Zephyr Break Spell Guide and Effects

Zephyr Break is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!

Zephyr Break Spell Information

Zephyr Break Overview

Class Spell Level
Level 2
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance.

Zephyr Break Effects

Damage 6d6
Effect Off Balance
25px-Recharge_Icons.pngShort Rest
Range Radius Duration
2 turns
Concentration? Saving Throw Cast Time
Saving Throw STR Save

Baldur's Gate 3 Related Guides


List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

All Level 2 Spells

List of Spells
Absolute's Talisman: Aid Aid Arcane Lock
Barkskin Blindness Blur
Branding Smite Calm Emotions Cloud of Daggers
Crown of Madness Darkness Darkvision
Detect Thoughts Enhance Ability Enlarge/Reduce
Enthral Flame Blade Flaming Sphere
Gust of Wind Heat Metal Hold Person
Invisibility Knock Lesser Restoration
Magic Weapon Melf's Acid Arrow Mirror Image
Misty Step Moonbeam Pass Without Trace
Phantasmal Force Prayer of Healing Protection from Missiles
Protection from Poison Ray of Enfeeblement Scorching Ray
See Invisibility Sethan: Reduce Shar's Darkness
Shatter Silence Spike Growth
Spiritual Weapon Warding Bond Web
Whossa Large Fellow? Zephyr Break