Spiral Abyss Floor 11 is the second to the last floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 11 in Version 5.2, the best teams and characters, chamber enemies and guides, and the rewards here!
Ley Line Disorder | • Characters' Charged Attack DMG increased by 75%. |
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Enemy Level | Lv. 88 - Lv. 92 |
Star Bounty (All 9★) |
Mora
x60,000
Primogem
x200
|
Rewards |
Blessing Effect | |
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All party members' Shield Strength is increased by 20%. While the active character is protected by a Shield, when they deal DMG to opponents, their attacks will unleash a shockwave at the opponents' position that deals True DMG. This can trigger once every 5s. |
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Blessing Reset | 2025/01/16 04:00 (Server Time) |
Vaporize | |||
---|---|---|---|
Hydro | Pyro | Any | Any |
Electro-Charge | |||
Electro | Hydro | Any | Any |
Anemo Core | |||
Anemo | Anemo | Any | Any |
The first half of Floor 11 features plenty of multi-target chambers that allow teams with AoE damage to thrive as they can take down multiple targets at once.
Mono Pyro | |||
---|---|---|---|
Pyro | Pyro | Any | Any |
Burning | |||
Dendro | Pyro | Any | Any |
Quicken Core | |||
Dendro | Electro | Any | Any |
The second half of Floor 11 has more single-target opponents with large-ish health pools, requiring more focused single-target damage to wipe them as fast as possible.
Sample Team | |||
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Tartaglia | Xiangling | Bennett | Kazuha |
Ayato | Ororon | Fischl | Sucrose |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Sample Team | |||
---|---|---|---|
Kinich | Emilie | Dehya | Thoma |
Alhaitham | Nahida | Yelan | Shinobu |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Challenge |
Defeat 15 Opponents Defeat 4 Opponents |
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Goal |
★ Target defense progress greater than 20% ★ Target defense progress greater than 40% ★ Target defense progress greater than 60% |
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The enemies here will spawn in groups of four and are mostly melee, causing them to charge into the monolith. Either group them up with an Anemo unit or kill them as they approach.
Yumkasaurus x1 | Tepetlisaurus x1 |
Iktomisaurus x1 | Koholasaurus x1 |
These Saurians spawn individually and are easy to dispatch once you get their attention. Make sure to run into them as they spawn so they do not target the monolith.
Challenge |
Defeat 9 Opponents Defeat 3 Opponents |
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Goal |
★ Remaining challenge time longer than 60 sec. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 300 sec. |
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Fatui Pyro Agent x3 | Yumkasaurus x1 |
Qucusaurus x1 | Iktomisaurus x1 |
Ruin Scout x1 | Ruin Destroyer x2 |
Group up the Pyro Agents together with an Anemo unit then use your AoE attacks to take them down at the same time before they get online and use their combos to separate from each other.
The Saurians and Ruin enemies will spawn and are subjectively slow-moving targets, allowing you to continue your AoE rotations against them.
Eroding Avatar of Lava x1 | Ruin Drake - Skywatch x2 |
This chamber is composed of one Eroding Avatar of Lava, which has respectable HP and needs to be brought down as fast as possible, and two Ruin Drakes that can be shot down with a bow unit.
This Avatar of Lava is not constantly affected by Pyro, allowing you to use other elemental reactions against it, and the Ruin Drakes can be immobilized by Bow units each time they fly back up into the air.
Challenge |
Defeat 4 Opponents Defeat 2 Opponents |
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Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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Eremite - Sunfrost x1 | Eremite - Daythunder x1 |
Kairagi: Dancing Thunder x1 | Kairagi: Fiery Might x1 |
Chamber 3's first half features 2 Eremites that deal deceptively high damage, and two Kairagi units that will power up from the death of the other.
As a general rule of thumb, try to kill the enemies in both waves at roughly the same time to minimize complications with their mechanics, such as the Eremites powering up at different times and the Kairagi replenshing their own HP.
Tainted Water-Spouting Phantasm x1 | Tainted Water-Splitting Phantasm x1 |
These Phantasms are elite variants of the normal mobs, boasting more HP and damage. However, they are similar to the Overworld Phantasms in the sense that they are constantly affected by Hydro.
Pyro units can constantly proc Vaporize off of these enemies, and Aggravate teams have a source of bloom cores to proc Hyperbloom with, so take advantage of the constant Hydro from the enemies.
Chamber 1 |
Mora
x30,000
Hero's Wit
x2
|
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Chamber 2 |
Mora
x30,000
Hero's Wit
x2
|
Chamber 3 |
Mora
x30,000
Hero's Wit
x2
|
The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
Mora
x15,000
Primogem
x50
|
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6★ |
Mora
x20,000
Primogem
x50
|
9★ |
Mora
x25,000
Primogem
x100
|
The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
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Floor 1 | Floor 2 | Floor 3 | Floor 4 |
Floor 5 | Floor 6 | Floor 7 | Floor 8 |
Floor 9 | Floor 10 | Floor 11 | Floor 12 |