The Convergence mod is an exhaustive overhaul of Elden Ring with dozens of new weapons, hundreds of new spells, extensively revamped areas and maps, new enemies, bosses and much more.
DLC: Shadow of the Erdtree is required to play Elden Ring The Convergence
Join our Discord server for discussions, feedback and bug reports. If you wish to support our work: Patreon
Class Based Progression: With 27 new classes, each have their own unique starting location and progression path through the Lands Between. Boss Resurrection: Relive the epic battles of your favorite bosses. Remnant Crafting: Craft talismans and physick tears through the grace menu using new crafting materials found in the world. The Erdtree Network: Go almost anywhere in the world by defeating the local Erdtree bosses and teleporting to your desired location. Dungeon Overhauls: Many dungeons have been overhauled, tweaked or expanded with more planned for the future. New Equipment: Hone your arsenal with new weapons for each class and a huge amount of new spells to cast. New Bosses: Test your new found power against our new and improved foes. And much more: Check out our Feature List for a comprehensive overview of all our features.
1. Download the Convergence downloader and run the downloader as administrator. 2. Point the download destination somewhere other than your game folder, like your desktop. 3. After it's done downloading and unpacking, navigate into the new ConvergenceER folder and double-click the Start_Convergence.bat file to play the mod.
A note about save files: The mod uses a separate save file location so your vanilla characters will not be available by default. You can remove this feature by either moving or deleting the eldenring_alt_saves.dll from the ConvergenceER folder. However, if you play the mod with vanilla characters, it will cause lots of bugs and general instability.
Core Team-Members: Creative Director and Systems Lead - CouchJockey Database Lead, Systems- and Gameplay Designer - TigerG92 Lead Artist and Gameplay Designer - AronTheBaron Lead Animator and Level Designer - AcetoneEyedrops Script Lead, Level- and Systems Designer - Lord Exelot AI- and Programming Lead - SinloreKain Level Designer- Tessa_Kitt Contributing Team-Members: Rigging and Cloth Simulation - Freemathieuroy Animations - Blubber Level Designer - Time Composer - NickPotterMusic Composer - Kidius Shredius Script Interpreter - sekirodubi Tester, Quality Assurance and Wiki Management - Solemn Reverse Engineering Support - TomClarck Wiki Team-Members: Management - Sunbleached Angel Editors: Asharpole, Asnia_Kriptosis, Crispy, FelixTheLad, Vahar, Kai0t, OnionOfPower, Lord_Shmaxx Lumitko, Memento, Sagittariod, Sherlock, Sunflower, SummersMoons Other Contributors: Animations - Cleverraptor6 AI - Cyanic Level Designer and Wiki Editor - Detriax / Canada Level Designer -SuperTatchi Icon Artist - Looker Icon Artist - Retro Icon Artist - Skeryboi Wiki Editor - Ebbn
We'd like to thank some people here: CarsonDrewIt for making our logo Nordgaren for ErdTools, BoundingBoxCalc and general assistance DSMS team for DarkSoulsMapStudio Vawser for Smithbox Pear for CMI, FLVER Editor, Icon Automator Pro and NavMeshStudio Chainfailure for AlternateSaveMod and ReWWise TomClark for Transmogify Armor ElaDiDu for the Script Data Exposer The12thAvenger for FbxImporter, ErClipGen Grimrukh for Soulstruct Xylozi for Yabber TKGP and Xylozi for Yapped Ivi and Xylozi for the unpacked hks Ivi for WitchyBND Meowmaritus for DsAnimStudio Katalash for Mod Engine and LuaDecompiler NamelessHoodie for DantelionFxrTool AinTunez for DarkScript thefifthmatt for ESDLang Gomp for ESDStudio BigBoss for assisting with animation retargeting
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