Items are consumables and tools that offer new ways to interact with the world in Baldur's Gate 3. Read on to learn more about all kinds of item types, their effects, and more!
List of Contents
Item | Effect | Rarity |
---|---|---|
A Mother's Loathing | Gain Bite until long rest. | Common |
Antidote | Neutralises the effects of all poisons. | Common |
Arsonist's Oil | Coat your weapon in an oil that transforms the target's Fire Resistance to Fire Vulnerability. Targets that are immune to Fire Damage are unaffected. | Uncommon |
Basic Poison | Coat your active weapon with a poison that inflicts an additional 1d4 Poison damage. | Common |
Basilisk Oil | Turn a Petrified creature back to its organic form. | Common |
Broken Promises | Strength is increased by 1 but after a Long Rest, it is indefinitely reduced by 1. | Common |
Butterflies in the Stomach | Haemorrhaged: Suffer 1d6 Piercing damage for a period of time. | Common |
Crawler Mucus | Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Paralyzed and Poisoned. | Rare |
Diluted Oil of Sharpness | Coat your weapon in oil. It gains a +1 bonus to Damage and Attack Rolls, and overcomes resistance to non-magical damage. | Uncommon |
Drow Poison | Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. | Uncommon |
Duergar Antidote | Nullifies the effects of Certain duergar poisons, grants Advantage on Saving Throws against being Poisoned, and grants Resistance to Poison damage. | Very Rare |
Elixir of Acid Resistance | Gain Resistance to Acid damage. | Common |
Elixir of Arcane Cultivation | Gain an additional Level 1 spell slot Replaces effects from other elixirs when drunk. | Uncommon |
Elixir of Barkskin | Drink to increase Armour Class to 16. Repalces effects from other elixirs when drunk. | Uncommon |
Elixir of Battlemage's Power | Drink to increase the effectiveness of your spells. You will gain 3 Arcane Acuity. Replaces effects from other elixirs when drunk. | Rare |
Elixir of Bloodlust | Drink to enter a bloodlust. Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action. Replaces effects from other elixirs when drunk | Uncommon |
Elixir of Cloud Giant Strength | Increase your Strength to 27. | Uncommon |
Elixir of Cold Resistance | Gain Resistance to Cold damage. | Common |
Elixir of Darkvision | Drink to gain the ability ot see in the dark up to 12m. Replaces effects from other elixirs when drunk | Uncommon |
Elixir of Fire Resistance | You gain Resistance to Fire damage, and can no longer Burn. | Common |
Elixir of Force Resistance | Gain Resistance to Force damage. | Common |
Elixir of Guileful Movement | Your movement speed can't be reduced by Difficult Terrain or Spells. You can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk | Rare |
Elixir of Heroism | Gain 10 temporary hit points and become Blessed. | Uncommon |
Elixir of Hill Giant Strength | Increase your Strength to 21. | Common |
Elixir of Lightning Resistance | You gain Resistance to Lightning damage and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning. | Common |
Elixir of Necrotic Resistance | Gain Resistance to Necrotic damage. | Common |
Elixir of Peerless Focus | Drink to gain Advantage on Concentration saves, and against being Charmed. Magic can't put you to sleep. Replaces effects from other elixirs when drunk | Uncommon |
Elixir of Poison Resistance | You gain Resistance to Poison damage and can no longer be Poisoned. | Common |
Elixir of Psychic Resistance | Gain Resistance to Psychic damage. | Common |
Elixir of Radiant Resistance | Gain Resistance to Radiant damage. | Common |
Elixir of See Invisibility | Drink this elixir to spot Invisible creatures. Replaces effects from other elixirs when drunk | Rare |
Elixir of The Colossus | Drink to increase your size. Weapons deal an additional 1d4 damage. You gain Advantage on Strength checks and saves. Replaces effects from other elixirs when drunk | Uncommon |
Elixir of Thunder Resistance | Gain Resistance to Thunder damage. | Common |
Elixir of Universal Resistance | Gain resistance to all damage. | Very Rare |
Elixir of Viciousness | The number you need to roll to land Critical Hit is reduced by 1. Replaces effects from other elixirs when drunk. | Rare |
Elixir of Vigilance | Drink to gain a +5 bonus to Initiative. In addition, you can't be surprised. Replaces effects from other elixirs when drunk. | Uncommon |
Faltering Will | Disadvantage on Wisdom Saving Throws until long rest. | Common |
Greater Elixir of Arcane Cultivation | Gain an additional Level 2 spell slot. Replaces effects from other elixirs when drunk. | Uncommon |
Heart of Stone | Gain resistance to Poison damage until long rest. | Common |
Insanity's Kiss | Become hostile to all units around you. | Common |
Karabasan's Gift | Chance to Paralyze enemies when thrown, also inflict them with Vulnerable. | Rare |
Lost Time | Reduces Armour Class by 2 | Common |
Lover's Avarice | Wisdom is indefinitely reduced by 1. | Common |
Malice | Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. | Rare |
Missing Pets | Illusory spiders run up and down the creature's body, imposing Disadvantage on Ability Checks and Attack Rolls. | Common |
Oil of Accuracy | Coat your weapon to receive a +2 bonus to Attack Rolls with the oiled weapon. | Uncommon |
Oil of Bane | Coat your weapon in oil. Targets failing a Charisma Saving Throw become Baned for 2 turns. | Rare |
Oil of Combustion | On hit, a coated weapon covers its target in oil for 2 turns. Oil-covered targets immolate upon taking fire damage, dealing 3d18 fire damage to everyone and everything nearby. | Rare |
Oil of Diminution | Coat your weapon in oil: it receives a -1 penalty to damage, but targets failing a Constitution save, suffer Disadvantage on Strength Checks and Saves. They also receive a -1d4 penalty to melee damage. | Uncommon |
Oil of Freezing | Coat your weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns. | Rare |
Oil of Sharpness | Grants a +3 bonus to damage and Attack Rolls when applied to Piercing or Slashing weapons. | Common |
Potion of Angelic Reprieve | Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. If you are awoken before the duration expires, the effects will not apply. | Rare |
Potion of Angelic Slumber | Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest. | Common |
Potion of Animal Speaking | Gain the ability to comprehend and verbally communicate with beasts until your next Long Rest. | Common |
Potion of Everlasting Vigour | Permanently increase your Strength by 2. | Common |
Potion of Feather Fall | Drink to slow your rate of descent during falls and gain Immunity to falling damage. | Common |
Potion of Flying | Drink to gain the ability to Fly | Rare |
Potion of Glorious Vaulting | Drink this to triple your Jump distance | Common |
Potion of Greater Healing | 4d4 Healing | Common |
Potion of Healing | 2d4 Healing | Common |
Potion of Invisibility | Turn Invisible. The condition ends early if you attack or cast a spell. | Common |
Potion of Mind Reading | Drink to probe into the minds of those around you. You will be able to read the thoughts of certain creatures while speaking with them. | Common |
Potion of Sleep | Fall into a magical slumber. Condition ends when you take damage or are Helped. | Common |
Potion of Speed | Become Hastened. Gain an extra action, +2 to Armour Class, Advantage on Dexterity Saving Throws, and double Movement Speed. When the condition ends, become Lethargic. | Common |
Potion of Superior Healing | 8d4 Healing | Common |
Potion of Supreme Healing | 10d4 Healing | Common |
Purple Worm Toxin | Coat your active weapon with toxin that deals an additional 1d10 poison damage. On a successful Constitution Saving Throw, target still takes half damage. |
Very Rare |
Remedial Potion | Cures Blinded, Silenced, Paralyzed, and Poisoned creatures. | Uncommon |
Serpent Fang Toxin | Coat your active weapon with toxin that deals an additional 1d6 poison damage. On a successful Constitution saving throw, target still takes half damage. |
Uncommon |
Simple Toxin | Coat your active weapon with toxin that deals an additional 1d4 poison damage. On a successful Constitution saving throw, target still takes half damage. |
Common |
Superior Elixir of Arcane Cultivation | Gain an additional Level 3 spell slot. Replaces the effects from other elixirs when drunk. | Rare |
Supreme Elixir of Arcane Cultivation | Gain an additional Level 4 spell slot. Replaces effects from other elixirs when drunk. | Very Rare |
Tadpole Elixir | Gain Psionic Weakening and Psionic Enrichment. Replaces effects from other elixirs when drunk. | Rare |
Thisobald's Brewed-Up Bellyglummer | Coat your active weapon in poison. Targets must succeed a DC 17 Constitution saving throw or become poisoned and take 1d6 Poison damge at the end of each of its turns. | Very Rare |
Wizardsbane Oil | Coat your weapon in oil. Its targets receive a -3 penalty to Spell Attack Rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns. | Uncommon |
Wyvern Poison | Coat your weapon to deal an additional 3d6 Poison damage. | Rare |
Wyvern Toxin | Coat your active weapon with toxin that deals an additional 1d8 Poison damage. On a successful Constitution Saving Throw, target still takes half damage |
Rare |
Item | Effect | Rarity |
---|---|---|
Scroll of Aid | Heal your allies and increase their hit point maximum by 5 hit points. | Common |
Scroll of Animal Friendship | Convince a beast not to attack you. | Common |
Scroll of Animate Dead | Create an undead servant from a corpse. | Common |
Scroll of Armour of Agathys | Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attack. | Common |
Scroll of Artistry of War | Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 8-18 Force damage on a hit. | Very Rare |
Scroll of Bane | Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws. | Common |
Scroll of Barkskin | Protect a creature from attacks: increase its Armour Class up to 16. | Uncommon |
Scroll of Bestial Communion | The deva can cast Wrathful Smite, Revivify and Concussive Smash. | Very Rare |
Scroll of Bestow Curse | Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions. | Common |
Scroll of Bless | Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. | Common |
Scroll of Blindness | Limit a foe's sight range. It is easier to hit, and the creature will miss more often. | Common |
Scroll of Blur | Attackers have Disadvantage on Attack Rolls against you. | Uncommon |
Scroll of Bone Chill | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. | Common |
Scroll of Burning Hands | Each flammable target is hit with 3-18 Fire damage. | Common |
Scroll of Charm Person | Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking. | Common |
Scroll of Cloud of Daggers | Conjure a cloud of spinning daggers that attack anyone inside. | Common |
Scroll of Colour Spray | Blind creatures up to a combined 33 hit points. | Common |
Scroll of Crown of Madness | Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | Common |
Scroll of Cure Wounds | Heal a creature you can touch. | Common |
Scroll of Darkness | Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | Common |
Scroll of Darkvision | Grant a creature the ability to see in the dark out to a range of 12m. | Common |
Scroll of Detect Thoughts | Focus your mind to read the thoughts of certain creatures while talking to them. | Uncommon |
Scroll of Dethrone | Shred a foe's very essence by pulling on strands of the Weave. | Very Rare |
Scroll of Disguise Self | Magically change all aspects of your appearance. | Common |
Scroll of Disintegrate | Shoot a thin green ray from your finger. If the 50~100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash. | Very Rare |
Scroll of Entangle | Create a vine surface, slowing down creatures, possibly Entangling them. | Common |
Scroll of Expeditious Retreat | Gain Dash immediately and as a bonus action on each of your turns until this spell ends. | Common |
Scroll of False Life | Gain 7 temporary hit points. | Common |
Scroll of Fear | Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. If the target ends their turn where they can't see you, they can make another Saving Throw to shake off their fear. | Rare |
Scroll of Feather Fall | You and nearby allies gain Immunity to Falling damage. | Common |
Scroll of Feign Death | Put an ally in a protective coma. They become Resistant to all damage except Psychic damage. Disease and poison have no effect. | Common |
Scroll of Fire Bolt | Hurl a mote of fire. | Common |
Scroll of Flame Blade | Conjure a flaming scimitar in your hand that deals 3~18 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. | Uncommon |
Scroll of Flaming Sphere | Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light. | Uncommon |
Scroll of Flying | Bestow the ability to Fly upon yourself or an ally. | Common |
Scroll of Fog Cloud | The cloud Blinds and Heavily Obscures creatures within it. | Common |
Scroll of Gaseous Form | Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. The cloud has Advantage on Constitution, Dexterity, and Strength Saving Throws. | Common |
Scroll of Glyph of Warding | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger. | Common |
Scroll of Goodberry | Conjure four magical berries into your or a companion's inventory. Creatures who eat a berry regain 1-4 hit points. Berries disappear after Long Rest. | Common |
Scroll of Grease | Cover the ground in grease, slowing creatures within and possibly making them fall Prone. | Common |
Scroll of Guiding Bolt | The next Attack Roll against this target has Advantage. | Common |
Scroll of Gust of Wind | Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance. | Uncommon |
Scroll of Haste | Target yourself or an ally to become Hastened: gain an action, become faster and harder to hit. | Common |
Scroll of Healing Word | Heal a creature you can see. | Common |
Scroll of Heat Metal | Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks. | Uncommon |
Scroll of Hideous Laughter | Inflict a creature with fits of laughter, leaving it Prone without the ability to get up. | Common |
Scroll of Hold Person | Hold a humanoid enemy still. They can't move, act or react. Attack from within 3m are always Critical Hits. | Uncommon |
Scroll of Hypnotic Pattern | Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. This spell can be cast while you are Silenced. | Common |
Scroll of Ice Storm | Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range. | Rare |
Scroll of Inflict Wounds | Putrefy a creature with the necrotic energy filling your hands. | Common |
Scroll of Invisibility | Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. | Uncommon |
Scroll of Jump | #N/A | Common |
Scroll of Knock | Unlock an object that is held shut by a mundane lock. | Common |
Scroll of Lesser Restoration | Cure a creature from disease, poison, paralysis or blindness. | Uncommon |
Scroll of Mage Armour | Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. | Common |
Scroll of Magic Missile | Shoot 3 magical darts, each dealing 2~5 Force damage. They always hit their target. | Common |
Scroll of Melf's Acid Arrow | Shoot a green arrow that covers the target and the ground with acid. Deals 4~16 Acid damage immediately and 2~8 Acid damage at the end of the target's turn. | Uncommon |
Scroll of Mirror Image | Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. | Uncommon |
Scroll of Misty Step | Surrounded by silver mist, you teleport to an unoccupied space you can see. | Uncommon |
Scroll of Moonbeam | Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. | Uncommon |
Scroll of Phantasmal Force | Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered. | Common |
Scroll of Prayer of Healing | Heal all allies you can see. | Uncommon |
Scroll of Protection from Energy | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. | Common |
Scroll of Protection from Evil and Good | Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. | Common |
Scroll of Protection from Poison | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | Uncommon |
Scroll of Ray of Enfeeblement | Weaken a foe: they deal half damage with weapon attacks using Strength. | Common |
Scroll of Ray of Frost | Reduce the target's movement speed by 3m. | Common |
Scroll of Ray of Sickness | Possibly Poisons the target. | Common |
Scroll of Remove Curse | Touch a creature or object to remove all Curses and Hexes affecting it. | Common |
Scroll of Resistance | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. | Common |
Scroll of Revivify | Revive a companion. They return to life with 1 hit point. | Common |
Scroll of Scorching Ray | Hurl 3 rays of fire. Each ray deals 2~12 Fire damage. | Common |
Scroll of Shatter | Damages all nearby creatures and objects. Creatures made of inorganic materials such as stone have Disadvantage on their Saving Throw. | Uncommon |
Scroll of Shield of Faith | Protect a creature from attacks: increase its Armour Class by 2. | Common |
Scroll of Shocking Grasp | The target cannot use reactions. This spell has Advantage on creatures with metal armour. | Common |
Scroll of Silence | Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | Uncommon |
Scroll of Sleep | Put creatures into a magical slumber. Select targets up to a combined 24 hit points. | Common |
Scroll of Sleet Curse | Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface. | Common |
Scroll of Slow | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. | Rare |
Scroll of Speak with Dead | Grant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions. | Uncommon |
Scroll of Spike Growth | Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2~8 Piercing damage for every 1.5m it moves. | Uncommon |
Scroll of Stinking Cloud | Create a cloud of gas so nauseating it prevents creatures from taking actions. | Common |
Scroll of Thunderwave | Release a wave of thunderous force that pushes away all creatures and objects. | Common |
Scroll of Vampiric Touch | Touch an enemy to siphon their life force and regain half as many hit points. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot. | Uncommon |
Scroll of Web | Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them. | Uncommon |
Scroll of Witch Bolt | Link yourself to a target with a bolt of lightning. Deal an additional 1-12 Lightning damage each turn by activating it. | Common |
Item | Effect | Rarity |
---|---|---|
Acid Vial | Hurl an acid vial that explodes on impact. | Common |
Alchemist's Fire | Hurl a flask of liquid fire that explodes on impact. | Common |
Caustic Bulb | 1d4 Acid. Throw this slime-covered bulb at a target to coat the it, the ground and anything nearby in Caustic Brine. | Common |
Flashblinder | Blind a target. If it is a steel watcher or scrying eye, it is stunned, and suffers a -1d6 penalty to Attack Rolls. | Very Rare |
Fungal Bamboozler | Lob this vaporous decoction to Befuddle nearby foes. | Uncommon |
Grease Bottle | Creates a flammable grease surface. Creatures walking on the grease surface have halved Movement Speed and can fall Prone. | Common |
Haste Spore Grenade | Explodes in a cloud of invigorating energy that Hastens creatures within. | Common |
Hearthlight Bomb | Bathe a nearby target in light. Illuminates a 9m radius. | Common |
Iron Flask | - | Common |
Noxious Spore Grenade | Explodes ina virulent cloud that can inflict Noxious Fumes upon creatures within. | Uncommon |
Runepowder Bomb | The runepowder inside explodes when ignited, damaging everything in the vicinity. Automatically Critically Hits objects and environments. | Very Rare |
Smokepowder Bomb | Throw a bomb that explodes on impact. | Common |
Smokepowder Satchel | - | Common |
Spiked Bulb | The barbs inside this bulb explode on impact, making all nearby creatures Bleed. | Common |
Void Bulb | Throw this alien bulb at a target and possibly pull in nearby objects and creatures. | Common |
Web Grenade | Explodes into a tanglty mess that Enwebs creatures caught within. | Common |
Item | Description | Camp Value |
---|---|---|
Dragon Egg Mushroom | It's unclear whether the beautiful patterns on these mushrooms are the result of magic or nature, but the fungus is often sought out by smiths, who mix it into paste to prevent burns. | 1 |
Pale Mint | From the scorched sands of the Calim desert rises this rare, culinary jewel. Once dried and crushed, its lemony sweetness graces only the rarest gourmet dishes. | 2 |
Waterdhavian Cheese Wedge | Popular among travellers for its robust and sharp flavour, to say nothing of its peculiarly long shelf life. | 2 |
Kiwi | From Snowdown's north coast: an uncommonly furry fruit of uncommonly exquisite taste. | 3 |
Purple Grapes | Grapes for the table - not for wine - plucked from vines unknown. | 3 |
Fish Tail | Tiny fish bones stick out from the cut tail. | 4 |
Bagel | A chewy roll from the communities of the Greenfields, frequently served with sesame or poppy seeds srinkled on top. | 5 |
Fish | Out of the corner of your eye, you think you see a fin twitch slightly. | 5-8 |
Salami | A boon to any adventurer | 6 |
Cabbage | Vibrantly green and seasoned with a good amount of dirt. | 7 |
Fragrant Fungus Stew | A popular duergar dish. And why not? Its ingredients are common, and its flavour as bright as the glowcaps that comprise it. | 10 |
Neogi Claws | A delicacy among the gith residing on the Astral Plane, neogi claws are roasted on hot coals and seasoned with whatever spices the latest raid brought in. | 10 |
Pork Shoulder | Especially delicious when doused with wine and slowly braised over a fire, Cormyrian style. | 10 |
Pig's Head | Baked in the finest oils and sprinkled with spices, this is an Amnian delicacy. | 15 |
Owlbear Egg | Owlbear hatchlings are tiny and adorable for the first few tendays fo their life. Then they eat you out of house and home. Then they simply eat you. | 40 |
Supply Pack | A collection of cured meats, dried fruits, kindling, and anything else necessary to survive life on the road. Everything, down to the flint, smells of distinctly of smoke ham. | 40 |
Item | Effect | Rarity |
---|---|---|
Arrow of Acid | Deals Weapon Damage Slashing damage and explodes in a spray of acid. Targets hit by the acid possibly take an additional 1d4 Acid damage. | Common |
Arrow of Arcane Interference | Break your target's Concentration and Silence it. | Rare |
Arrow of Darkness | The arrowhead breaks on impact, spreading the magical darkness contained within. | Uncommon |
Arrow of Fire | Deals Weapon Damage Slashing damage and explodes in a burst of flames. Targets hit by the fire possibly take an additional 1d4 Fire damage. | Common |
Arrow of Ice | Deals Weapon Damage Slashing damage and explodes in a blast of ice. Targets hit by ice possibly take an additional 1d4 Cold damage. | Common |
Arrow of Ilmater | Shoot a pronged arrow that prevents the target from regaining hit points. | Uncommon |
Arrow of Lightning | Deals Weapon Damage Slashing damage and explodes in a bolt of lightning. Targets hit by the lightning possibly take an additional 1d4 Lightning damage. | Common |
Arrow of Many Targets | Deal an additional half damage to three other targets in range. | Rare |
Arrow of Roaring Thunder | Shoot an enemy with an exploding arrow. Targets caught in the blast are possible pushed back 5m. | Uncommon |
Arrow of Salving | Cure your target of Poison, Paralysis, or Blindness | Rare |
Arrow of Transposition | Teleport wherever you fire this arrow. | Rare |
Item | Description | Rarity |
---|---|---|
Lump's War Horn | Sound this horn to call Lump's frenzied band of ogres. They will feast on anyone they can get their hands on, but if you've made a deal with them, they will make an effort to spare your party. | Common |
Rope | A length of strong, hand-braided rope. | Common |
Shovel | Dirt-covered hands have left the grain in this shovel's wooden handle stained black. | Common |
Thieves' Tool | This collection of hooks, picks, and wrenches is extensive enough to pick any lock - if you've got the necessary skills. | Common |
Trap Disarm Toolkit | A collective of hooks, blades, shears, and everything else needed to deal with potentially deadly traps. | Common |
Instrument | Description | Info |
---|---|---|
Flute | It is said Diores the Charming once lured a nest of harpies to their deaths, using only a flute. | 0.5
14
|
Glimmergad's Selgaunt Fiddle | The notorious gnomish bard Fiddlesticks Glimmergad was said to play violin tunes so sad they made bank guards weep - while his accomplices robbed the bank's vaults. | 0.55
100
|
Hand Drum | Whether sounding war, celebration, or simple rhythm, the drum is a main-stay of any entertainer's arsenal. | 1.5
14
|
Lute | Many a bard's first instrument, the lute is heard in taverns all across Faerûn. | 1
14
|
Lute of the Merryweather Bard | An old lute that hums with the voices of numerous sprites and spirits. | 1
1
|
Lyre | Devotes of the goddess Sune hold that the lyre's seven strings represent the seven different forms of love. | 1
14
|
Violin | Strings of silk bound in copper lend the violin a distinctive range - mellow soft notes to harsh, discordant edges. | 0.5
14
|
List of All Musical Instruments
Item | Description | Rarity |
---|---|---|
Broken Moonlantern | A thick layer of dust coats the bottom of the lantern. Its glass is cracked, its metal bent beyond repair. | Common |
Mind Flayer Parasite Specimen | Hanging suspended in murky slime, the living tadpole looks like some hideous cousin to the slug, only gorged and slick with remnants of of brain fluids. | Rare |
Nere's Head | Prideful as he was in life, Nere is just like else in death - mouth slack, eues bulging, and flesh that is slowly starting to rot. | Common |
Noblestalk | When broken, this mushroom’s typically odourless fronds emit a strongly medicinal aroma. | Common |
Item | Description | Rarity |
---|---|---|
Adamantine Slag | A remnant of adamantine - a metal of old used to make legendary weapons and armour. It is too small and damaged to be of any use. | |
Balsam Bundle | Since balsam thrives on high mountaintops, the petals of this spindly flower can be carried for miles on a strong wind. | Common |
Bone | This bone - part of a leg, or perhaps an arm - is clean of blood and sinew. | Common |
Bottle | A mysterious liquid has dried to the bottom of this bottle. | Common |
Candle | A half-burnt beeswax candle. | Common |
Cup | A fine pewter cup ornamented with polished brass. | Common |
Mysterious Artifact | A many-sided box of blackened iron, engraved with pulsating runes. Something stirs within. | Common |
Plate | This plate is rought with scratches left behind by forks and knives. | Common |
Polished Ring | Each purple gemstone set in this thin silver band has been polished until it gleams. | Common |
Quill | A long, sharpened feather plucked from the wing of a goose. | Common |
Silver Band | Calishite emeralds are embedded in this heavy silver ring. | Common |
Silver Necklace | Sapphire necklaces are popular among Baldur's Gate's patriars as mourning garb - the heavy teardrop-shaped stones represent the weight of their loss. | Common |
Skull | The top of this skull is cracked with a lattice of shallow fractures. | Common |
Tongs | These tongs are fire-scorched and pitted with rust. | Common |
List of All Miscellaneous Items
Gemstone | Description | Info |
---|---|---|
Agate | A fine stone for carving, often found at the vase of volcanoes. | 0.01
20
|
Amethyst | Brilliant, purple, and rumoured to drive away oni. | 0.01
55
|
Bloodstone | Anyone can squeeze blood from a stone if the edges are sharp enough. | 0.01
40
|
Diamond | Sparkles brighter than Selune's Tears in the night sky. | 0.01
220
|
Jacinth | Sunlight dances off this pale golden gem, as if it were alive. | 0.01
170
|
Jade | A precious mineral from the Sea of Fallen Stars, cherished by sovereigns and stonecarvers alike. | 0.01
45
|
Malachite | Parents slip these stones under their children's pillows to ward off nightmares. | 0.01
25
|
Onyx | It's said when Shar walks upon the earth, she leaves a path of onyx behind her. | 0.01
35
|
Pearl | Perfectly round and ever-so-slightly pink. | 0.01
50
|
Peridot | Green as poison, but no more dangerous than a pebble. | 0.01
65
|
Ruby | A deep burgundy colour, this stone seems to trap all light. | 0.01
90
|
Topaz | A gem of the desert, birthed in flame. | 0.01
60
|
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