Zephyr Break is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!
List of Contents
Class | Spell Level |
---|---|
N/A |
Level 2 |
School | |
Description | |
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance. |
Damage |
6d6
Thunder
|
|
---|---|---|
Effect | Off Balance | |
Recharge | Short Rest |
|
Range | Radius | Duration |
❌ |
12m
|
2 turns |
Concentration? | Saving Throw | Cast Time |
❌ | STR Save |
Action
|
All Schools of Spells | |||
---|---|---|---|
Abjuration | Conjuration | Divination | Enchantment |
Evocation | Illusion | Necromancy | Transmutation |
Other Spell Types | |||
---|---|---|---|
Ritual Spells |