Despite the name,
Farm Type Manager (FTM) is a framework that allows other mods to spawn objects and monsters anywhere in the game. It can
also customize objects and monsters in unique ways. Modders can configure or randomize the number of objects spawned per day, where and
when they spawn, and more.
FTM supports content packs, allowing other mods to configure spawning automatically. If any of your other mods come with "[FTM]" folders, they will automatically use FTM to spawn custom content.
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Installation1.
Install the latest version of SMAPI.2.
Download FarmTypeManager from the Files tab, the
GitHub releases page, or
ModDrop.
3.
Unzip FarmTypeManager into the
Stardew Valley/Mods folder.
If you have other mods that require FTM, then you're all set!
Notes for multiplayer:
All players should have this mod installed. If only the host has this mod, other players might encounter SMAPI errors or be unable to see/interact with some objects and monsters.
Only the host's spawn settings will actually be used in multiplayer. Console commands should generally work for all players.
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OptionsFTM has a few basic "global" options for players, such as a limit to the number of monsters allowed in each area. To edit these options:
1.
Run the game using SMAPI.
2.
Open the config.json file in the
Stardew Valley/Mods/FarmTypeManager folder and edit its settings. Refer to the
Mod Settings section on Github for more info.
Alternatively, you can install
Generic Mod Config Menu (GMCM) and edit these settings in Stardew's main menu (look for a gear icon). The menu should display tooltips to explain each setting.
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TranslationFTM supports translation of its GMCM setting names and descriptions.
The mod will load a file from the
FarmTypeManager/i18n folder that matches the current language code. If no matching translation exists, it will use
default.json.
See the Stardew Valley Wiki's
Modding:Translations page for more information. Please feel free to submit translation files by linking them in a comment, submitting a GitHub pull request, or any other method.
The mod currently includes these translations:
EnglishBrazilian Portuguese (by
roanrobersson)
Dutch (by
UnrealThingTriesCode)
French (by
Fsecho7)
German (by
777PamPam777)
Turkish (by
Rupurudu)
Ukrainian (by
burunduk)
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CustomizationFTM is mainly used by content pack mods, but it can be also customized for personal use. To change settings for a specific character:
1.
Run the game using SMAPI.
2.
Load the farm you want to customize or create a new one. This will create files for your character in the
Stardew Valley/Mods/FarmTypeManager/data folder.
3.
Find the .json file with your character's name on it. Load it with the
ConfigEditor.html file in the
FarmTypeManager folder, or edit manually with any text editor.
4.
Customize the file's settings. For more info, see the Examples section below, the
Articles tab, or the
Settings section of the readme on
GitHub.
5.
Exit your farm and reload it, or progress to the next in-game day. The mod's settings are updated every morning.
Modders: To learn about creating content packs for this mod, see the GitHub readme, especially the
Content Packs section.
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CommandsThis mod adds the following commands to SMAPI's console:
The
whereami command. Enter it to display information about your current location, including:
The map's name (e.g. "Farm" or "BusStop")
Your current tile's X/Y coordinates
The tile's terrain type (e.g. "Dirt" or "Stone")
Whether the tile is "Diggable" with tools
The tile's spritesheet index number (used to identify "Quarry" tiles or set up custom tile-matching)
The
list_monsters command. Enter it to display a list of available monster names to use with the MonsterName configuration setting.
The command will list the primary name of each monster from Stardew Valley itself, and then scan other mods for custom monster classes.
The
remove_items command. Enter it to delete an item or object directly in front of the player. This can be useful for certain objects that
players can't remove normally, e.g. "permanent" objects spawned by mods.