Auntie Ethel is the Hag boss in Save Mayrina Side Quest in Baldur's Gate 3 (BG3). Learn how to beat Auntie Ethel and see the results of killing and sparing her!
Auntie Ethel Guides | |
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Save Mayrina Quest Guide | Auntie Ethel Boss Guide |
Do not trade in one of your eyes if you get the Find a Cure quest update during the Save Mayrina Side Quest. It will put you at a disadvantage against Hags, like Auntie Ethel, making the boss fight more difficult against her.
Auntie Ethel Quest Guide: How to Save Mayrina
Positioning your team near the torch in the area will allow you to get a bit more close to Auntie Ethel and her illuisions. You can go there without triggering the cutscene by hiding. Just be careful not to touch the red flower-looking trap nearby!
Auntie Ethel will ignite the cage of Mayrina once the battle start. You can prevent that from happening by throwing water on the cage before the fight. You won't be able to lose one turn just to put it out, and you can focus on the battle better.
Throwing a Water Bottle or using Create Water on the cage should do the trick here!
Auntie Ethel can summon copies of herself in battle. Those copies can cast spells on your character so it's best if you take them out first before attacking the original.
At the start of battle, the original will teleport on a rock near the torch. After that, she will randomly teleport to one of the high grounds far away from your party. She also sometimes use Potion of Invisibilty to make herself hidden.
Auntie Ethel will free Mayrina after a few turns, or once her HP drops to around 50-60%. However, she will also shapeshift into Mayrina to confuse you. The Real Hag is the Hag that's farthest from your team! Alternatively, you can also use melee attacks and enable non-lethal attacks passive to only incapacitate Maynira if you're unsure which one is which.
You might want to consider changing to Explorer Difficulty if your team is underleveled and can't defeat Auntie Ethel. You can do this by going to the menu and selecting Difficulty.
Auntie Ethel drops a lot of potions, scrolls, gold, a weapon, and an equipment if you kill her. These items will help you greatly in your journey in the Act 1 of the game, especially the gold and gear.
If you care more on a bonus Ability Score, you should spare her but don't give Mayrina as it will lose the purpose of "saving her" in the quest. You still have the decision whether to give Mayrina or not and finish the quest however you like!
All Act 1 Bosses | ||
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Auntie Ethel | Bulette | Ch'r'ai W'Wargaz |
Commander Zhalk | Dror Ragzlin | Flind |
Grym | Kagha | Lump the Enlightened |
Minthara | Nere | Owlbear |
Phase Spider Matriarch | Priestess Gut | Spectator |
All Act 2 Bosses | ||
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Ch'r'ai Tska'an | Balthazar | Fist Marcus |
Gerringothe Thorm | Kar'niss | Ketheric Thorm |
Malus Thorm | Thisobald Thorm | Yurgir |
All Act 3 Bosses | ||
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Ansur | Auntie Ethel | Cazador Szarr |
Dominated Red Dragon | Lord Enver Gortash | Lorroakan |
Mystic Carrion | Orin the Red | Raphael |
Sarevok | Steel Watcher Titan | Viconia DeVir |
The Unbreakable Will of the Netherbrain |