Zephyr Break Spell Guide and Effects


Zephyr Break is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!

Zephyr Break Spell Information

Zephyr Break Overview

Class Spell Level
N/A
Level 2
School
Description
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance.

Zephyr Break Effects

Damage 6d6
Thunder
Effect Off Balance
Recharge
25px-Recharge_Icons.pngShort Rest
Range Radius Duration
12m
2 turns
Concentration? Saving Throw Cast Time
Saving Throw STR Save
Action

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

All Level 2 Spells

List of Spells
Absolute's Talisman: Aid Aid Arcane Lock
Barkskin Blindness Blur
Branding Smite Calm Emotions Cloud of Daggers
Crown of Madness Darkness Darkvision
Detect Thoughts Enhance Ability Enlarge/Reduce
Enthral Flame Blade Flaming Sphere
Gentle Warding Bond Gust of Wind Heat Metal
Hold Person Invisibility Knock
Lesser Restoration Magic Weapon Melf's Acid Arrow
Mirror Image Misty Step Moonbeam
Pass Without Trace Phantasmal Force Prayer of Healing
Protection from Missiles Protection from Poison Ray of Enfeeblement
Scorching Ray See Invisibility Sethan: Reduce
Shadow Blade Shar's Darkness Shatter
Silence Spike Growth Spiritual Weapon
Warding Bond Web Whossa Large Fellow?
Zephyr Break
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