Item |
Effect |
Rarity |
Scroll of Aid
|
Heal your allies and increase their hit point maximum by 5 hit points. |
Common |
Scroll of Animal Friendship
|
Convince a beast not to attack you. |
Common |
Scroll of Animate Dead
|
Create an undead servant from a corpse. |
Common |
Scroll of Armour of Agathys
|
Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attack. |
Common |
Scroll of Artistry of War
|
Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 8-18 Force damage on a hit. |
Very Rare |
Scroll of Bane
|
Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws. |
Common |
Scroll of Barkskin
|
Protect a creature from attacks: increase its Armour Class up to 16. |
Uncommon |
Scroll of Bestial Communion
|
The deva can cast Wrathful Smite, Revivify and Concussive Smash. |
Very Rare |
Scroll of Bestow Curse
|
Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions. |
Common |
Scroll of Bless
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. |
Common |
Scroll of Blindness
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. |
Common |
Scroll of Blur
|
Attackers have Disadvantage on Attack Rolls against you. |
Uncommon |
Scroll of Bone Chill
|
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. |
Common |
Scroll of Burning Hands
|
Each flammable target is hit with 3-18 Fire damage. |
Common |
Scroll of Charm Person
|
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking. |
Common |
Scroll of Cloud of Daggers
|
Conjure a cloud of spinning daggers that attack anyone inside. |
Common |
Scroll of Colour Spray
|
Blind creatures up to a combined 33 hit points. |
Common |
Scroll of Crown of Madness
|
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
Common |
Scroll of Cure Wounds
|
Heal a creature you can touch. |
Common |
Scroll of Darkness
|
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. |
Common |
Scroll of Darkvision
|
Grant a creature the ability to see in the dark out to a range of 12m. |
Common |
Scroll of Detect Thoughts
|
Focus your mind to read the thoughts of certain creatures while talking to them. |
Uncommon |
Scroll of Dethrone
|
Shred a foe's very essence by pulling on strands of the Weave. |
Very Rare |
Scroll of Disguise Self
|
Magically change all aspects of your appearance. |
Common |
Scroll of Disintegrate
|
Shoot a thin green ray from your finger. If the 50~100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash. |
Very Rare |
Scroll of Entangle
|
Create a vine surface, slowing down creatures, possibly Entangling them. |
Common |
Scroll of Expeditious Retreat
|
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. |
Common |
Scroll of False Life
|
Gain 7 temporary hit points. |
Common |
Scroll of Fear
|
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. |
Rare |
Scroll of Feign Death
|
Put an ally in a protective coma. They become Resistant to all damage except Psychic damage. Disease and poison have no effect. |
Common |
Scroll of Fire Bolt
|
Hurl a mote of fire. |
Common |
Scroll of Flame Blade
|
Conjure a flaming scimitar in your hand that deals 3~18 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
Uncommon |
Scroll of Flaming Sphere
|
Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light. |
Uncommon |
Scroll of Flying
|
Bestow the ability to Fly upon yourself or an ally. |
Common |
Scroll of Fog Cloud
|
The cloud Blinds and Heavily Obscures creatures within it. |
Common |
Scroll of Gaseous Form
|
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. The cloud has Advantage on Constitution, Dexterity, and Strength Saving Throws. |
Common |
Scroll of Glyph of Warding
|
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger. |
Common |
Scroll of Goodberry
|
Conjure four magical berries into your or a companion's inventory. Creatures who eat a berry regain 1-4 hit points. Berries disappear after Long Rest. |
Common |
Scroll of Grease
|
Cover the ground in grease, slowing creatures within and possibly making them fall Prone. |
Common |
Scroll of Guiding Bolt
|
The next Attack Roll against this target has Advantage. |
Common |
Scroll of Gust of Wind
|
Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance. |
Uncommon |
Scroll of Haste
|
Target yourself or an ally to become Hastened: gain an action, become faster and harder to hit. |
Common |
Scroll of Heat Metal
|
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks. |
Uncommon |
Scroll of Hideous Laughter
|
Inflict a creature with fits of laughter, leaving it Prone without the ability to get up. |
Common |
Scroll of Hold Person
|
Hold a humanoid enemy still. They can't move, act or react. Attack from within 3m are always Critical Hits. |
Uncommon |
Scroll of Hypnotic Pattern
|
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. This spell can be cast while you are Silenced. |
Common |
Scroll of Ice Storm
|
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range. |
Rare |
Scroll of Inflict Wounds
|
Putrefy a creature with the necrotic energy filling your hands. |
Common |
Scroll of Invisibility
|
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
Uncommon |
Scroll of Jump
|
#N/A |
Common |
Scroll of Knock
|
Unlock an object that is held shut by a mundane lock. |
Common |
Scroll of Lesser Restoration
|
Cure a creature from disease, poison, paralysis or blindness. |
Uncommon |
Scroll of Mage Armour
|
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. |
Common |
Scroll of Magic Missile
|
Shoot 3 magical darts, each dealing 2~5 Force damage. They always hit their target. |
Common |
Scroll of Melf's Acid Arrow
|
Shoot a green arrow that covers the target and the ground with acid. Deals 4~16 Acid damage immediately and 2~8 Acid damage at the end of the target's turn. |
Uncommon |
Scroll of Mirror Image
|
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. |
Uncommon |
Scroll of Moonbeam
|
Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. |
Uncommon |
Scroll of Phantasmal Force
|
Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered. |
Common |
Scroll of Prayer of Healing
|
Heal all allies you can see. |
Uncommon |
Scroll of Protection from Energy
|
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
Common |
Scroll of Protection from Evil and Good
|
Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. |
Common |
Scroll of Protection from Poison
|
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
Uncommon |
Scroll of Ray of Enfeeblement
|
Weaken a foe: they deal half damage with weapon attacks using Strength. |
Common |
Scroll of Ray of Frost
|
Reduce the target's movement speed by 3m. |
Common |
Scroll of Ray of Sickness
|
Possibly Poisons the target. |
Common |
Scroll of Remove Curse
|
Touch a creature or object to remove all Curses and Hexes affecting it. |
Common |
Scroll of Resistance
|
Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. |
Common |
Scroll of Revivify
|
Revive a companion. They return to life with 1 hit point. |
Common |
Scroll of Scorching Ray
|
Hurl 3 rays of fire. Each ray deals 2~12 Fire damage. |
Common |
Scroll of Shatter
|
Damages all nearby creatures and objects. Creatures made of inorganic materials such as stone have Disadvantage on their Saving Throw. |
Uncommon |
Scroll of Shield of Faith
|
Protect a creature from attacks: increase its Armour Class by 2. |
Common |
Scroll of Shocking Grasp
|
The target cannot use reactions. This spell has Advantage on creatures with metal armour. |
Common |
Scroll of Silence
|
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
Uncommon |
Scroll of Sleep
|
Put creatures into a magical slumber. Select targets up to a combined 24 hit points. |
Common |
Scroll of Sleet Curse
|
Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface. |
Common |
Scroll of Slow
|
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. |
Rare |
Scroll of Speak with Dead
|
Grant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions. |
Uncommon |
Scroll of Spike Growth
|
Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2~8 Piercing damage for every 1.5m it moves. |
Uncommon |
Scroll of Stinking Cloud
|
Create a cloud of gas so nauseating it prevents creatures from taking actions. |
Common |
Scroll of Thunderwave
|
Release a wave of thunderous force that pushes away all creatures and objects. |
Common |
Scroll of Vampiric Touch
|
Touch an enemy to siphon their life force and regain half as many hit points. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot. |
Uncommon |
Scroll of Web
|
Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them. |
Uncommon |
Scroll of Witch Bolt
|
Link yourself to a target with a bolt of lightning. Deal an additional 1-12 Lightning damage each turn by activating it. |
Common |