Helms and helmets are pieces of armor for your head in Baldur's Gate 3. Read more to learn about each helm, their rarity, and more!
List of Contents
Armour | Effect | Rarity |
---|---|---|
Assassin of Bhaal Cowl | Murderous Sight: You can see in the dark up to 3m. In addition, you gain a +2 bonus to initiative rolls. | Very Rare |
Basic Hat | - | Common |
Bicorne of the Sea Beast | - | Common |
Birthright | Charisma +2 (up to 22) | Very Rare |
Bonespike Helmet |
Fury in the Marrow: When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on save. Intimidation +2 |
Very Rare |
Brimmed Hat | - | Common |
Browbeaten Circlet | Browbeaten: The wearer gains a +1 bonus to spell save DC while threatened. | Uncommon |
Bycocket | - | Common |
Cap of Curing | Soothing Songs: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. | Uncommon |
Cap of Wrath | Last Stand: During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for 2 turns. | Rare |
Circle of Bones | Undead Ward: Allied undead within 6m are Resistant to Bludgeoning, Slashing, and Piercing damage. | Rare |
Circlet | - | Common |
Circlet of Blasting | - | Rare |
Circlet of Hunting | Hunter's Eye: You gain a +1d4 bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, and Guiding Bolt. | Very Rare |
Circlet of Inner Turmoil | - | Very Rare |
Circlet of Mental Anguish | Psychic Leech: when an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against on your spells or cantrips, you regain 1-4 hit points. | Rare |
Circlet of Psionic Revenge |
Psionic Revenge: When you succeed a Saving Throw, the foe that caused the throw takes 1d4 Psychic damage. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving Throws. |
Rare |
Coldbrim Hat | Coldbrim Chill: Once per turn, any condition infliction on a target, also applies 2 turns of Encrusted with Frost. | Uncommon |
Covert Cowl |
Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Dexterity Saving Throws +1 |
Uncommon |
Dark Justiciar Helm |
Swathed in Shadow: While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked. Constitution Saving Throws +1 |
Uncommon |
Dark Justiciar Helmet |
Magical Durability: The wielder has a +1 bonus to Saving throws against spells. Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Constitution Saving Throws +1 |
Very Rare |
Dark Justiciar Mask | Intimidation +1 | Uncommon |
Devilfoil Mask | Infernal Legion: When you are withing 20m of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask. | Common |
Diadem of Arcane Synergy | Synergetic Moments: When you inflict a condition, gain Arcane Synergy for 2 turns. | Rare |
Embroidered Bycocket | - | Common |
Embroidered Hat | - | Common |
Enforcer Helmet |
Rejuvenating Takedown: Whenever the wearer knocks a creature unconscious, the wearer regains 1d6 hit points. Constitution Saving Throws +1 |
Uncommon |
Fistbreaker Helm |
High Spellcasting: You gain a +1 bonus to Spell Save DC. Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls. |
Rare |
Flaming Fist Helmet | - | Common |
Flawed Helldusk Helmet |
Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Constitution Saving Throws +1 |
Rare |
Frayed Drow Hood | Dexterity Saving Throws +1 | Common |
Gibus of the Worshipful Servant |
Lickspittle's Alertness: At the start of combat, the wearer gains Momentum equal to their Charisma Modifier. Multitasking: You gain Advantage on Concentrating Saving Throws |
Rare |
Grymskull Helm |
Attackers can't land Critical Hit on the wearer. Grants Resistance to Fire damage. |
Very Rare |
Haste Helm | Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. | Rare |
Hat | Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. | Rare |
Hat of Fire Acuity | FIre Acuity: Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns. | Uncommon |
Hat of Storm Scion's Power | Thunderous Acuity: Whenever the wearer deals Thunder damage, they gain Arcane Acuity. | Uncommon |
Hat of the Sharp Caster | Sharp Caster: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once. | Rare |
Hat of Uninhibited Kushigo | Lay Bare Their Weakness: After dealing damage with an unarmed attack, the wearer gains +1 bonus to their spell save DC until the end of their turn. | Rare |
Hat of Uproarious Laughter | Slippery Slapsticky: When knocked Prone, hostile creature with an Intelligence of 5 or more within 9m of you must succeed a Wisdom Saving Throw or become stricken with Laughter. | Rare |
Helldusk Helmet |
Infernal Sight: You can see in magical and ordinary darkness up to a range of 12m. You cannot be Blinded. Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Attackers can’t land Critical Hits on the wearer. |
Very Rare |
Hellgloom Helmet |
Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Constitution Saving Throws +1 |
Rare |
Helm of Arcane Gate | - | Rare |
Helm of Balduran |
Balduran’s Vitality: The helmet heals you 2 hit points at the beginning of every turn. Balduran’s Favour: You have a +1 bonus to Armor Class and Saving Throws. Stun Immunity: You can’t be Stunned. Attackers can’t land Critical Hits on the wearer. |
Legendary |
Helmet | Constitution Saving Throws +1 | Common |
Helmet of Arcane Acuity |
Battle Acuity: Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. Dexterity Saving Throws +1 |
Uncommon |
Helmet of Autonomy | Proficiency in Wisdom Saving Throws. | Uncommon |
Helmet of Smiting |
Bolstering Smite: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma Modifier. Constitution Saving Throws +1 |
Uncommon |
Holy Lance Helm |
Smite the Graceless: Creatures who miss their Attack Rolls against the wearer must make a Dexterity Saving Throw or take 1d4 Radiant damage. Constitution Saving Throws +1 |
Uncommon |
Hood of the Weave | Arcane Enchantment: You gain a +2 bonus to Spell Save DC and spell Attack Rolls. | Very Rare |
Horns of the Berserker |
Seeking Blood: You gain a +2 bonus to Attack Rolls when attacking creatures that have already taken damage. Blood Thirst: Unarmed and melee attacks will deal an extra 2 Nectrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you take 1d4 Necrotic damage at the end of your turn. |
Very Rare |
Ignoble Hat | - | Common |
Infernal Mask | - | Uncommon |
Jannath's Hat |
Advantage on Persuasion Checks. Advantage on Deception Checks. |
Very Rare |
Key of the Ancients | Nature +1 | Uncommon |
Leather Helmet | Dexterity Saving Throws +1 | Common |
Marksmanship Hat | Marksmanship: You gain a +1 bonus to Attack Rolls and Thrown Attack Rolls. | Uncommon |
Mask of Soul Perception | Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks. | Very Rare |
Mask of the Shapeshifter | Wielder can use Shapeshift Level 1 Illusion Spell. | Legendary |
Old Floppy Hat | - | Common |
Pyroquickness Hat | Fiery Return: When you deal fire damage with a levelled spell, you Burn yourself and gain an additional bonus action this round. | Very Rare |
Rufflesome Blaggart Hat | - | Common |
Sarevok's Horned Helmet |
Deathbringer's Sight: You gain Darkvision up to a range of 3m, or 15m if you already have it. The number you need to roll a Critical Hit while attacking is reeduced by 1. This effect can stack. Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Constitution Saving Throws +1 |
Very Rare |
Scabby Pugilist Circlet | Martial Bravery: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes. | Rare |
Shadow of Menzoberranzan | - | Rare |
Shapeshifter Hat |
Nature's Embrace: Increase your Wild Shape Charge by 1. Nature +1 |
Very Rare |
Snakeskin Hat | - | Common |
Steelwatcher Helmet |
Artificial Sight: The wearer can see in the dark up to 12m and cannot be Blinded. Advantage on Constituion Saving Throw and Checks. |
Rare |
The Lifebringer | Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges. | Uncommon |
The Pointy Hat | Glorious Pointy Hat: You gain a bonus to your Persuasion Checks equal to your Intelligence Modifier. | Rare |
The Shadespell Circlet | Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. | Uncommon |
Tightening Orbit Helm | Constitution Saving Throws +1 | Rare |
Wapira's Crown | Crowning Glory: When healing another, the wearer regains 1d6 hit points. | Uncommon |
Warped Headband of Intellect | Increases the wearer's Intelligence to 17. | Uncommon |
Whispering Mask | Part of the Flock: Auntie Ethel welcomes you, dearie. | Common |
Wide-Brimmed Hat | - | Common |
Wizard Hat | - | Common |
All Armor Types | ||
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Helms | Chest Armor | Gloves |
Boots | Shields | Cloaks |