reaching and securing the control point first is crucial in Control, which is why we also heavily prioritized mobility in our team composition. |
These four factors were considered in the context of Competitive 5v5 Play.
Full Control Team Explanations
(October 2022)
Best Tank | |
---|---|
Best DPS | |
Best Supports |
Criteria | Explanation |
---|---|
Map-specific Potential | One of the primary factors we considered was the team's capability and strength in Escort maps. We formulated this team around Heroes with abilities that work well around choke points and narrow corridors and Heroes that excel at pushing and defending the payload . |
Team Synergy | Another major factor we considered when creating this team composition is how well each Hero synergizes with their allies. We mainly chose Heroes that cover up their allies' weaknesses and have powerful ability combos. |
Mobility | The ability to quickly reach and return to the payload is vital in Escort, which is why we also heavily prioritized mobility in our team composition. |
These four factors were considered in the context of Competitive 5v5 Play.
Full Escort Team Explanations
(October 2022)
Best Tank | |
---|---|
Best DPS | |
Best Supports |
Criteria | Explanation |
---|---|
Map-specific Potential | One of the primary factors we considered was the team's capability and strength in Hybrid maps. We formulated this team around Heroes that excel in playing around long sightlines, choke points, and pushing and defending crucial objectives. |
Team Synergy | Another major factor we considered when creating this team composition is how well each Hero synergizes with their allies. We mainly chose Heroes that cover up their allies' weaknesses and have powerful ability combos. |
Mobility | The ability to quickly reach and return to crucial objectives and team fights is vital in Hybrid, which is why we also heavily prioritized mobility in our team composition. |
These four factors were considered in the context of Competitive 5v5 Play.
Full Hybrid Team Explanations
(October 2022)
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