Here's a list of all the Claymore weapon available in Genshin Impact as of Version 4.7. See the list of 35 claymores, including their rarity, secondary stats, and passive skills!
List of Contents
There are currently no known upcoming weapons. |
Weapon | Rarity | 2nd Stat (Lv. 90) |
Effects |
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5 | CRIT Rate 22.1% | Increases ATK by 20%. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG. |
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5 | ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, ATK increase effect is increased by 100%. |
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5 | Physical DMG 20.7% | Increases ATK by 16%. When Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers (once every 0.3s). When you reach 4 Sigils, all will be consumed and all nearby party members will get increased Normal ATK SPD by 12% and ATK by 20% for 12s. Once this triggers, you gain no Sigils for 20s. Buffs of the same type won’t stack. The same buffs from the Millennial Movement series does not stack. |
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5 | CRIT DMG 88.2% | DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF. |
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5 | ATK 49.6% | Increases ATK by 20%. On hit, attacks against enemies with less than 30% HP increases all party members' ATK by 40% for 12s. Can only occur once every 30s. |
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5 | Energy Recharge 36.8% | Increases all DMG by 8%. After using an Elemental Burst, Normal, or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to enemies along its path. Lasts for 20s or 8 vacuum blades. |
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5 | CRIT Rate 33.1% | After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%. |
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4 | Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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4 | Elemental Mastery 110 | Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively. |
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4 | ATK 41.3% | After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. |
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4 | Energy Recharge 30.6% | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
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4 | CRIT Rate 18.4% | ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. |
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4 | ATK 41.3% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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4 | ATK 55.1% | Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
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4 | Energy Recharge 45.9% | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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4 | HP 55.1% | When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
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4 | ATK 41.3% | For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
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4 | Energy Recharge 30.6% | ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%. |
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4 | Physical DMG 34.5% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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4 | CRIT Rate 27.6% | Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
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4 | CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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4 | ATK 27.6% | Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A Crit hit removes all stacks. |
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4 | DEF 51.7% | On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
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4 | ATK 27.6% | On hit, Normal or Charge Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies with a small AoE. Can only occur once every 15s. |
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4 | Elemental Mastery 165 | Increases DMG against enemies affected by Hydro or Electro by 20% |
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4 | Energy Recharge 30.6% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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4 | HP 41.3% | Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
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4 | Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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3 | Physical DMG 43.9% | On hit, Normal or Charged Attacks increase ATK by 10% for 6s. Max 4 stacks. Can occur only once every 0.5s. |
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3 | DEF 43.9% | Defeating an opponent restores 8% HP. |
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3 | ATK 35.2% | After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60% ATK DMG in a small area. Effects lasts 15s. DMG can only occur once every 3s. |
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3 | Elemental Mastery 187 | Increases DMG dealt against enemies affected by Pyro or Electro by 12%. |
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3 | HP 35.2% | When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt. |
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2 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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1 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Claymores are two-handed swords and one of the five weapon types available to characters in Genshin Impact. Claymores have a slower attack speed but can deliver much greater damage.
Claymore damage is also considered blunt attacks, making them ideal for mining ores or destroying Geo shields during combat.
Check out the best claymores to use in the game, as well as their rankings according to role, on our Weapon Tier List!
All Weapons by Type | ||
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All Weapons by Rarity | ||
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