Zephyr Break is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!
Class |
Spell Level |
N/A |
Level 2 |
School |
|
Description |
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance. |
Damage |
6d6
![](https://cdn.xgamer.gg/media/76b44638745c977cbb23f256677cb8d8.jpg/web_transformer_width_900) Thunder
|
Effect |
Off Balance |
Recharge |
![25px-Recharge_Icons.png](https://cdn.xgamer.gg/media/1414f7742db7a71be8b3c660a4072483.jpg/web_transformer_width_900) Short Rest |
Range |
Radius |
Duration |
❌
|
![](https://cdn.xgamer.gg/media/d1a0efbe72348f7c774f2150bd907391.jpg/web_transformer_width_900)
12m
|
2 turns |
Concentration? |
Saving Throw |
Cast Time |
❌ |
![Saving Throw](https://cdn.xgamer.gg/media/2a7159d90dab624474b2a17147d7b0a3.jpg/web_transformer_width_900) STR Save |
![](https://cdn.xgamer.gg/media/9a4fe6af4871a570ef784369dbd04adb.jpg/web_transformer_width_900) Action
|
![Baldur](https://cdn.xgamer.gg/media/fd7f33244ae59030d7c8d30436971bd5.jpg/web_transformer_width_900)
List of All Spells