Spiral Abyss Floor 11 is the second to the last floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 11 in Version 5.1, the best teams and characters, chamber enemies and guides, and the rewards here!
Ley Line Disorder |
• All party members gain a 60% Geo DMG Bonus. • All party members gain a 60% Pyro DMG Bonus. |
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Enemy Level | Lv. 88 - Lv. 92 |
Star Bounty (All 9★) |
Mora
x60,000
Primogem
x200
|
Rewards |
Blessing Effect | |
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After the current active character's Charged Attack hits an opponent, said character's ATK increases by 20% for 8s. Max 4 stacks, each stack has an independent duration. |
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Blessing Reset | 2024/12/16 04:00 (Server Time) |
Geo Core | |||
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Geo | Geo | Any | Any |
Spread/Aggravate | |||
Electro | Dendro | Any | Any |
Vaporize | |||
Pyro | Hydro | Any | Any |
The presence of a Rock-Cavernous Wayob Manifestation in Chamber 3 as well as the multiple resistances of opponents makes it so that a Geo Core or an Aggravate team would work best in these scenarios.
However, you can also opt to take a standard reaction team like Vaporize if you have good damage dealers that can justify ignoring enemy resistances.
Overload | |||
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Electro | Pyro | Any | Any |
Mono Pyro | |||
Pyro | Pyro | Any | Any |
Spread/Aggravate | |||
Dendro | Electro | Any | Any |
The second half of Floor 11 was made for Pyro or Electro units due to the chambers containing enemies that are especially weak to these elements.
An Aggravate or even Spread team can work if the Dendro units are highly invested into, as that allows them to ignore the Dendro resistance of the Jadeplume Terrorshroom in Chamber 2.
Sample Team | |||
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Navia | Xiangling | Bennett | Xilonen |
Clorinde | Nahida | Fischl | Kazuha |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Sample Team | |||
---|---|---|---|
Arlecchino | Yelan | Bennett | Zhongli |
Raiden | Chevreuse | Bennett | Xiangling |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Challenge |
Defeat 4 Opponents Defeat 2 Opponents |
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Goal |
★ Target defense progress greater than 20% ★ Target defense progress greater than 40% ★ Target defense progress greater than 60% |
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These enemies will spawn in three waves with two opponents each. Despite having their own attack gimmicks, these enemies can all be swirled and displaced by an Anemo unit, so make sure to keep them stunned so they are unable to attack.
As for weaknesses, these enemies have no innate resistance so any strong unit can work against them. One thing you can do is to get close to the enemies so that their focus is on you instead of the Monolith.
Frostarm Lawachurl x1 | Ruin Drake - Skywatch x1 |
When the fight starts, immediately approach the Lawachurl to divert its attention to you to prevent it from charging at the monolith. When you have its attention, preferably eliminate it with a Pyro character to save time.
As for the Ruin Drake, it is best to have a Bow character with you in order to disable its wings. Otherwise, do the same strategy as with the Lawachurl and walk to draw its aggro while you fight it.
Challenge |
Defeat 6 Opponents Defeat 8 Opponents |
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Goal |
★ Remaining challenge time longer than 60 sec. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 300 sec. |
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Xuanwen Beast x2 | Koholasaurus x1 |
Yumkasaurus x1 | Ruin Destroyer x2 |
This chamber consists of three waves that have two enemies each, with each being simple opponents to beat due to them naturally converging on the player's position.
The catch is that the Xuanwen Beasts have Anemo and Hydro resistance, while the Saurians have Hydro and Dendro resistance, increasing the time it takes to kill them if you are running any team that focuses on these elements.
Jadeplume Terrorshroom x1 |
Against the Jadeplume Terrorshroom, you can either opt to run a Pyro or an Electro focused team, as burning or activating it will allow you to get your damage in while it is either weakened or paralyzed.
Using an Aggravate team is the best choice here, but be careful of its possible retaliation upon activation, as it could kill one of your units during its 5-second initial frenzy.
Challenge |
Defeat 2 Opponents Defeat 2 Opponents |
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Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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Ruin Grader x1 | Rock-Cavernous Wayob Manifestation x1 |
Use the Ruin Grader as a way to recharge your Elemental Energy while you fight it. When the Wayob Manifestation spawns, let out all of your abilities to get it as close to death as possible.
It will eventually suck up all of your Elemental Energy to summon a universal shield, but your off-field abilities that were previously used should shred this shield. Once its down, you should regain most of your energy to finish it off.
Primo Geovishap x1 |
When fighting the Primo Geovishap, take your time to start your rotation when it starts attacking so that you can time your Elemental Bursts to dodge its many attacks while setting up for your own damage windows.
A Cryo shielder is highly recommended against the Primo Geovishap in order to prevent knockback and interruption, and to deal blastback damage to it once it performs its special attack.
Chamber 1 |
Mora
x30,000
Hero's Wit
x2
|
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Chamber 2 |
Mora
x30,000
Hero's Wit
x2
|
Chamber 3 |
Mora
x30,000
Hero's Wit
x2
|
The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
Mora
x15,000
Primogem
x50
|
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6★ |
Mora
x20,000
Primogem
x50
|
9★ |
Mora
x25,000
Primogem
x100
|
The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
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Floor 1 | Floor 2 | Floor 3 | Floor 4 |
Floor 5 | Floor 6 | Floor 7 | Floor 8 |
Floor 9 | Floor 10 | Floor 11 | Floor 12 |