Evocation Spells are spells that specialize in the manipulation of magical energy to serve the benefit of the caster in Baldur's Gate 3. Read on to learn more about each Evocation Spell, their effects, levels, and more!
List of Contents
Spell | Description | Class |
---|---|---|
Dancing Lights | Illuminate a 9m radius. |
Cleric Bard Eldritch Knight |
Eldritch Blast | Conjure 1 beam(s) of crackling energy. |
Warlock Rogue |
Ensnaring Shock | Consume 4 of your Lightning Charges to mark a foe. When the target maoves create an electrical blast with 2 radius that deals 1d4 Lightning damage. | - |
Fire Bolt | Hurl a mote of fire. |
Wizard Rogue Cleric Eldritch Knight |
Hellflame Cleave | Spew hellish flames and strike your foes. | - |
Light | Infuse an object with an aura of light. |
Cleric Bard Eldritch Knight |
Ray of Frost | Reduce the target's movement speed by 3m. |
Wizard Cleric Eldritch Knight |
Sacred Flame | Engulf a target in a flame-like radiance. |
Cleric |
Selune's Dream | An ally you touch regains hit points, but possibly falls asleep. |
Warlock |
Shocking Grasp | The target cannot use reactions. This spell has Advantage on creatures with metal armour. |
Wizard Rogue Cleric Eldritch Knight |
Stand Like Stone | Spend 1 turn of Force Conduit to become a strong bulwark that cannot be moved unwillingly. | - |
Spell | Description | Class |
---|---|---|
Burning Hands | Each flammable target is hit with 3-18 Fire damage. |
Wizard Warlock Rogue Fighter Eldritch Knight |
Chromatic Orb | Hurl a sphere that deals 3~24 Thunder damage and possibly creates a surface on impact. Alternatively, choose a different type of damage. |
Wizard Warlock Fighter Bard Eldritch Knight |
Cure Wounds | Heal a creature you can touch. |
Ranger Paladin Druid Cleric |
Divine Favor | Your weapon attacks deal an additional 1-4 Radiant damage. |
Paladin Cleric |
Faerie Fire | All targets within the light turn visible, and Attack Rolls against them have Advantage. |
Druid Bard |
Guiding Bolt | The next Attack Roll against this target has Advantage. |
Cleric Bard |
Healing Word | Heal a creature you can see. |
Druid Cleric Bard |
Hellish Rebuke | The next time you take damage, you use your reaction to surround your attacker in hellish flames. |
Warlock Bard |
Legacy of Avernus: Searing Smite | Deal an extra 2~12 Fire damage and set your target on fire: it takes 1~6 Fire damage every turn. | - |
Magic Missile | Shoot 3 magical darts, each dealing 2~5 Force damage. They always hit their target. |
Wizard Bard Eldritch Knight |
Searing Smite | Deal an extra 1~6 Fire damage and set your target on fire: it takes 1~6 Fire damage every turn. |
Paladin |
Thunderous Smite | Pushes your target 3m away and possibly knocks it Prone. |
Paladin |
Thunderwave | Release a wave of thunderous force that pushes away all creatures and objects. |
Wizard Fighter Druid Bard Eldritch Knight |
Witch Bolt | Link yourself to a target with a bolt of lightning. Deal an additional 1-12 Lightning damage each turn by activating it. |
Wizard Warlock Fighter Eldritch Knight |
Wrathful Smite | Possibly Frightens your target. They will be easier to hit and cannot move. |
Paladin |
Spell | Description | Class |
---|---|---|
Branding Smite | Possibly marks your target with light, preventing it from turning Invisible. |
Paladin |
Darkness | Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. |
Wizard Warlock Bard |
Flame Blade | Conjure a flaming scimitar in your hand that deals 3~18 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
Druid |
Gust of Wind | Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance. |
Wizard Druid |
Melf's Acid Arrow | Shoot a green arrow that covers the target and the ground with acid. Deals 4~16 Acid damage immediately and 2~8 Acid damage at the end of the target's turn. |
Wizard |
Moonbeam | Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. |
Druid Oath of the Ancients |
Prayer of Healing | Heal all allies you can see. |
Cleric |
Scorching Ray | Hurl 3 rays of fire. Each ray deals 2~12 Fire damage. |
Wizard Warlock Bard |
Shar's Darkness | Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | - |
Shatter | Damages all nearby creatures and objects. Creatures made of inorganic materials such as stone have Disadvantage on their Saving Throw. |
Wizard Warlock Bard |
Spiritual Weapon | Summon a floating, spectral weapon that attacks your enemies alongside you. |
Cleric Bard |
Zephyr Break | Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting Off Balance. | - |
Spell | Description | Class |
---|---|---|
Blinding Smite | Evoke a heavenly flare and possibly Blind your target. |
Paladin |
Crusader's Mantle | Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1~4 Radiant damage. |
Cleric |
Daylight | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. |
Cleric Bard |
Fireball | Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. |
Wizard Warlock Bard |
Lightning Bolt | Call forth a blast of lightning that hits all creatures in the line of the eruption. |
Wizard Bard |
Mass Healing Word | Heal up to 6 allies. |
Cleric Bard |
Warden of Vitality | While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. |
Bard |
Spell | Description | Class |
---|---|---|
Bolts of Doom | Embrace Kereska's lightning bolts to gain Resistance to Lightning damage. Your lightning spells deal additional Lightning damage equal to your Proficiency Bonus. When you deal spell damage, gain 1 Lightning Charge. While attuned to Kereska's Bolt you can cast Chain Lightning and Lightning Bolt. |
Sorcerer |
Bone-Shaking Thunder | Embrace Kereska's thunder to gain Resistance to Thunder damage. Your thunder spells deal additional Thunder damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Reverberation upon the target. While attuned to Kereska's thunder you can cast Shatter and Destructive Wave. |
Sorcerer |
Deadlier than Arsenic | Embrace Kereska's poison to gain Resistance to Poison damage. Your thunder spells deal additional Poison damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Poisoned upon the target. While attuned to Kereska's poison you can cast Cloudkill and Ray of Sickness. |
Sorcerer |
Fire Shield | Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. |
Bard |
Fire Shield: Warm | Scorching flames shed light in a 3m radius. You take only half the damage of all Cold damage, and deal 2~16 Fire damage to anyone who hits you with a melee attack. | - |
Flame of Wrath | Embrace Kereska's flame to gain Resistance to Fire damage. In addition, your fire spells deal additional Fire damage equal to your Proficiency Bonus. When you deal damage with a spell, gain 1 turn of Heat. While attuned to Kereska's flame, you can cast Fireball and Wall of Fire. |
Sorcerer |
Frost of Dark Winter | Embrace Kereska's ice to gain Resistance to Cold damage. Your Cold spells deal additional Cold damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Frost upon the target. While attuned to Kereska's ice you can cast Cone of Cold and Ice Storm. |
Sorcerer |
Ice Storm | Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range. |
Cleric Bard |
Kereska's Favour | Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. |
Sorcerer |
Otiluke's Resilient Sphere | Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and outgoing damage. |
Cleric |
Sizzling Cataclysm | Embrace Kereska's acid to gain Resistance to Acid damage. In addition, your acid spells deal additional Acid damage equal to your Proficiency Bonus. When you deal spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid you can cast Cloudkill and Ray of Sickness. |
Sorcerer |
Wall of Fire | Create a blazing wall of fire, burning anyone who dares stand too close. |
Cleric Bard |
Spell | Description | Class |
---|---|---|
Cone of Cold | Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. |
Bard |
Flame Strike | Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. |
Cleric |
Mass Cure Wounds | Unleash a soothing hum of energy that heals you and nearby allies. |
Druid Cleric Bard |
Wall of Stone | Raise a wall of non-magical, solid stone. |
Bard |
Spell | Description | Class |
---|---|---|
Blade Barrier | Summon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. |
Cleric |
Chain Lightning | Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. |
Sorcerer |
Heal | Heal a target's wounds and remove Blindness and any diseases. |
Druid Cleric |
Sethan: Spiritual Greataxe | Summon a spiritual twin of Sethan in a point you can see, dealing 5~26 Force damage on a hit. | - |
Sunbeam | A beam of brilliant light sears and Blinds all creatures in its path. |
Wizard Sorcerer |
All Schools of Spells | |||
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Abjuration | Conjuration | Divination | Enchantment |
Evocation | Illusion | Necromancy | Transmutation |
Other Spell Types | |||
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Ritual Spells |