Spiral Abyss Floor 10 is a domain level in Genshin Impact. Learn about Floor 10 in Version 5.0, recommended party members, chamber enemies and strategies, obtainable rewards, and other information found in this guide!
List of Contents
Ley Line Disorder | DMG dealt by characters is increased by 50% when in Nightsoul's Blessing. |
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Enemy Level | Lv. 80 - Lv. 85 |
Star Bounty (All 9★) |
Mora
x60,000
Primogem
x200
|
Rewards |
When building your party, it is recommended to choose 1 DPS, then either 2 Sub-DPS and 1 Support or 1 Sub-DPS and 2 Support, depending on what characters you have available and built.
Main DPS | |
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Sub-DPS | |
Support |
Main DPS | |
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Sub-DPS | |
Support |
To leverage on Floor 10's Ley Line Disorder, we recommend bringing in either Mualani or Kachina, as only Natlan characters are capable of triggering the Nightsoul's Blessing. However, any hard-hitting team comp such as Hyperbloom, Vape, or Melt can also work as the enemies on this floor don't restrict you from using any team you're comfortable of using.
DPS | Sub-DPS | Support | Support |
---|---|---|---|
Xiangling | Xingqiu | Collei | Sucrose |
DPS | Sub-DPS | Sub-DPS | Support |
---|---|---|---|
Traveler (Dendro) | Fischl | Beidou | Barbara |
Challenge |
Defeat 13 Opponents Defeat 1 Opponent |
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Goal |
★Remaining challenge time longer than 60 sec. ★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. |
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Koholasaurus Whelp | Flowing Blade Grease-Saw | Flowing Blade Skirmisher | Flowing Blade Harpoon-Thrower |
Koholasaurus | Koholasaurus Warrior: Waveshuttler | Koholasaurus Warrior: Reefsplitter |
Eremite - Stone Enchanter |
There are a total of three waves for Chamber 1, with the last wave not spawning until you cleared out first two waves. The enemies on the first two waves will spawn in the middle of the room, which means casting your AoE to skill, alongside your any type of CC, guarantees taking them out in one or two rotations.
The Koholasaurus and Koholasaurus Warrior wave can be a bit tricky to deal with as they have skills that can displace your characters, but crowd-controlling them first before they cast their surf skills can help you prevent this!
As for the second half, the Eremite: Stone Enchanter will summon a Geo alligator to aid its attacks. Both have a slightly bigger HP compared to the enemies in first half, but brutefocing until it's defeated is the key to passing this chamber.
Challenge |
Defeat 13 Opponents Defeat 1 Opponent |
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---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 60 sec. ★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. |
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Tepetlisaur Whelp | Forged Sand Interrogator | Forged Sand Shieldbreaker | Forged Sand Javelineer |
Tepetlisaurus | Tepetlisaurus Warrior - Shard Striker | Tepetlisaurus Warrior - Rockbreaker Blade |
Eremite - Galehunter |
As with the first half of Chamber 1, the wave with which the enemies spawn, will overlap on the first two. Casting your crowd-control at the center of the room will guarantee to hit all of them, and keeping it up until the last wave spawns can ease you into dealing with the Tepeltlisaurus Warriors.
The Eremite - Galehunter can easily be dealt with by managing your stamina properly, as it can fire a barrage of Anemo attacks once it summons its hawk companion. This enemy has no special, one-hit-KO skills, fortunately, so properly managing your stamina until you defeat it is the key to acing this chamber!
Challenge |
Defeat 13 Opponents Defeat 1 Opponent |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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Yumkasaur Whelp | Swiftstep Seeker | Swiftstep Storm Scout | Swiftstep Armed Messenger |
Yumkasaurus | Yumkasaurus Warrior - Whirling Leaves | Yumkasaurus Warrior - Flowing Skyfire |
Secret Source Automaton: Hunter-Seeker |
As with the previous chambers, immediately cast your crowd-control until the first two waves are cleared. The last wave should be the hardest compared to all the first halves of Floor 10, as the Yumkasaurus Warriors are nimble, and their attacks hit hard. However, simply crowd-control them to keep them in place, while prioritizing the Flowing Skyfire enemy.
The second half for Chamber 3 is an elite enemy that can be easily defeated by using Nightsoul's Blessing, as it loses all of its resistance when its gauge is fully-charged. Once it fires its laser beam, the Automaton is weak, thereby casting your skills on that single rotation can guarantee defeating it.
If, in case, you don't have any Natlan character with you, the only threat you'll have to watch out for is its vertical laser beam, and its shoving attack that displaces your character. To avoid any of these, just make sure to place your character behind the Automaton, when it's about to perform these attacks.
Chamber 1 |
Mora
x25,000
Hero's Wit
x2
|
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Chamber 2 |
Mora
x25,000
Hero's Wit
x2
|
Chamber 3 |
Mora
x25,000
Hero's Wit
x2
|
The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
Mora
x15,000
Primogem
x50
|
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6★ |
Mora
x20,000
Primogem
x50
|
9★ |
Mora
x25,000
Primogem
x10
|
The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
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Floor 1 | Floor 2 | Floor 3 | Floor 4 |
Floor 5 | Floor 6 | Floor 7 | Floor 8 |
Floor 9 | Floor 10 | Floor 11 | Floor 12 |