GTA 6 Map Needs 1 Feature Todd Howard Introduced 13 Years Ago in Skyrim


As the release date for Grand Theft Auto VI (GTA 6) is getting closer, anticipation among the gaming community is very high, with fans dissecting every little detail and information known about the game. While Rockstar Games has already promised an immersive open-world experience, by adding a single feature from a 13-year-old game the game could elevate it even further.

The image shows a screenshot of in-game beach in GTA 6
To elevate the gameplay experience even more GTA 6 should implement a personalised space feature. | Image Credit: Rockstar Games

The feature is the beloved Safe Spaces, which allows players to fully unleash their creativity and immerse themselves in the game. Todd Howard introduced this feature with the release of The Elder Scrolls V: Skyrim, which is still considered one of the best open-world experiences available in the market.

Why GTA 6 Must Include Skyrim’s Safe Spaces

The image shows the official promotional picture for GTA 6 by Rockstar Games
Incorporating personalized space will further immerse players in the game’s world. | Image Credit: Rockstar Games

For those who don’t know much about Safe Spaces, it was introduced with Skyrim in 2011 and allowed players to own their homes scattered across the whole map. Rather than being a place to hoard all the loot and spoils of battle, players found a home where they can find themselves safe and show their creativity, becoming an integral part of the role-playing experience.

With GTA 6, Rockstar Games can also create a similar concept. Not only would having a personal place in the high-octane world of Los Santos or Vice City be exciting but it would also provide players a meaningful way to engage with the game on a deeper level.

Just imagine players having the ability to purchase and customize properties, ranging from sleek urban apartments in the city to classic suburban homes. Similar to Skyrim, the process of obtaining these personal havens could involve completing lengthy side quests or submitting a large sum of money.

If implemented correctly, these safe spaces can become the holy grail of content for players who like to furnish their homes with a variety of items, decorate according to their preferences, and even customize the layout, resulting in attracting a more diverse player base.

For those who love the chaotic world of crime and heists, this can be the place where they can spend some time in peace, away from the shooting and missions. This is just the tip of the iceberg in ways GTA 6 can enhance the open-world experience.

Innovative Ways to Elevate the Gameplay Experience

the image shows an in-game model (supposedly a player) posing for a photo in GTA 6
Adding features like Safe Safes can also enhance role-playing opportunities. | Image Credit: Rockstar Games

Aside from the aesthetics and creative aspect of having multiple safe spaces, such homes could also serve functional purposes as well. For example, players could use one of the houses as their main base of operations, while other homes could be to start their in-game businesses, etc.

Moreover, integrating a feature like this has the potential to enhance role-playing opportunities, allowing players to craft their own stories and scenarios that feel more authentic and personalized.

It doesn’t matter how players use their safe spaces, whether it’s for displaying achievements, or simply enjoying a quiet evening in their custom-designed living room, the possibilities are endless as Rockstar has seen itself, in their own GTA 5 Online.

Overall, the inclusion of personalized spaces in GTA 6 would not only align with the recent trends of players wanting to showcase their unique personalities but also build upon an already proven concept that has shown its value in enhancing player experience.

In the end, players can only hope that Rockstar will implement these features and more innovative ones in its upcoming title, enhancing the gameplay experience.

What is the one feature you personally want to see in GTA 6? Tell us in the comment section below.

This post belongs to FandomWire and first appeared on FandomWire

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